Even with the development of SPVR going on we've managed to find some time to work on SimpleRockets 2, mainly polishing the game and adding some of the most wanted features that were simple enough for us to get in time.
The list of bugs fixed this time is quite large, but I think you'll especially appreciate the improvements in the aerodynamics physics, getting rid of some problems with lift forces on mirrored wings, transparency working again on the structural panels, the main launchpad supporting larger rockets without them exploding upon spawning...
On top of that, we've added some quality of life features, allowing cargo bay doors to have different types of doors (including none, which allows for custom fill amounts stacking two cargo bays), allowing the FoV in the camera part to be tweaked per part, and changing it in flight to zoom in and out as much as you want, and 2 more sliders.
Pedro has updated the textures in all the celestial bodies of the system, with some of them seeing a refresh in their biomes and terrain; and he also added a new, more detailed skybox, for all of you making telescopes to spot all the constellations in the sky.
The full release notes are here