can you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
anyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
@Brixxter
i noticed that too but didn't think much of it since i'm on ios only
though, now that i think about it, they're probably going to make a chart for the mod of what you can enter to make it generate stuff
so for example, enter 1 in this type of tag to generate trees and 2 to generate rocks, etc, enter R,G,B in another tag to determine the color, enter X,Y,Z in yet another tag to determine size, enter a number in another tag to set frequency, etc etc etc
that's the most likely plausible way i could imagine it happening
and even if the devs don't make an official chart, then a fanmade one is surely going to be made eventually as well
since it was mentioned that this will be available for custom planets too, i have one more question:
will players who cannot and do not have the mod (mostly mobile peeps of course) still be able to define and edit parameters for their planets' terrain scatter, even if they can't directly visualise it (since they don't have the mod)?
@Pedro i was also wondering, since this is a KSP modder we're talking about, i guess that partially confirms the two games and their communities are on good or atleast neutral-good terms?
you will need to edit it in Planet Studio's system editor, i'll tell you how to get there
1. open menu (top of main screen)
2. tap settings
3. go to "controls"
4. tap the button with three dots at top right
5. tap "open dev console"
6. write "pl" into the dev console, PlanetStudio will pop up, click that
7. tap "execute", you will now be in Planet Studio menu
8. tap "load system"
9. find the Juno System and tap load, you can then edit it
in SP that's made with hollow fuselage + fuselage cutting
in SR2/JNO there is no proper fuselage cutting, though that clamp distance thing in the hidden properties menu has a similar function (you'll need to trial and error it unless you have some mod)
yes, in theory
i saw a mod once (can't remember if it was on the SP site or on here) that did let you convert SP crafts to SR2, so it is possible, however i don't know where to find it or if it even works with newer versions of the game
always appreciate it when some complicated scripting/programming thing gets to be explained simply and easily, regardless if it's by original developers or by large third-party sources
takes note, roblox. this is why JNO/SR2 is officially my favourite game now
ah, wing wobble
this is a fixable issue, though i don't know the exact steps, if i remember correctly you gotta increase or decrease the mass and/or drag of the wing (the actual functional one, not the cover)
@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
i would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
another thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
weight reduction, i guess?
i've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
oof, got a problem with the system
trying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
i could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
@Spenzerointernational yep
2.4 years ago@Plasmeturia alright, nice
2.4 years agocan you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
2.4 years agoanyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
okay, that other post contained an email account and a request to email them
2.4 years agowhatever this is i don't wanna get scammed bro
this is epic, but sadly the text editor i use no longer lets me access most of the files for the game, not even the settings or anything :/
2.4 years agowhat
2.4 years agoi've had this issue as well, no idea how to fix it, best idea i have is to just mess with the sliders and maybe it will work
2.4 years ago@Brixxter
2.4 years agoi noticed that too but didn't think much of it since i'm on ios only
though, now that i think about it, they're probably going to make a chart for the mod of what you can enter to make it generate stuff
so for example, enter 1 in this type of tag to generate trees and 2 to generate rocks, etc, enter R,G,B in another tag to determine the color, enter X,Y,Z in yet another tag to determine size, enter a number in another tag to set frequency, etc etc etc
that's the most likely plausible way i could imagine it happening
and even if the devs don't make an official chart, then a fanmade one is surely going to be made eventually as well
since it was mentioned that this will be available for custom planets too, i have one more question:
2.4 years agowill players who cannot and do not have the mod (mostly mobile peeps of course) still be able to define and edit parameters for their planets' terrain scatter, even if they can't directly visualise it (since they don't have the mod)?
@ChaseWilsons yes but i keep forgetting about everything :skull:
2.4 years ago@Pedro i was also wondering, since this is a KSP modder we're talking about, i guess that partially confirms the two games and their communities are on good or atleast neutral-good terms?
2.4 years ago@Drood1538408 alright, thanks
2.4 years agoconsidering it's fairly old, i already have some ideas for what to make
@HorizonsTechnologies fr
2.4 years ago@HorizonsTechnologies fr though
2.4 years agoi'm confused
@PlanetFloof do you want me to make a basic planet with only the ridge i described above so you can try to copy it?
2.5 years ago@SmarsoAero also same lol
2.5 years agoyou will need to edit it in Planet Studio's system editor, i'll tell you how to get there
2.5 years ago1. open menu (top of main screen)
2. tap settings
3. go to "controls"
4. tap the button with three dots at top right
5. tap "open dev console"
6. write "pl" into the dev console, PlanetStudio will pop up, click that
7. tap "execute", you will now be in Planet Studio menu
8. tap "load system"
9. find the Juno System and tap load, you can then edit it
@SmarsoAero yeah lider is the mod i meant lol
2.5 years agoin SP that's made with hollow fuselage + fuselage cutting
2.5 years agoin SR2/JNO there is no proper fuselage cutting, though that clamp distance thing in the hidden properties menu has a similar function (you'll need to trial and error it unless you have some mod)
@Dereric oh, sorry, someone already solved it previously (they only posted an unlisted and tagged me on it) but thanks anyways
2.5 years ago@Supermatmike cheers
2.5 years agoyes, in theory
2.5 years agoi saw a mod once (can't remember if it was on the SP site or on here) that did let you convert SP crafts to SR2, so it is possible, however i don't know where to find it or if it even works with newer versions of the game
always appreciate it when some complicated scripting/programming thing gets to be explained simply and easily, regardless if it's by original developers or by large third-party sources
2.5 years agotakes note, roblox. this is why JNO/SR2 is officially my favourite game now
@AlphaAreospace lol true it does
2.5 years ago@ChinmayShukla oof, no idea then, sorry
2.5 years agoah, wing wobble
2.5 years agothis is a fixable issue, though i don't know the exact steps, if i remember correctly you gotta increase or decrease the mass and/or drag of the wing (the actual functional one, not the cover)
if you mean the RSS solar system, then that tag already exists (in fact it is the only tag available for systems)
2.5 years ago@AlphaAreospace YES
Polyphemus Hyper Super Duper Turbo Ultra Giga Mega Max Pro Gold Deluxe Limited Extra Collector's Final Edition
2.5 years ago@RenkoUsami oof, sad
2.5 years ago@NikolaiUlshikov2006 ah, so it's the landing that's the problem? my only suggestion is to simply increase the power of the engine(s) used for landing (either by increasing size or other parameters or via XML) so that you can reduce your descent speed at a higher rate for a softer landing
2.5 years agoi would suggest taking a look at the game's tutorials, especially the ones relating to orbiting, since things like Hohmann transfers are commonly used for getting from one celestial body to another, although i don't know if any of the ingame tutorials cover that
2.5 years agoanother thing you could do is find an automated craft that does the journey for you, observe what it does from start to finish then you could try to replicate it manually (i only suggest this if you have good memory though)
i'm not the best at advice like this but i'm sure other people will comment more useful tips eventually
@AlphaAreospace pl
2.5 years agoplne
2.5 years ago@EpsilonSpaceOrganization good luck in that case :)
2.6 years agoyou need a minimum of 100 points to use images
2.6 years ago@topfuel300 yeah the trial-and-error of PID tuning is indeed painful
2.6 years agoyeah we really need a yaw PID lol
2.6 years ago@ElmerTheCat ah, my bad then
2.6 years agoi basically never use nuclear engines so i can't help with that, sorry
weight reduction, i guess?
2.6 years agoi've previously made a post asking if it's worth using LH2 and wondering how efficient it really is when compared to the other two fuels, maybe you'll find something there
@ElmerTheCat ah
2.6 years agoalso, i'm wondering, what is this ominous "The Jump" that was mentioned in the hybrid mode part?
2.6 years agooof, got a problem with the system
2.6 years agotrying to replace the default Juno with Worand breaks the system editor, the default Juno is gone with but the UI still shows it as Juno, though in the "all planets in this system" Worand is correctly displayed
and it still does the same even if i load in another system and try to replace the star there as well
i would post a bug report, but as it has always been said by the developers, "Planet Studio is not supported for mobile" so there you go
i'm surprised too that one doesn't exist either
2.6 years agoi could probably make it, but problem is that i don't have access to the heightmaps and the app i use to access outside-of-game features (including modifying orbit SMA's and importing images or textures so they actually show up in the selector in-game) no longer works normally with the game since 1.0+ :/
@ChaoticGraviton awesome, that's what i remembered too, it isn't a feature right now but will be later
2.6 years agoi don't think you can change the input, but idk maybe in some update they finally added that?
2.6 years agoreddish-orange ig
2.6 years ago@RenkoUsami none of the craft's parts have problems, i have since fixed everything
2.7 years ago@RenkoUsami what do you mean by that?
2.7 years ago@t4zcomz is that it?
2.7 years agoi'll try when i get home
@Astrolidon can you tell me what exactly i'm doing wrong? i'd like to do this on my own for now
2.7 years ago