@Spitty yeah
as a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
however, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
however both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
edit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
@LeMagicBaguette if you do, can you send me the link too?
it'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
from what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
in the tinker panel there will be a button called "edit hidden properties"
there will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
honestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
yeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
i've also been wanting to make a post about this but never got around to doing it
there will be two mobile versions, the "full" version and the "lite" version with restricted features (similar setup to many mobile games in the early to mid 2010s)
the full, paid-download version is identical to the single mobile version before the "split" — players who already had the "old" mobile version automatically get the paid version (the old mobile version has already been renamed to the paid version, though it's called "complete edition" or something like that)
the lite version is a free download but has restricted features, similar to a demo version
however, on the free version you can pay IAP's to unlock various content from the full game, there are four of these: one for more career stuff like more launch spots and missions, one for allowing customization of procedural parts like rockets and jets, one for more sandbox mode stuff like tinker panel and in-flight cheats, and one more that removes in-game advertising (iirc you will get ads while launching, downloading, and uploading crafts) and maybe does a few other things
purchasing all 4 IAP packs on the free version will result in it matching the paid version — however, getting the paid version is slightly less expensive than buying all 4 IAP's together on the free version
the free and paid versions have their own files, meaning data does not transfer over on its own, though you can upload and download crafts and whatnot
both game versions will recieve updates that come to the game (as of writing, version 1.3 is in development), and for the free version the developers will probably balance out which of the features added in these new versions are IAP-only and which can be available to use freely
@Hyperant oh, this isn't even the biggest i've planned
there's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
but man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
to my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
the mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
from what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
that said, though, using both probably isn't a good idea
well, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
i'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game
@Spitty yeah
3 days agoas a mainly make hyper-OP crafts it usually isn't a problem for me (in fact, i prefer RSS scale over the stock 1/5 scale) but it can get annoying
just follow the size measurements in metres, really
3 days agohowever, because the game was designed for its own scale, the engines and whatnot will be pitifully weak, so you'll need to either get the RSS Rebalance mod or edit stuff yourself with the hidden properties, otherwise you likely won't even make it to LEO
since you said anything would be okay, the only idea i have right now is a mission to make a plane and bring that to a world with atmosphere (Mars and Titan, Venus too but it's probably too hot) and then fly said plane for some time on that world
3 days agohowever both celestial bodies are really far away so they would need huge and powerful rockets, so to compensate, these missions should give a very large amount of money
@SeeyaTheFurry i've uploaded the planets from the 2021 version but it doesn't let me upload the system itself
+1 4 days agoyou can't change isp itself, but you can decrease it indirectly by decreasing fuel consumption (mass flow) or increasing thrust
+1 5 days ago@SeeyaTheFurry aight
+2 8 days agoi won't be able to do it right now but i'll start uploading the planets and both systems soon
@SeeyaTheFurry i'm pretty sure i do, gonna take a while though
+1 9 days agoedit: yep, i do have it, two versions in fact; one from 2021 and one from 2022, which do you want? i assume the 22 is newer version and thus better though
@deepfriedfrenchtoast yeah ig
10 days agoi've seen it before but no idea how it works lol
10 days ago@deepfriedfrenchtoast would it be possible to make a "super-scifi" infinite fuel generator that doesn't consume power?
11 days agoDragonfly definitely would work, since those are known for extreme maneuverability irl and so are Flankers
name aside, it looks really good, very smooth too
12 days agoyou can change the Mass Flow to half of the displayed value, as Mass Flow is literally how much fuel it uses
15 days ago@TheAviator777 lmao i did not make this
16 days ago@HumanoidCreature for me the "lots of fire comes out here" and "this end should point toward the ground if you want to gonto space. if it starts pointing towards space you are having a bad problem and you will not go to space today." are my favourites
17 days ago@LeMagicBaguette if you do, can you send me the link too?
22 days agoit'd be cool if they worked with wheels too, since i do (read: did) occasionally make cars too and experimented with generators but that was mostly to make noise and generate some battery (with this setup they do/did work a bit like a diesel-electric locomotive, but i'll take what i can get)
yeah there's no modifier for it unfortunately
27 days agofrom what i've experienced and tested myself, bigger jets definitely have longer spool up and down times, though bypass ratio didn't significantly affect it to my knowledge
@AnonymousSoldier in the normal tinker panel, there should be a slider called "explosiveness", put that to the max (should be 1000%)
29 days agoin the tinker panel there will be a button called "edit hidden properties"
+1 29 days agothere will be two arrows on the top, use those to navigate to "FuelTank"
there, you will find many attributes and parameters, the one you need will be something like "fuel" or "fueltype"
change that from "LOX/RP-1" (or whatever there was inside it) to "PETN"
hit apply after that and you're done
@jacobssgt2 interesting to know either way
one month agohonestly it surprises me that the Russians always opted for the little vernier thrusters (i think that's what they're called?) rather than full gimbal thrust vectoring, but hey, it works, so i'm not complaining
one month ago@Hyperant yeah, i confirm this too
+1 one month agoALL OK
one month agohere
one month agoyou gotta scroll a bit but it will be there
@TomKerbal ...and overrated
one month agoit's time for fuselage cutting :))))))))))))
finally i will be able to make extra cursed stuff here too, and not just in SP... and the symmetry, hoo boy
+1 one month agoyeah, one time they did say they'd transfer over to junoneworigins.com and have simplerockets.com be the redirect, however idk what happened since then either
+1 one month agoi've also been wanting to make a post about this but never got around to doing it
you can resize planets without changing gravity, there's an "auto update gravity" switch where the size and gravity are, switch that off
one month agoyeah, we've been experiencing a scambot infestation for a while now, there's a few in the forums as well
+1 one month agoidk why they haven't been banned yet
78 km for the current versions
one month agoIT LOOKS SO CLEAN
+1 2 months ago@Hyperant oh, this isn't even the biggest i've planned
2 months agothere's still the LH90 which, even for having an in-universe size class of "Large", is only around 300 to 500 m long (essentially it's at like high-end cargo ship length) but i don't have an exact size for it yet, so with the exception of some of the enemy alien spacecraft (most of which they just stole and/or reverse engineered anyways) the spacecraft in Hypernova are of a much tamer size compared to other scifi
@SeeyaTheFurry yup
+2 2 months agobut man there's still a long way to go before i get the lore to be as hard as i want it to be... i gotta redesign like 5 or 6 different alien species so that they no longer look like humanoid animal+animal hybrids, gotta eliminate 2 fictional fuels (Valagama and Cypernis — JRX stays because haha funny 50k kelvin liquid that can be used as rocket propellant and weapon ammo) and then try to signal to the readers that, no, there is no sound in space, and no, we are not turning like in an atmosphere, we are in orbits and we gotta do funky rotations if we wanna get anywhere (or just go so fast that the gravity isn't enough to make you orbit the celestial body and instead you can ASTRO DORIFTO through space)
@Spitty @Hyperant that literally is the word "eclipse" 💀
2 months ago@ZeusSpaceAgency yea i actually got a lot of the stuff correct in my estimation lol
2 months ago@Hyperant yes but that's inconvenient
2 months agoi got bored of planet making and played Terraria for a while, then i came back and now just play everything on a mix now
2 months ago@CareerEnjoyer ayy, beat me to it
2 months ago@PZLAgencies you need to reduce the heat of the star (in atmosphere settings), that's what causing the issue
2 months ago@PZLAgencies what exactly do you need help with? what's given is a bit too vague for me to understand
2 months agoGOD DAMN, THAT VOLUMETRIC CLOUD STORM DOE-
+2 2 months agoto my knowledge there aren't a lot of household "meme" crafts like the GC over here, i'd say the closest would be something like Androo, and you might find some meme builds occasionally popping up on the front page
+1 2 months agothe mobile version doesn't support mods due to various policies set by both Apple (iOS) and Google (Android), it's a limitation we can't really do anything about
2 months ago@Hyperant i can't remove them unfortunately, i can only remove my own comments
+1 2 months ago@PZLAgencies wdym by "exact opposite" idea?
2 months agofinally updated in 2024 lol
2 months agocool
2 months agofrom what i've heard over on SimplePlanes is that the built-in wheel suspension is supposedly terrible, but again, this was from the previous game and it's entirely possible that the built-in suspension in JNO is actually decent or even excellent
2 months agothat said, though, using both probably isn't a good idea
never thought i'd see Jundroo lore in my life... thankfully it's just a random "conteo" as confirmed by Pedro
2 months agowell, the questions about the "complete"/"full" (or whatever it was, can't remember) version of the mobile game have finally been answered
+2 2 months agoi'm curious about the details of the different pricing bundles (their costs and what they give) but i assume one could check it out in-game