Now that the update is in the hands of mobile players and thus most of the community has had a chance to try it out, we've been reading all your feedback and taking it into account, resulting in this update that will hopefully have a more balanced damage model.
If your craft still explodes it may fall into two categories: You didn't let us know you had an issue properly or it was pushing physics too far. For the first scenario, please report your bugs in an environment that reproduces the issue and flying the problematic craft, let us know what is the problem (expectations vs result) and how to fly the craft, we try to keep up with the forums, discord and reddit, but if we don't have a bug report or a link to the craft there's nothing we can do about it.
In the second case, luckily now you have a couple tools to deal with it in the tinker panel, if you think that isn't enough we would consider having an option to entirely disable damage in the settings, like we have now for heat damage, but remember that you already have a Dev command for that (IDDQD).
You can find all that is new in the Release Notes.