i think that for the damage turn off thing, there should be a button in tinker panel that updates the currently existing craft in the designer to be indestructible, meaning that this can be toggled on a per-craft basis so we can have both unrealistic and normal crafts together without constantly having to switch a thing in the settings
for real, whenever i just check in forums half of the posts are just "ZOMG CHECK OUT OUR NEWEST RIDEEE SHAREE SEERVIICE WITH THE 2837283737% SAFEST ROCKETS ON PLANNET EARTHE CAPABLE OF LIFTING 2 KAJILLION TONS TO LOWER EARTHED OREBET, BUKE YUR SATLET AND RID WIT US WE WILL GIVE FREE SPONESORSHIPPES ON OUR DICORD TWITR TITOK YUTUB AND ALL OUR 7 BAZILLION SOSAL MEDA ACONTS!!!!!"
like, the legit iSpace and the actually decent quality of the other ones are fine, but there's just way too much of the low-quality ones and it's really spammy and boring
only 3 days left until us mobile peeps get it :D edit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated. edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"
it's probably something to do with albedo, since that affects the light it also affects heat, so that's probably why it's colder (at least that's how it works IRL, in-game there's no albedo system or whatever)
i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
and also it's still there on the GIF with the part scale stuff
@simpleaerospace
just asking, would it be possible to add the ability to change the skybox in planet studio's system editor, without doing all sorts of fancy code stuff?
i'm not 100% sure, though cracks and canyons are similar, so you could try cellular noise with low frequency and Distance 2 Sub or another type here's an example of something with canyons i made (it's just an online backup)
okay, okay, the Jundroo Machine made me smile more than it should have - that said, i forgot to even write a review for your games lol, will do in the future though :)
i made a quick build featuring some parts with stability modifier for those who want to have stability modifier on parts after updating but can't due to lacking mod support, they can just grab a part from there. (the rest is explained in the description of the thing)
you might have collisions on the ramp enabled (which is understandable, as when working with anything that moves semi-independently of the main craft, disabling collisions is basically required to prevent glitches), if this is the cass then enable collisions on the ramp pieces and try to make it rotate just enough so it doesn't bug
if collisions switched on/off aren't the case, well in that case i can't help you, sorry
try to enable Fuel Line in advanced properties on the fuel tank, engine, and battery, and anything that connects those parts, this will ensure that resources will go to their destination regardless of connections
@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
EDIT: nevermind i figured it out on my own, thanks for the help again :D
would be hard to implement, though we can also kinda do that with the current brush already
for example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
system scale: in-game (1/5th orf IRL)
star: F spectral type mainseq star
planets, inner to outer, moons marked with [x]:
- a hot and toxic wasteland filled with evaporating chlorine, carbon dioxide, and ammonia
- white colored gas giant in habitable zone
- [1] a closely orbiting reddish-orange planet which is mostly flat except for the volcanoes and some darker colored basins
- [2] an extremely mountainous world with a few lakes and/or rivers in the deep valleys, main base of the system would be here, on a floating pad on the water
- [3] generic gray moon, but it has an absolutely massive chunk of it blown away (think Brigo, but the crater is like half the whole moon)
- an ammonia planet, not habitable but could easily be made such
- [1] small, very dark brown colored asteroid moon
- an ice giant with an almost perfect 45° axial tilt
- [1] moon with active cryovolcanism which creates a rather thick atmosphere
- dwarf planet with a GIANT ring system which is so bright and large that it's visible from even the previous planet(s?)
here's my summary of what i can see (not meant to be offensive)
- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
alright, thanks, it's still WIP though so don't expect a release soon
as for the profile pic, i think it's alright, that face could actually have some epic memeworthiness because of the expression you're making
@Ylias
yeah true
it seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
noice
also, by the way, i was inspired by your Vuder system and wanted to make my own which is very similar, is it okay if i upload mine too? of course i'll give credit like i've always done
@Ylias
FT isn't as sophisticated here as in SP, but instead of that we get Vizzy, a built-in exclusive programming language with similarities to Scratch. i'm not an expert at neither of them, but there's some very talented vizzers in the community, so i suggest you just ask them to help.
to show the centers of stuff, there's an eyeball icon in the designer menu (or something like it, i believe it's the last one on list) and on the top of that menu you'll see three spheres, there's red (COM), blue (COL), and yellow (COT), simply hit those to toggle their appearance on/off, though it should be noted the crafts are somewhat harder/less responsive to fly in SR2, so SP tactics won't always work
hope this helped
i think that for the damage turn off thing, there should be a button in tinker panel that updates the currently existing craft in the designer to be indestructible, meaning that this can be toggled on a per-craft basis so we can have both unrealistic and normal crafts together without constantly having to switch a thing in the settings
+7 one month agofor real, whenever i just check in forums half of the posts are just "ZOMG CHECK OUT OUR NEWEST RIDEEE SHAREE SEERVIICE WITH THE 2837283737% SAFEST ROCKETS ON PLANNET EARTHE CAPABLE OF LIFTING 2 KAJILLION TONS TO LOWER EARTHED OREBET, BUKE YUR SATLET AND RID WIT US WE WILL GIVE FREE SPONESORSHIPPES ON OUR DICORD TWITR TITOK YUTUB AND ALL OUR 7 BAZILLION SOSAL MEDA ACONTS!!!!!"
+7 5 months agolike, the legit iSpace and the actually decent quality of the other ones are fine, but there's just way too much of the low-quality ones and it's really spammy and boring
only 3 days left until us mobile peeps get it :D
+6 3 months agoedit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones
edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk
edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated.
edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"
you could use rotators and attach the fin on those, it's probably not the most efficient way but it's the easiest to make
+4 one month agoit's probably something to do with albedo, since that affects the light it also affects heat, so that's probably why it's colder (at least that's how it works IRL, in-game there's no albedo system or whatever)
+4 3 months agoi don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
+3 3 months agoand also it's still there on the GIF with the part scale stuff
@simpleaerospace
F
+3 3 months agoplease stop my 0.1 brain cells can't handle this
+3 4 months ago@YaMomzBox420
just asking, would it be possible to add the ability to change the skybox in planet studio's system editor, without doing all sorts of fancy code stuff?
+3 9 months agothat is a legendary roast towards humanity, is it okay if i screenshot it?
+2 one month ago@TronicOrbital
congrats :)
+2 2 months agoi don't think i'll reach it soon xd
bro these look like real life celestial bodies, fr
+2 3 months agofunnily enough, i actually "predicted" that WW3 would start with this conflict, who knows if it actually will tho
+2 4 months ago@JodIsNotAFurry
i'm not 100% sure, though cracks and canyons are similar, so you could try cellular noise with low frequency and Distance 2 Sub or another type
+2 4 months agohere's an example of something with canyons i made (it's just an online backup)
okay, okay, the Jundroo Machine made me smile more than it should have - that said, i forgot to even write a review for your games lol, will do in the future though :)
+2 6 months agosomething similar to Titan would be cool, with a THICC atmosphere and some lakes scattered around
+2 6 months ago10 days left, poggers
+2 6 months agoZOMG Y IZZ DEARE NO TEKST IN DHE POOST DEESE IZE AWTRAGUOUS IAM GONA REEPROT YUOR ACUOT ADN HAHA GTE BANED FORE 736363 YERAES HAHAHA KIDO
(as said by the title of the post, this is completely satire and is not intended to offend anyone)
+2 6 months agoi'll get to work on that, thanks for suggesting!
+2 10 months ago@ChalxAerospace
i made a quick build featuring some parts with stability modifier for those who want to have stability modifier on parts after updating but can't due to lacking mod support, they can just grab a part from there. (the rest is explained in the description of the thing)
+2 10 months agoQOL features are basically much more minor features that are just there to make the user experience better
+2 10 months ago@iAEROSPACE
good job man, and can't wait to see that deep-space explorer :)
+1 8 hours agoyou might have collisions on the ramp enabled (which is understandable, as when working with anything that moves semi-independently of the main craft, disabling collisions is basically required to prevent glitches), if this is the cass then enable collisions on the ramp pieces and try to make it rotate just enough so it doesn't bug
+1 23 hours agoif collisions switched on/off aren't the case, well in that case i can't help you, sorry
try to enable Fuel Line in advanced properties on the fuel tank, engine, and battery, and anything that connects those parts, this will ensure that resources will go to their destination regardless of connections
+1 yesterdayi'm pretty sure it's perfectly fine as long as you don't use those alt accounts to upvote the posts of your other alts or your main account
+1 4 days agooh lol
+1 11 days ago@chillymations
tysm, i'll work on it soon
+1 11 days ago@eyov2
how's it going dude, haven't seen ya in a while, what happened?
+1 12 days ago@chillymations
i might be able to make it, problem is that i dont have the ring texture
+1 12 days ago@PointBreak i've downloaded it from the MS store (since i'm not familiar with github), can you tell me step by step how to do the key rebinds?
+1 16 days agoEDIT: nevermind i figured it out on my own, thanks for the help again :D
yeah, that works, but it's difficult to get accurate gravity values with that
+1 24 days ago@Ylias
i'm saying literally the exact same
@Ylias
@Luckwut please tag us (and anyone else who asks for to be tagged) when it's releases, this is awesome!!!
+1 25 days agogiga poggers
+1 27 days agoyep, it does average the day and night temperature, this also happens when you are in its atmosphere itself when playing
+1 27 days ago@Ylias
would be hard to implement, though we can also kinda do that with the current brush already
+1 29 days agofor example, my Earth replica uses two brushes, one for height and one for biomes (i don't mean to advertise my stuff lol)
T
+1 one month agoaight, will wait for other responses
+1 one month ago@Aviator01
system scale: in-game (1/5th orf IRL)
+1 one month agostar: F spectral type mainseq star
planets, inner to outer, moons marked with [x]:
- a hot and toxic wasteland filled with evaporating chlorine, carbon dioxide, and ammonia
- white colored gas giant in habitable zone
- [1] a closely orbiting reddish-orange planet which is mostly flat except for the volcanoes and some darker colored basins
- [2] an extremely mountainous world with a few lakes and/or rivers in the deep valleys, main base of the system would be here, on a floating pad on the water
- [3] generic gray moon, but it has an absolutely massive chunk of it blown away (think Brigo, but the crater is like half the whole moon)
- an ammonia planet, not habitable but could easily be made such
- [1] small, very dark brown colored asteroid moon
- an ice giant with an almost perfect 45° axial tilt
- [1] moon with active cryovolcanism which creates a rather thick atmosphere
- dwarf planet with a GIANT ring system which is so bright and large that it's visible from even the previous planet(s?)
as far as i know, the game does not support lagrange points, so you can't put a craft at L2 unfortunately
+1 one month agohere's my summary of what i can see (not meant to be offensive)
+1 one month ago- red boi
- oumuamua at home
- red and orange beetle face
- trappist-1e knockoff
- triple tumoured potato
- O R A N G
- smol ball
- gas giant but he chonker
- space rocc 1
- space rocc 2
- terraria corruption biome?
- toothpaste moon
- weird flying saucer?
- dirt, also meant to be chonk
- enceladus but someone set the noise's frequency from 30 to 0.5
- windy neptune
- jastrus 2.0
- habitable, marble pattern, water, ice, and grass?
- ringed grey boi
- somebody combined europa and enceladus it seems
- da moon?
- mildly elongated rocc
- oberon at home
alright, thanks, it's still WIP though so don't expect a release soon
+1 one month agoas for the profile pic, i think it's alright, that face could actually have some epic memeworthiness because of the expression you're making
@Ylias
yeah true
+1 one month agoit seems like the merch site link got removed from the top row/bars thing, idk why but ye that's one reason why i suggested a donation menu
@BeastHunter
noice
+1 one month agoalso, by the way, i was inspired by your Vuder system and wanted to make my own which is very similar, is it okay if i upload mine too? of course i'll give credit like i've always done
@Ylias
I NEEEEEEEEDDDDD IIIIITTTTTTTTTT
+1 one month agoagreed, Nebra and Taurus are the best celestial bodies in the game imo
+1 one month ago@HorizonsTechnologies
keep the systematic names
+1 one month agoyes, but make it toggleable so people won't have to update their builds
+1 one month agoFT isn't as sophisticated here as in SP, but instead of that we get Vizzy, a built-in exclusive programming language with similarities to Scratch. i'm not an expert at neither of them, but there's some very talented vizzers in the community, so i suggest you just ask them to help.
+1 one month agoto show the centers of stuff, there's an eyeball icon in the designer menu (or something like it, i believe it's the last one on list) and on the top of that menu you'll see three spheres, there's red (COM), blue (COL), and yellow (COT), simply hit those to toggle their appearance on/off, though it should be noted the crafts are somewhat harder/less responsive to fly in SR2, so SP tactics won't always work
hope this helped
i can only really suggest the post formatting guide right now
+1 one month ago@aegissystemrim100
no problem :)
+1 one month ago@aegissystemrim100