Terraforming, caves, floating islands, above or below ground water, more realistic orbits possibly, a procedural star cluster, base building, more realistic droods (possibly able to grow in numbers, age (possibly die of old age), food, water, oxygen), mini asteroids that can spawn and be mined for resources (such as fuel? or various metals or stones for building), mining (asteroids and planets), ballast tanks (that can pick up and dump water), balloons, fuel processing, and a way to collect and use atmospheric gases.
It would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
Can we make mods that allow us to repair parts, generate fuel, warp between multiple star systems in a galaxy (via hyperdrive), spawn parts crafts or subassemblies midflight, generate systems and or planets midflight, process fuel, or add floating islands and or caves to planets in the planet studio?
Also, can I launch a missile at a missile for advanced countering (like if someone launches an active radar missile at me while I'm in the middle of a big ocean?)
@Cyberstar3964, probably not. Besides, if there was, then it would be completely pointless, because you would have to be able to use mods in order to be able to use that mod.
4th picture looks like Sith Lightning. My computers graphics are bad, so if the new graphics options overload my PC, would there be a way to disable them? (They could run well on my other device, but that one doesn't have as great of a CPU)
There's a mod that allows you to use websockets. If you have the technical know-how, you theoretically could play JNO multiplayer (but it would require other non-player crafts to receive instructions from the websocket, which the other player would send when controlling "their" craft; your craft would send instructions to the other player, and control their non-player craft). But it's only theoretical, so it might not work well. Here's the mod: https://www.simplerockets.com/Mods/View/298478/Sockets-service-for-Vizzy
@MatTheAerospacer, I don't think so. They said that they don't have to deal with the complexity of a spherical planet in one of their logs, so that means that the SP2 world is likely flat.
@Tristun, DO NOT attempt to start conflicts, get people to insult each other, or use naughty words.
+3 1.6 years agoCool! (First comment by the way) Found this 17 hours after it was posted, and was the second upvote.
+2 4 days ago@lafario, are you trying to rickroll me?
+2 5 months agoWe need to raise awareness against racism. I stand against racism!
+2 8 months agoWell, I certainly believe in that last viewpoint.
+2 8 months agoNot yet new year for me. ~1.5 hours to go.
+2 9 months ago@Hyperant, DO NOT use any naughty words.
+2 1.6 years agoTerraforming, caves, floating islands, above or below ground water, more realistic orbits possibly, a procedural star cluster, base building, more realistic droods (possibly able to grow in numbers, age (possibly die of old age), food, water, oxygen), mini asteroids that can spawn and be mined for resources (such as fuel? or various metals or stones for building), mining (asteroids and planets), ballast tanks (that can pick up and dump water), balloons, fuel processing, and a way to collect and use atmospheric gases.
+1 22 days agoWhy did you post this?
+1 23 days agoMaybe they could "vote" on whether or not they time-warp.
+1 one month ago@lafario, it's probably another one of your rickrolls.
+1 2 months agoIt would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
+1 4 months agoSo it is flat... (at least I think so (according to this devlog)). Those are some nice features coming in.
+1 4 months agoGreat ideas. For some reason I didn't get a notification when you pinged me. And I have do not disturb on while I sleep.
+1 5 months agoNo @lafario.
+1 5 months agoI would like to test this on PC with my keyboard and mouse, possibly with my Xbox controller as well.
+1 6 months agoYou should ask the devs. When Foxtrot used to play, the site was much more active, which explains how he got 50k in just two years.
+1 7 months agoI don't really know. The only things I can think of are: Turn down your physics settings, make your Vizzy program simpler, or get a better device.
+1 7 months ago@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
+1 7 months ago@lafario, I thought so. Despite the fact that you have done multiple historic posts, this one seemed like it didn't really happen.
+1 7 months agoI also play Mario 64, but as part of the Nintendo Switch online expansion pass.
+1 7 months agoMerry New Year to you!
+1 9 months agoHappy late birthday!
+1 9 months agoYou might have to go there first. I'm not 100% sure about how to get missions for other planets, but I got missions for Droo's moons and Sergeaa.
+1 9 months ago@Zenithspeed, yes. Good ideas. This will be fun.
+1 10 months agoCan we make mods that allow us to repair parts, generate fuel, warp between multiple star systems in a galaxy (via hyperdrive), spawn parts crafts or subassemblies midflight, generate systems and or planets midflight, process fuel, or add floating islands and or caves to planets in the planet studio?
+1 1.2 years ago@12ocketguy, thanks for the tidbit about supercooling.
+1 1.4 years ago@OIac2, why are you threatening Infinity technology?
+1 1.4 years agoWhen's the demo coming out?
12 days agoAre all of those playtester crafts?
17 days agoWhat if there was a team battle, where players were on two different teams, and you win by blowing up the enemy team's airport?
17 days agoHow did the blooper from the play test occur? It seems to have had a mushroom cloud as well!
17 days agoShenanigans! Yay!
17 days agoI think I know what you're referencing...
21 days agoAlso, can I launch a missile at a missile for advanced countering (like if someone launches an active radar missile at me while I'm in the middle of a big ocean?)
23 days agoAny stock crafts with really good short range IR missiles? I'm going to play the limited time demo, so I want to be able to catch people off guard.
23 days agoI've had a question: Is the game world for SP2 round or flat?
26 days ago@Cyberstar3964, probably not. Besides, if there was, then it would be completely pointless, because you would have to be able to use mods in order to be able to use that mod.
29 days ago@Klioz, mobile used to have mod support, but they had to disable it because of security issues.
one month ago@Cyberstar3964, you probably can with mods.
one month agoThe physics of the cars look so realistic! And the environment looks nice too! Can't wait for this game to be released!
one month agoI want to see what happens if my craft doesn't have suspension.
one month agoWow, this is great!
one month agoGood piloting skills!
one month ago@OACOTEOC, big kabooms are in the Dev Log: Fireworks https://www.simplerockets.com/Blog/View/309685/SimplePlanes-2-Fireworks
one month agoCool!
one month ago4th picture looks like Sith Lightning. My computers graphics are bad, so if the new graphics options overload my PC, would there be a way to disable them? (They could run well on my other device, but that one doesn't have as great of a CPU)
2 months agoThere's a mod that allows you to use websockets. If you have the technical know-how, you theoretically could play JNO multiplayer (but it would require other non-player crafts to receive instructions from the websocket, which the other player would send when controlling "their" craft; your craft would send instructions to the other player, and control their non-player craft). But it's only theoretical, so it might not work well. Here's the mod: https://www.simplerockets.com/Mods/View/298478/Sockets-service-for-Vizzy
2 months ago@lafario, NOPE!
2 months ago@MatTheAerospacer, I don't think so. They said that they don't have to deal with the complexity of a spherical planet in one of their logs, so that means that the SP2 world is likely flat.
2 months ago