It would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
In SP2 probably, not in JNO or RL. "...but without the extra complexity of having a spherical planet with procedural terrain." That's what I used to come to this conclusion.
Some issues I'm running into are that I want people to be able to hold stuff, and not wear helmets all the time. I could use puppeteering, but then I'd have to reinvent all of their animations, so that wouldn't work. I think I might have to use a mod to get that to work.
Up close? Not likely, unless you use the Tinker panel. Juno can melt untinkered crafts in seconds. Also, I tend to inexplicably disappear from the site for a bit, so if you need more help, just know that I might not respond immediately.
Wasn't their release order: SimplePhysics [2D], SimpleRockets [2D], SimplePlanes, Simple Rockets 2 (now called Juno New Origins), and the currently in progress SimplePlanes 2?
Question: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
If you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
Maybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
First, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
Simple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
Ummm. What is this?
2 hours agoIt would probably be impossible to do the entire observable universe. Especially because we will likely discover more in the future. Maybe start with things near our solar system? Or make your own exotic system?
+1 2 days agoIn SP2 probably, not in JNO or RL. "...but without the extra complexity of having a spherical planet with procedural terrain." That's what I used to come to this conclusion.
5 days agoSome issues I'm running into are that I want people to be able to hold stuff, and not wear helmets all the time. I could use puppeteering, but then I'd have to reinvent all of their animations, so that wouldn't work. I think I might have to use a mod to get that to work.
8 days agoSo it is flat... (at least I think so (according to this devlog)). Those are some nice features coming in.
+1 10 days agoIf it works properly, I'm fine with it even if it looks like a complete mess.
10 days agoUp close? Not likely, unless you use the Tinker panel. Juno can melt untinkered crafts in seconds. Also, I tend to inexplicably disappear from the site for a bit, so if you need more help, just know that I might not respond immediately.
10 days agoGreat ideas. For some reason I didn't get a notification when you pinged me. And I have do not disturb on while I sleep.
+1 29 days agoI don't think my PC will be able to handle it. But I am glad that you got a better device. Isn't that the highest graphics quality on your screen?
one month agoWasn't their release order: SimplePhysics [2D], SimpleRockets [2D], SimplePlanes, Simple Rockets 2 (now called Juno New Origins), and the currently in progress SimplePlanes 2?
one month agoYou're welcome.
one month agoIs that Minecraft on your profile picture?
one month agoGood planets. What's going on with that last one? And what are their backstories?
one month agoQuestion: Is the SimplePlanes world round or flat? I know Earth is round, and I know that Droo and all of the other celestial bodies are round, but is the SimplePlanes world round? The reason why I'm asking is because I'm pretty sure that you aren't supposed to reach space in that game, and because they could simulate the game in a flat world if they wanted to.
one month agoWhen will the first PC play test be?
one month agoNo @lafario.
+1 one month ago@lafario, are you trying to rickroll me?
+2 one month agoI would like to test this on PC with my keyboard and mouse, possibly with my Xbox controller as well.
+1 one month agoI'm glad you're back.
2 months agoThose are looking pretty good.
2 months agoIf you're wondering how I came up with this idea, it's because I seem to be better at storytelling than making things look good. I might have to use teleports to get actors and/or crafts where they're supposed to.
2 months agoWhy @IMULAerospaceIndustries ?
2 months agoOk, but where do you get the socket mod from?
2 months agoSeeyoufarm was probably shut down. As to why, I don't know.
2 months agoMaybe 10 users is a bit too much. I already received feedback from one user, and am incorporating their suggestions. 4 users should probably be good. I just want to make sure that I get more ideas and that more people will list important points.
2 months agoI've figured this out. This post was just made late at night.
2 months ago@Mostly, how did it do all of that?
3 months agoTry mentioning the creators of the mod.
3 months agoKeep it a surprise.
3 months agoI don't know. Did you back them up before hand?
3 months ago@SpaceSciFiCreGER, okay. I can't think of anything else, other than using quick save a lot to practice docking crafts. I would recommend that you do it with a tinkered craft first, to figure out how it works. Then you can try career-friendly crafts. I only docked twice, both in sandbox. One used the craft I gave you the link for, the other used a tinkered shuttle I made.
3 months agoI found something that might help
3 months agoI don't really know. I can't seem to get a second module to dock to it though (probably because I'm bad at docking.)
3 months agoYou should ask the devs. When Foxtrot used to play, the site was much more active, which explains how he got 50k in just two years.
+1 3 months agoCould you please add Oord and Cladh?
3 months agoUmmm I don't know about that. Besides, most of the posting here was about in-game crafts.
3 months agoI don't really know. The only things I can think of are: Turn down your physics settings, make your Vizzy program simpler, or get a better device.
+1 3 months ago@ColumbiaHavenXAerospace, if you want them to look nicer, you have to experiment with things like textures and colors. If you want to go further, you can download other people's crafts that you consider "good looking", and take the thing apart to see how it accomplished that. I hope this helps
+1 3 months agoFirst, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
3 months ago@lafario, I thought so. Despite the fact that you have done multiple historic posts, this one seemed like it didn't really happen.
+1 3 months agoIs this some sort of 100 year old prank? Or is this something you made up?
3 months agoI think you need to start typing for results to show up.
3 months agoI also play Mario 64, but as part of the Nintendo Switch online expansion pass.
+1 3 months agoI will probably play both. I've been here for almost a year.
3 months agoSimple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
3 months agoPretty good; will need the actual craft to do some tests. The price, mass, and size are pretty reasonable.
3 months ago@TheVizzyLucky, I never tried doing this. But I'll be sure to be careful about this.
3 months agoDid anyone even see my 0.1 post for the Alpha system? The 0.2 update will be quite a bit larger.
3 months agoWe need to raise awareness against racism. I stand against racism!
+2 4 months ago@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
4 months ago