@DarkDust great points tbh, i agree
on a relevant note, the thing that always bugged me is that unlike KSP we can't place down flags on planet surfaces which is kinda... sad i guess? it's possible to kind of recreate this by saving launch locations in sandbox mode, but ever since we got the ability to teleport our crafts to planets, that became a rather pointless thing to do
i've been wondering about this too, i think the main reason as to why it's unpopular is simply cause KSP is such a giant that it just completely overshadows it
i think making the game more user-friendly (more/better/detailed tutorials, sample crafts, etc.) would help a lot in keeping players, as few reach a skill level high enough to really appreciate this game or even openly praise it like i do (i do some very small, free, completely unofficial advertising for JNO on some game forums i'm on, and i really do think it's that good, it's basically my number 1 favourite video game)
however the lack of updates right now is probably what's causing it to be kinda "dead" at the moment (it is like that 99% of the time though), for now the devs are working on SimplePlanes 2 so it's understandable
however, i also think that if JNO gets popular enough to get its own Wikipedia page (needs to fulfil their notability criteria and whatnot) like SimplePlanes did, it'll be smooth(er) sailing from that point on
I just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
I did also notice there's a new cookie popup too
@Kaeya appropriate reaction tbh
and by that point it'll likely push 200+ planets since there will be some updates before that (and also because i can actually handle SR2 properly now, since i have a new ipad tho idk if i've ever told y'all lol)
@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
and besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
please explain what's going on because i'm far too confused now
@Tallisar yep, those are pretty much the same suggestions i have
(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
seems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
images don't work in comments, i know that for sure
and from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
these are just very rough guesses, but the yellow outlined one you can get by fiddling with fractal domainwarps (to make them long) and a mask noise (to filter where the mountains will appear), the red outlined one could probably be achieved by some kinda billow noise thing
@XionmassResearchDevt @InherentUnstable a workaround i've found for the input issue is to set the part itself to the AG and the input to "FD.MachNumber>=0" which pretty much acts as an "always on" input, though this does not always work and may not be applicable in every situation, in which case you'll probably need to use vizzy or something
i won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
my best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
aye, same here, i'm gonna remove them from mine in 1.6 (Mortan) and 2.0.1 (ZG2)
i literally only started the "trend" because of my obsession with F-Zero, where in the later games each racing vehicle had its own unique logo, and i thought that was cool so i copied it over to planet making, and then you and maybe a few others also decided to do it after seeing me do it (which is fine, don't get me weong)
but honestly the logos are such a hassle to make, they ruin otherwise clean-looking descriptions in the PS load planet menu (on the site they do look good) and overall were just kinda "tacky" imo
@MatTheAerospacer do you know what the song is called in the XML files? i know that the other songs have specific names (which don't match the soundtrack's title or planet name) that you gotta type into a part of the planet's XML file
@deepfriedfrenchtoast my VBSS Earth has a decent amount of biomes (ocean, desert, grasslands, rocky, snow) but ofc it's way worse in quality in most other factors
@StarDominatorIIVV i really hope they'll expand upon TT tbh, it has had "hiding the darkest secrets" in its description since it was added and yet it has no secrets (structures and stuff) whatsoever
you seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
i assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
"A battle between the space between the suns for no reason, logic, or home behind" between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace yeah i know "phallic" means that, smh
it's just that i don't like NSFW things because they're overrated and can be found everywhere so i prefer not talking about them
@PANICtitan1681 could be a possibility
it's also one letter away from "clash" which in turn is one letter away from "slash", based on the "scars" and the cut-up looking terrain that could also be a thing
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
still, it would be cool for, who knows... dyson spheres???
@Ceya welp thanks lol
i'll most likely plan them out for Mortan 2.0 and some of the other systems i have (e.g. Worand) since i still have a lot to do; ZG with Parallax would be insane but that'd be a huge hassle for either of us due to the sheer number of celestial bodies
per chance, would it be possible for you, me, and others (e.g. Tallisar) to do a "collab" of sorts in the future where you add Parallax support to our planets based on our instructions (might be a big ask, but no pressure, just a thought i had)
also
"I was tired of RSS textures making up most of the texture files, and it took a long while just to scroll down enough to get to the textures I wanted." real, same deal here
i don't know exactly how to do it, but there's two methods i know of:
for both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)
@DarkDust great points tbh, i agree
2 days agoon a relevant note, the thing that always bugged me is that unlike KSP we can't place down flags on planet surfaces which is kinda... sad i guess? it's possible to kind of recreate this by saving launch locations in sandbox mode, but ever since we got the ability to teleport our crafts to planets, that became a rather pointless thing to do
@Luc3s
+1 8 days agolat: 0.01217
long: -131.8214
it's basically in a straight line from the DSC westward runway
i've been wondering about this too, i think the main reason as to why it's unpopular is simply cause KSP is such a giant that it just completely overshadows it
+1 10 days agoi think making the game more user-friendly (more/better/detailed tutorials, sample crafts, etc.) would help a lot in keeping players, as few reach a skill level high enough to really appreciate this game or even openly praise it like i do (i do some very small, free, completely unofficial advertising for JNO on some game forums i'm on, and i really do think it's that good, it's basically my number 1 favourite video game)
however the lack of updates right now is probably what's causing it to be kinda "dead" at the moment (it is like that 99% of the time though), for now the devs are working on SimplePlanes 2 so it's understandable
however, i also think that if JNO gets popular enough to get its own Wikipedia page (needs to fulfil their notability criteria and whatnot) like SimplePlanes did, it'll be smooth(er) sailing from that point on
i for one welcome our new robotic overlords 😁
+3 21 days agoI just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
26 days agoI did also notice there's a new cookie popup too
@lafario ok 👍
27 days ago@lafario did you really expect me to be kind to you after you accused me of being a nazi
27 days ago@lafario "my boi" 💀💀💀💀💀
27 days ago@Kaeya appropriate reaction tbh
+1 one month agoand by that point it'll likely push 200+ planets since there will be some updates before that (and also because i can actually handle SR2 properly now, since i have a new ipad tho idk if i've ever told y'all lol)
@lafario it's fine 👍
+1 one month ago@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
one month agoand besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
one month agoplease explain what's going on because i'm far too confused now
@lafario ???
one month ago@Tallisar the canon diameter is 19200 lightyears iirc
+1 one month ago@Tallisar gas giant theme is poggers too, especially the "bopobobop" thing in the high-speed version
one month agoi still have no idea who the person on this post's icon is lol
+1 one month ago@Tallisar yep, those are pretty much the same suggestions i have
one month ago(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@Tallisar i haven't done sh** lol
2 months ago@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
2 months ago@WinsWings i'm an iPad user myself too, i'm too lazy to link my SP account here but it's on my profile page
2 months agoseems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
2 months agoimages don't work in comments, i know that for sure
2 months agoand from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
these are just very rough guesses, but the yellow outlined one you can get by fiddling with fractal domainwarps (to make them long) and a mask noise (to filter where the mountains will appear), the red outlined one could probably be achieved by some kinda billow noise thing
+1 2 months ago@heitorM that could actually be a cool theory to be honest, some things do line up
2 months ago@VectronTechnologies ah i see... that also means low mass and increased explosion power, so...
2 months ago(but again, i'm not participating, just speculating)
@XionmassResearchDevt @InherentUnstable a workaround i've found for the input issue is to set the part itself to the AG and the input to "FD.MachNumber>=0" which pretty much acts as an "always on" input, though this does not always work and may not be applicable in every situation, in which case you'll probably need to use vizzy or something
+2 2 months ago@LeMagicBaguette as a firm believer in redundancy master race, absolutely this
2 months agoi won't participate because i suck at both building and flying things in this game, but i am curious as to how one is supposed to do this when all but one of the major options for propulsion are forbidden, said option being propellers, which of course don't work in vacuum, and therefore can't be used to complete the last part of raising your periapsis above the atmosphere-vacuum boundary
3 months agomy best guess is to use explosions of fuel tanks, but idk how forceful those are and it also means needing to carry a whole load of extra weight with you
however, you did say "any method" and didn't rule out glitches (only full-on cheating with tinker panel and in-flight cheats) so those could also be a possibility
@PZLAgencies yeah the whole surface is insanely bumpy, there's like zero flat ground on it
3 months agoi think you should upload everything on its own
+1 3 months ago@MatTheAerospacer oh, i guess no unique song title then
3 months agoi'm too tired to give a f%€& about political BS, but damn, i hope you stay safe regardless
+1 3 months agoaye, same here, i'm gonna remove them from mine in 1.6 (Mortan) and 2.0.1 (ZG2)
i literally only started the "trend" because of my obsession with F-Zero, where in the later games each racing vehicle had its own unique logo, and i thought that was cool so i copied it over to planet making, and then you and maybe a few others also decided to do it after seeing me do it (which is fine, don't get me weong)
+1 3 months agobut honestly the logos are such a hassle to make, they ruin otherwise clean-looking descriptions in the PS load planet menu (on the site they do look good) and overall were just kinda "tacky" imo
@MatTheAerospacer do you know what the song is called in the XML files? i know that the other songs have specific names (which don't match the soundtrack's title or planet name) that you gotta type into a part of the planet's XML file
+1 3 months ago@SmileyfaceAirplanesYT i assume it's for carrying droods through an atmosphere, but idk since i barely play career mode
3 months ago@Pedro thanks so much for the info!
+2 3 months agoi'm curious about that "smooth lerp" though, i'll go check it out
@deepfriedfrenchtoast my VBSS Earth has a decent amount of biomes (ocean, desert, grasslands, rocky, snow) but ofc it's way worse in quality in most other factors
3 months agotag me on tavithor pls
+1 3 months ago(i'm a sucker for earthlike/pothab planets lol)
@StarDominatorIIVV i really hope they'll expand upon TT tbh, it has had "hiding the darkest secrets" in its description since it was added and yet it has no secrets (structures and stuff) whatsoever
+2 3 months agoyou seem to be using the "Crew Compartment" part, which can only withstand a limited amount of pressure; its counterpart is the "Space Habitat", which can withstand outer space but carries much less people in it
3 months agoi assume you're in career mode and haven't unlocked the latter yet, so if you wanna get Droods to orbit your best bet would be to just put them in command pods for now
@Coop1999 yoo thanks so much
i don't have Discord for... reasons (it's a long story) but whatever
let's see what i can yoink from this
3 months ago"A battle between the space between the suns for no reason, logic, or home behind"
between the suns? home behind? possible hint at interstellar update???
"Closed of the dreams, turning to starless terrain" can't say much, but "starless terrain" might imply a world with an atmosphere dense enough to block out the stars (this is a setting that can be toggled in planet studio; additionally, water does reflect stars if you have that setting enabled), so this may be a possible hint at Oord, a different new/to-be-added planet in the Juno system, or a planet in a potential new system
@ExplorationAerospace yeah i know "phallic" means that, smh
+3 3 months agoit's just that i don't like NSFW things because they're overrated and can be found everywhere so i prefer not talking about them
@PANICtitan1681 could be a possibility
+2 3 months agoit's also one letter away from "clash" which in turn is one letter away from "slash", based on the "scars" and the cut-up looking terrain that could also be a thing
@ExplorationAerospace that's just an artifact of the terrain generation (billow noise + domain warping), they definitely wouldn't step down to that level
3 months ago@Tallisar oh
3 months ago@deepfriedfrenchtoast i've been wanting to play around with the angular velocity thing too, but problem is i have no idea how to do so (plus idk how to make them not fall to the ground if they suddenly were given physics like that)
3 months agostill, it would be cool for, who knows... dyson spheres???
@Ceya welp thanks lol
+1 3 months agoi'll most likely plan them out for Mortan 2.0 and some of the other systems i have (e.g. Worand) since i still have a lot to do; ZG with Parallax would be insane but that'd be a huge hassle for either of us due to the sheer number of celestial bodies
yooo that's baller as hell
per chance, would it be possible for you, me, and others (e.g. Tallisar) to do a "collab" of sorts in the future where you add Parallax support to our planets based on our instructions (might be a big ask, but no pressure, just a thought i had)
+1 3 months agoF
also
+1 3 months ago"I was tired of RSS textures making up most of the texture files, and it took a long while just to scroll down enough to get to the textures I wanted." real, same deal here
i don't know exactly how to do it, but there's two methods i know of:
3 months agofor both of these you need to enable Show Advanced Properties under Additional Settings
1. change the Input using the arrows until you land on "AG 1" or "AG 10" (AG 2 to 9 are of course between them), these correspond to the activation groups, though i don't use these myself as the last time i checked they don't always seem to work
2. change the Input using the arrows until you land on "FD.MachNumber", then add ">=0" on the end of it ("FD.MachNumber>=0" — this essentially makes the input controller behave as an "always on" thing), after that all you need to do is assign the rotator to an AG and it should work (i myself use this method as 1. it works pretty much 99%+ of the time 2. it is compatible with crafts that have more activation groups than the default 10, and a lot of my creations are like that)
hope this helped :)