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    Easy way to make sure that your plane, possibly, can fly:
    1. Check if your plane's center of lift is slightly behind the center of mass.
    2. Check if your back landing gear is not too far from center of mass.
    3. Check if your wings generates enough lift force for your plane's weight.
    4. Check if your engines lined correctly in relation to the center of mass.
    5. Check if your engines generates enough thrust.

    Also don't forget that semi-symmetric and flat bottom wing profiles are bugged right now.

    +3 5.4 years ago
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    @AndrewGarrison, Proton-M replica without launch failure wouldn't be 100% accurate... jk

    +3 5.5 years ago
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    @PlanesofJundroo, you need to understand that storing your video file on their servers or somewhere on clouds will cost them a lot of money. And there is also a need of porcessing power to stream them to users, which will cost a lot too.
    @AndrewGarrison, you don't say! Nowadays SP and SR2 builders are awesome! I feel like I don't deserve my platinum acc on SP when I'm looking on their masterpieces =)

    +2 5.0 years ago
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    Stop blaming @AndrewGarrison! We all know that this is just @PhilipTharpley bias! #teamgarrison

    +2 6.1 years ago
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    You can always xml mod them, you know.
    Plus there possibly coming new rocket adjustable engines =)

    +1 5.4 years ago
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    Imagine a solar system full of jelly planets with submarines orbiting them...

    +1 6.0 years ago
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    I hope you will not forget about tilt rotors, pistons and springs

    +1 6.2 years ago
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    @AndrewGarrison "Challenge accepted! FLying space submarine will be my first build in SR2! May be it will be also an helicopter..." xD all credits goes to ships, tanks, helicopters, cars, rockets and yes, submarine builders in other well known planes game ;)

    +1 6.3 years ago
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    "Added "Lock Heading on Vector" instruction. Added tooltips to "Lock Heading" dropdown list" - neat!

    3.5 years ago
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    We have new modder moderator Mod, what a great time to be alive!
    Congrats to @Mod!
    This job can be really hard and timeconsuming sometimes, so let the ΔV be with you =)

    5.0 years ago
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    Great jet engines! But they lack vectoring thrust option =(

    5.3 years ago
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    You can try to get to the Droo's stationar orbit as much modules as you can and connect them all in circle, but, as was mentioned below - lagggggggg
    But, holly guacamole, I would be SOOO hyped if you really try it =)

    5.4 years ago
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    @NazyaMilitare check engines and command pod rotation.

    5.4 years ago
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    Here is usual location for them:
    C:\Users\%username%\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CraftDesigns
    Just replace %username% with your Windows user name.
    IDK why no one answered this before...

    5.4 years ago
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    @Chancey21 you can try to make coaxial engine for your plane, but having the ability of adjusting that power would be nice addition I think.

    5.4 years ago
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    @pedro16797 good luck with solving that "mess" you done with your previous sandbox =)

    5.4 years ago
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    Link

    5.4 years ago
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    If by "move" you mean translate and/or rotate, then try to assign them same symmetry ID by editing craft's xml file.
    I'm not sure if it really helps, but it must.

    5.4 years ago
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    Emin2904's jpg
    @Emin2904

    5.4 years ago
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    @MyMessage, relax, you posted your nickname in that form, so if they really need accurate amount - they can check it any time.

    5.6 years ago
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    Oh my god, those photos teases better then any your previous news update...

    6.0 years ago
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    Nicely done! And it can be used as basis for empty fuselage/hull blocks =)

    6.1 years ago