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    @Aludra877 why do you keep saying that to me

    2 days ago
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    @Aludra877 no worries i can handle it fine lol

    2 days ago
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    @Aludra877 situationally? fine i guess
    mentally? i was never ok

    2 days ago
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    @Aludra877 i was never ok lmao

    2 days ago
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    @Tallisar yea i noticed the deletion
    i also have a lot more than the ones on this list, i just don't got the time or energy to upload em all

    2 days ago
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    rickrolling the teachers is such a power move lol

    +1 7 days ago
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    yeah the only way you're gonna be able to do that is to lower terrain height in a specific area and then cover it up with the basic shapes
    i actually had an idea for a unique planet using something similar, but now that i think of it, it would also be cool if we had decorative rocks as structure pieces

    13 days ago
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    @Tallisar yeah, fair, as i said this break was already a thing i just didn't announce it yet
    Shard was also just a quick one-off thing i did for fun

    16 days ago
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    honestly, SP2 strikes a very nice balance between "looking good in general" while still keeping the overall aesthetic of the original game, you can still recognize the old charm in it ❤️

    16 days ago
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    i've said this before but i was never really a fan of the addition of a dedicated player character and much more preferred to have sentient vehicles like in SP and Juno (and other games such as BeamNG.drive though it has kind of a hybrid system between SP2 and SP or JNO), however i can only respect the effort and dedication put into it, especially that you managed to get a world-class 3D artist involved — hats off to everyone so far!

    19 days ago
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    very nice, i can clearly see that you are putting effort into this :)

    +1 one month ago
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    the Vetusta region being euro-inspired (rather than the standard US-centrism in just about every other video game ever) might just be the thing that makes me buy this game
    this is genuinely so peak

    one month ago
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    @Aludra877 fine ig, things are chill for now but it's a bit of a "silence before the storm" for me as i'm getting ready for driver's license examinations and whatnot

    +1 one month ago
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    this is very much peak
    i love that you managed to mix the stereotypical one-dimensional "warrior race" or "intellectual race" aliens with actual nuance and various gimmicks that make them actually unique, well done indeed

    +1 one month ago
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    @Aludra877 yes, i was away from home for some time so i had to use mobile data
    but after we returned we had a power outage due to a storm soooo yeah 🫠

    +1 one month ago
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    very good, i can definitely see this evolving into something great

    +1 one month ago
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    finally had the time to read this, nicely done so far, i'll read the other part(s) shortly

    +1 one month ago
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    holy PEAK
    each time y'all post one of these dev blogs you just keep making the most insane improvements! hats off once again, i'm out of words :')

    one month ago
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    @Tallisar i likely won't do much SR2 stuff this summer, but Hypernova itself is going along quite well

    one month ago
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    KEEP COOKING, ABSOLUTE PEAK
    one thing i did want to ask still: how will downloaded content for the game be handled? will SP2 have its own site or will simpleplanes.com be used for both?

    +6 one month ago
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    once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
    the shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
    control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
    for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
    finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason

    2 months ago
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    Ecanis' equimap has finally been added to the post lol

    2 months ago
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    @Aludra877 fine ig, summer break is starting for mr next week so imma get ready to do some Hypernova lore stuff and whatnot

    2 months ago
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    seems like i'll be giving my commentary for all of these....

    anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
    the new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
    the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
    overall, "keep cooking" or whatever kids say nowadays

    2 months ago
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    @OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
    however i might be able to do something if i add a base, a few buttons on it could work too

    2 months ago
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    @Aludra877 it isn't possible to insert images in comments, but for posts just follow the instructions here

    2 months ago
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    we kinda just chilling here
    also i see you when i'm browsing Reddit sometimes lol

    +1 2 months ago
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    i was initially skeptical on SP2 due to the slightly "cartoony" graphics and it having an actual player character model (one that is really in the uncanny valley, in my opinion) rather than just "sentient" vehicles, but those roads, caves, and rivers are really dragging me in... the power of marketing, perhaps? XD

    +4 2 months ago
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    @Leva2 yep, that's where i took the picture

    3 months ago
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    @Toinkove ditto, i couldn't really have said that differently lol

    +1 3 months ago
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    @Toinkove i'm pretty sure the rules forbid it too (i can't find them though)

    3 months ago
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    @Crazyman552588 i have a tutorial just for that (can't help you beyond entering planet studio, though)

    3 months ago
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    @Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)

    3 months ago
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    congratulations :)

    +1 3 months ago
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    i'm not in the company-roleplay-community thingy at all, but this is still nice

    +2 3 months ago
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    @Tallisar fair
    i'm just too busy in other games to do stuff in this game rn

    3 months ago
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    @Tallisar even if i haven't uploaded in a while, i'm still here commenting regularly

    3 months ago
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    @Tallisar i won't right now, since i'm still overloaded with stuff, but once i get back it'll be lit

    3 months ago
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    so, what exactly is happening with the planet making community? (i'm not on Discord lol)

    4 months ago
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    @QuantumSpaceJNO bitte schön
    i've kind of been cooking my own lore too, just veeeery slowly

    4 months ago
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    @OACOTEOC yep me too, i hate politics and would rather avoid discussing it

    +1 4 months ago
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    @OACOTEOC hmm, true
    whiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
    i really have no idea

    4 months ago
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    i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames

    4 months ago
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    @Aludra877 Brigo theme??? did the game get updated or did you confuse it with the Cladh theme?

    5 months ago
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    @DarkDust great points tbh, i agree
    on a relevant note, the thing that always bugged me is that unlike KSP we can't place down flags on planet surfaces which is kinda... sad i guess? it's possible to kind of recreate this by saving launch locations in sandbox mode, but ever since we got the ability to teleport our crafts to planets, that became a rather pointless thing to do

    +1 5 months ago
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    @Luc3s
    lat: 0.01217
    long: -131.8214
    it's basically in a straight line from the DSC westward runway

    +1 5 months ago
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    i've been wondering about this too, i think the main reason as to why it's unpopular is simply cause KSP is such a giant that it just completely overshadows it
    i think making the game more user-friendly (more/better/detailed tutorials, sample crafts, etc.) would help a lot in keeping players, as few reach a skill level high enough to really appreciate this game or even openly praise it like i do (i do some very small, free, completely unofficial advertising for JNO on some game forums i'm on, and i really do think it's that good, it's basically my number 1 favourite video game)
    however the lack of updates right now is probably what's causing it to be kinda "dead" at the moment (it is like that 99% of the time though), for now the devs are working on SimplePlanes 2 so it's understandable
    however, i also think that if JNO gets popular enough to get its own Wikipedia page (needs to fulfil their notability criteria and whatnot) like SimplePlanes did, it'll be smooth(er) sailing from that point on

    +1 5 months ago
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    i for one welcome our new robotic overlords 😁

    +3 5 months ago
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    I just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
    I did also notice there's a new cookie popup too

    6 months ago