@Cyberstar3964, probably not. Besides, if there was, then it would be completely pointless, because you would have to be able to use mods in order to be able to use that mod.
4th picture looks like Sith Lightning. My computers graphics are bad, so if the new graphics options overload my PC, would there be a way to disable them? (They could run well on my other device, but that one doesn't have as great of a CPU)
There's a mod that allows you to use websockets. If you have the technical know-how, you theoretically could play JNO multiplayer (but it would require other non-player crafts to receive instructions from the websocket, which the other player would send when controlling "their" craft; your craft would send instructions to the other player, and control their non-player craft). But it's only theoretical, so it might not work well. Here's the mod: https://www.simplerockets.com/Mods/View/298478/Sockets-service-for-Vizzy
@MatTheAerospacer, I don't think so. They said that they don't have to deal with the complexity of a spherical planet in one of their logs, so that means that the SP2 world is likely flat.
It would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
In SP2 probably, not in JNO or RL. "...but without the extra complexity of having a spherical planet with procedural terrain." That's what I used to come to this conclusion.
Some issues I'm running into are that I want people to be able to hold stuff, and not wear helmets all the time. I could use puppeteering, but then I'd have to reinvent all of their animations, so that wouldn't work. I think I might have to use a mod to get that to work.
Up close? Not likely, unless you use the Tinker panel. Juno can melt untinkered crafts in seconds. Also, I tend to inexplicably disappear from the site for a bit, so if you need more help, just know that I might not respond immediately.
Wasn't their release order: SimplePhysics [2D], SimpleRockets [2D], SimplePlanes, Simple Rockets 2 (now called Juno New Origins), and the currently in progress SimplePlanes 2?
Question: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
If you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
Maybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
@Cyberstar3964, probably not. Besides, if there was, then it would be completely pointless, because you would have to be able to use mods in order to be able to use that mod.
yesterday@Klioz, mobile used to have mod support, but they had to disable it because of security issues.
2 days ago@Cyberstar3964, you probably can with mods.
2 days agoThe physics of the cars look so realistic! And the environment looks nice too! Can't wait for this game to be released!
4 days agoI want to see what happens if my craft doesn't have suspension.
8 days agoMaybe they could "vote" on whether or not they time-warp.
+1 12 days agoWow, this is great!
17 days agoGood piloting skills!
23 days ago@OACOTEOC, big kabooms are in the Dev Log: Fireworks https://www.simplerockets.com/Blog/View/309685/SimplePlanes-2-Fireworks
24 days agoCool!
one month ago4th picture looks like Sith Lightning. My computers graphics are bad, so if the new graphics options overload my PC, would there be a way to disable them? (They could run well on my other device, but that one doesn't have as great of a CPU)
one month agoThere's a mod that allows you to use websockets. If you have the technical know-how, you theoretically could play JNO multiplayer (but it would require other non-player crafts to receive instructions from the websocket, which the other player would send when controlling "their" craft; your craft would send instructions to the other player, and control their non-player craft). But it's only theoretical, so it might not work well. Here's the mod: https://www.simplerockets.com/Mods/View/298478/Sockets-service-for-Vizzy
one month ago@lafario, NOPE!
one month ago@lafario, it's probably another one of your rickrolls.
+1 one month ago@MatTheAerospacer, I don't think so. They said that they don't have to deal with the complexity of a spherical planet in one of their logs, so that means that the SP2 world is likely flat.
one month ago@OACOTEOC, those were weak explosions. You can use powerful ones to get the mushroom clouds you were talking about.
one month agoI'm back!
2 months agoWow, your computer is much more powerful than mine (especially in RAM.)
3 months agoUmmm. What is this?
3 months agoIt would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
+1 3 months agoIn SP2 probably, not in JNO or RL. "...but without the extra complexity of having a spherical planet with procedural terrain." That's what I used to come to this conclusion.
3 months agoSome issues I'm running into are that I want people to be able to hold stuff, and not wear helmets all the time. I could use puppeteering, but then I'd have to reinvent all of their animations, so that wouldn't work. I think I might have to use a mod to get that to work.
3 months agoSo it is flat... (at least I think so (according to this devlog)). Those are some nice features coming in.
+1 3 months agoIf it works properly, I'm fine with it even if it looks like a complete mess.
3 months agoUp close? Not likely, unless you use the Tinker panel. Juno can melt untinkered crafts in seconds. Also, I tend to inexplicably disappear from the site for a bit, so if you need more help, just know that I might not respond immediately.
3 months agoGreat ideas. For some reason I didn't get a notification when you pinged me. And I have do not disturb on while I sleep.
+1 4 months agoI don't think my PC will be able to handle it. But I am glad that you got a better device. Isn't that the highest graphics quality on your screen?
4 months agoWasn't their release order: SimplePhysics [2D], SimpleRockets [2D], SimplePlanes, Simple Rockets 2 (now called Juno New Origins), and the currently in progress SimplePlanes 2?
4 months agoYou're welcome.
4 months agoIs that Minecraft on your profile picture?
4 months agoGood planets. What's going on with that last one? And what are their backstories?
4 months agoQuestion: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
4 months agoWhen will the first PC play test be?
4 months agoNo @lafario.
+1 5 months ago@lafario, are you trying to rickroll me?
+2 5 months agoI would like to test this on PC with my keyboard and mouse, possibly with my Xbox controller as well.
+1 5 months agoI'm glad you're back.
5 months agoThose are looking pretty good.
5 months agoIf you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
5 months agoWhy @IMULAerospaceIndustries ?
5 months agoOk, but where do you get the socket mod from?
5 months agoSeeyoufarm was probably shut down. As to why, I don't know.
5 months agoMaybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
5 months agoI've figured this out. This post was just made late at night.
6 months ago@Mostly, how did it do all of that?
6 months agoTry mentioning the creators of the mod.
6 months agoKeep it a surprise.
6 months agoI don't know. Did you back them up before hand?
6 months ago@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
6 months agoI found something that might help
6 months ago