Question: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
If you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
Maybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
First, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
Simple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
Good planets. What's going on with that last one? And what are their backstories?
3 days agoQuestion: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
5 days agoWhen will the first PC play test be?
6 days agoNo @lafario.
+1 10 days ago@lafario, are you trying to rickroll me?
+1 11 days agoI would like to test this on PC with my keyboard and mouse, possibly with my Xbox controller as well.
+1 13 days agoI'm glad you're back.
18 days agoThose are looking pretty good.
22 days agoIf you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
28 days agoWhy @IMULAerospaceIndustries ?
one month agoOk, but where do you get the socket mod from?
one month agoSeeyoufarm was probably shut down. As to why, I don't know.
one month agoMaybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
one month agoI've figured this out. This post was just made late at night.
one month ago@Mostly, how did it do all of that?
one month agoTry mentioning the creators of the mod.
one month agoKeep it a surprise.
one month agoI don't know. Did you back them up before hand?
one month ago@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
one month agoI found something that might help
one month agoI don't really know. I can't seem to get a second module to dock to it though (probably because I'm bad at docking.)
one month agoYou should ask the devs. When Foxtrot used to play, the site was much more active, which explains how he got 50k in just two years.
+1 one month agoCould you please add Oord and Cladh?
one month agoUmmm I don't know about that. Besides, most of the posting here was about in-game crafts.
2 months agoI don't really know. The only things I can think of are: Turn down your physics settings, make your Vizzy program simpler, or get a better device.
+1 2 months ago@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
+1 2 months agoFirst, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
2 months ago@lafario, I thought so. Despite the fact that you have done multiple historic posts, this one seemed like it didn't really happen.
+1 2 months agoIs this some sort of 100 year old prank? Or is this something you made up?
2 months agoI think you need to start typing for results to show up.
2 months agoI also play Mario 64, but as part of the Nintendo Switch online expansion pass.
+1 2 months agoI will probably play both. I've been here for almost a year.
2 months agoSimple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
2 months agoPretty good; will need the actual craft to do some tests. The price, mass, and size are pretty reasonable.
2 months ago@TheVizzyLucky, I never tried doing this. But I'll be sure to be careful about this.
2 months agoDid anyone even see my 0.1 post for the Alpha system? The 0.2 update will be quite a bit larger.
2 months agoWe need to raise awareness against racism. I stand against racism!
+2 2 months ago@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
2 months agoWhat do you have it locked to?
2 months agoI think you just increase their emisiveness.
2 months ago@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
2 months ago@OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.
2 months agoCould you please send me the sandbox where this flight occured? Thank you.
2 months agoYeah, that will be a fun experiment.
2 months agoI don't know. I've never tried it.
2 months agoSometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)
2 months agoSorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.
3 months agoProbably because the center of lift of your craft is behind the center of mass of your craft.
3 months agoWhat takes damage? The craft? Or the drone ship?
3 months agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
3 months ago