in SP that's made with hollow fuselage + fuselage cutting
in SR2/JNO there is no proper fuselage cutting, though that clamp distance thing in the hidden properties menu has a similar function (you'll need to trial and error it unless you have some mod)
yes, in theory
i saw a mod once (can't remember if it was on the SP site or on here) that did let you convert SP crafts to SR2, so it is possible, however i don't know where to find it or if it even works with newer versions of the game
always appreciate it when some complicated scripting/programming thing gets to be explained simply and easily, regardless if it's by original developers or by large third-party sources
takes note, roblox. this is why JNO/SR2 is officially my favourite game now
@CloakPin yeah i've been wanting to suggest a "grip" option (as a slider, like the tire track strength) for biomes for a while now but never got to suggesting it
ah, wing wobble
this is a fixable issue, though i don't know the exact steps, if i remember correctly you gotta increase or decrease the mass and/or drag of the wing (the actual functional one, not the cover)
@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
i would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
another thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
weight reduction, i guess?
i've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
oof, got a problem with the system
trying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
i could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
@Sutoko
when you're in flight, on the right side of the screen you should see an icon with three differently sized boxes, click that, a new menu will pop up, scroll to the bottom of it until you see "settings" or something like that, click that and it will open, you will see some switches and the heat & physical damage sliders will be there too
@CloakPin as far as i know, the overlapping/obstructed inlet(s) issue hasn't been a problem since the "Occlusion" setting has been added (i am assuming you kind of already know, but for those who don't know what it does: it literally just lets you have the inlet, wing, etc ignore what's in front of it and essentially work if it had nothing in front of it)
@RenkoUsami yeah, that's most likely the issue
according to a quick google search of mine, the biggest black hole is about 100 billion kilometers in size, which is about 0.01 light years
ever since career mode came out, "too big" is no longer an issue for the game since we can go over 2.147 billion money and weight no problem (though it may be too big for your device sadly)
@CloakPin i haven't unlocked landing gear yet, i'm just slapping the car wheels on it and removing as much of it (width, motor, etc) as possible for weight reduction
@CloakPin yeah, i don't give a single care about upvotes lol
it's satisfying to see the notifications and stuff, but i know damn well that it's just some integer in some server somewhere
@SmarsoAero yeah lider is the mod i meant lol
1.8 years agoin SP that's made with hollow fuselage + fuselage cutting
1.8 years agoin SR2/JNO there is no proper fuselage cutting, though that clamp distance thing in the hidden properties menu has a similar function (you'll need to trial and error it unless you have some mod)
@Dereric oh, sorry, someone already solved it previously (they only posted an unlisted and tagged me on it) but thanks anyways
1.8 years ago@Supermatmike cheers
1.9 years agoyes, in theory
1.9 years agoi saw a mod once (can't remember if it was on the SP site or on here) that did let you convert SP crafts to SR2, so it is possible, however i don't know where to find it or if it even works with newer versions of the game
always appreciate it when some complicated scripting/programming thing gets to be explained simply and easily, regardless if it's by original developers or by large third-party sources
1.9 years agotakes note, roblox. this is why JNO/SR2 is officially my favourite game now
@CloakPin yeah i've been wanting to suggest a "grip" option (as a slider, like the tire track strength) for biomes for a while now but never got to suggesting it
1.9 years ago@AlphaAreospace lol true it does
1.9 years ago@ChinmayShukla oof, no idea then, sorry
1.9 years agoah, wing wobble
1.9 years agothis is a fixable issue, though i don't know the exact steps, if i remember correctly you gotta increase or decrease the mass and/or drag of the wing (the actual functional one, not the cover)
if you mean the RSS solar system, then that tag already exists (in fact it is the only tag available for systems)
1.9 years ago@AlphaAreospace YES
Polyphemus Hyper Super Duper Turbo Ultra Giga Mega Max Pro Gold Deluxe Limited Extra Collector's Final Edition
1.9 years ago@RenkoUsami oof, sad
1.9 years ago@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
1.9 years agoi would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
1.9 years agoanother thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
@AlphaAreospace pl
1.9 years agoplne
1.9 years ago@EpsilonSpaceOrganization good luck in that case :)
1.9 years agoyou need a minimum of 100 points to use images
1.9 years ago@topfuel300 yeah the trial-and-error of PID tuning is indeed painful
1.9 years agoyeah we really need a yaw PID lol
1.9 years ago@ElmerTheCat ah, my bad then
1.9 years agoi basically never use nuclear engines so i can't help with that, sorry
weight reduction, i guess?
1.9 years agoi've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
@ElmerTheCat ah
1.9 years agoalso, i'm wondering, what is this ominous "The Jump" that was mentioned in the hybrid mode part?
1.9 years agooof, got a problem with the system
2.0 years agotrying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
2.0 years agoi could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
@ChaoticGraviton awesome, that's what i remembered too, it isn't a feature right now but will be later
2.0 years agoi don't think you can change the input, but idk maybe in some update they finally added that?
2.0 years agoreddish-orange ig
2.0 years ago@RenkoUsami none of the craft's parts have problems, i have since fixed everything
2.0 years ago@RenkoUsami what do you mean by that?
2.0 years ago@t4zcomz is that it?
2.1 years agoi'll try when i get home
@Astrolidon can you tell me what exactly i'm doing wrong? i'd like to do this on my own for now
2.1 years agosomething like this is in SimplePlanes too, sometimes it happens and yeah it looks really weird
2.1 years ago@Sutoko
2.1 years agowhen you're in flight, on the right side of the screen you should see an icon with three differently sized boxes, click that, a new menu will pop up, scroll to the bottom of it until you see "settings" or something like that, click that and it will open, you will see some switches and the heat & physical damage sliders will be there too
@CloakPin lol yeah kinda
2.1 years ago@CloakPin as far as i know, the overlapping/obstructed inlet(s) issue hasn't been a problem since the "Occlusion" setting has been added (i am assuming you kind of already know, but for those who don't know what it does: it literally just lets you have the inlet, wing, etc ignore what's in front of it and essentially work if it had nothing in front of it)
2.1 years ago@RenkoUsami yeah, that's most likely the issue
2.1 years agoaccording to a quick google search of mine, the biggest black hole is about 100 billion kilometers in size, which is about 0.01 light years
@Mostly awesome, thanks for the reply
2.1 years agoever since career mode came out, "too big" is no longer an issue for the game since we can go over 2.147 billion money and weight no problem (though it may be too big for your device sadly)
2.1 years agoalso, now i'm wondering: will planets and systems be feature-able too?
2.1 years agowait
2.1 years agooh my cosmos
i never even noticed featuring wasn't a thing on the SR2 site until its addition now
@CloakPin i haven't unlocked landing gear yet, i'm just slapping the car wheels on it and removing as much of it (width, motor, etc) as possible for weight reduction
2.1 years ago@BubbaTH that's what i'm saying too
2.1 years agodo i just fly a plane to DSC or Ali and use its jet power to complete the contract?
@ChaoticGraviton juno village runway since it's literally the only location i could use
2.1 years agobest of luck to all of you, looking forward to how this will turn out
2.1 years ago@PZLAerospace yep
2.2 years ago@CloakPin yeah, i don't give a single care about upvotes lol
2.2 years agoit's satisfying to see the notifications and stuff, but i know damn well that it's just some integer in some server somewhere
@CloakPin "community investor" what do you mean by that lol
2.2 years ago