0.9.910 Update

Features

  • Added 5 fuel grain styles for the solid rocket motors, allowing for different thrust curves to be used
  • Explossions

    • Allow explosions to affect crafts nearby instead of just the parts in the same craft, damaging and pushing them

    • Added more explosion effect variants, removing the fire from bodies with no fuel and adding more massive fireballs to large ones

    • Overhauled the explosion sounds

    • Added an xml only explosive, with the id PETN

    • Added a tinker slider to adjust the explosiveness of any part with fuel inside

    • Removed the limitations to the size of an explosion

  • Damage overhaul

    • Implemented a water collision estimator, there aren't sharks in the ocean and still, it is much more dangerous now

    • Wings and fins snap if they go under too much stress for their root length and thickness. Calm down, we have an xml parameter for you to push their resistance up to infinity

    • Engine exhausts now push and heat up parts that get in front

  • Temperature overhaul

    • Added per biome water temperature and density configurations

    • Added black body radiation, so parts getting too hot start glowing

    • Removed the limits to heat damage and increased the amount of damage caused by overheating

    • Lowered the max temperatures of all parts to more realistic values

    • Moved the heatshield parameter outside of the tinker panel and made it increase the mass and price of the part

  • Better feedback when a user pushes a craft too far

    • Changed how the vapor trail and the reentry effects are triggered to get them to show more often

    • Overhauled the craft camera shake with different frequencies depending on the TWR, the drag force and some special conditions

  • Vizzy and Funk

    • Made it possible to get the SOI radius of a planet

    • Made it possible to get the day and year length of a planet

    • Made it possible to get the current time multiplier

    • Made it possible to get the estimated drag of a part

    • Made it possible to get the craft drag acceleration vector (in Funk too)

Tweaks

  • Legacy support for the old parachutes. Some crafts made since the last update may be treated as legacy, tweaking the value of the sliders will get it out of that state
  • Lowered the volume of the sound generated when parts are forcefully disconnected
  • Improved the algorithm used to approximate the CoM of a fuselage to better account for its shape
  • Changed the angle snap to remain at 0.01 when under that value instead of jumping to 90
  • Updated the material themes to improve the consistency between them
  • Updated the icons, default materials and default textures of some of the parts
  • Changed Re-Entry Heat Damage setting name to Heat Damage since it now includes damage from other things
  • Increased the efficiency of the electric rocket motor
  • Added a button in the designer to make finding the Activation Groups editor easier
  • Reverted the automatic renaming of the default landing gear AG
  • Changed the angular drag from a fixed value to a dynamic value based on the density of the current fluid
  • Allowed the solar panel array to have a 4x higher max temperature when packed
  • Substantially increased the drag generated by parachutes
  • Disabled vapor trails when in a seated astronaut's first person view
  • Added bindable inputs for translate up/down, left/right, and forward/backward. This enables the use of translational and rotational controls at the same time.

Bug Fixes

  • Fixed a bug where mass flow could report a non-zero value if thrust was zero
  • Fixed a bug where wheels could throw exceptions if their MaxRPM was set to 0
  • Fixed a bug where the astronaut drag and occluded state would not be updated correctly when entering a crew compartment
  • Fixed a bug causing explosions to suddenly loose all their momentum
  • Prevent the mass of the light part to go negative if plane uses negative values for the arm extension
  • Fixed a bug where exhaust color for symmetric rocket engines would not change when switching fuel types
  • Fixed a bug where the lerp function was missing from Funky Trees
  • Fixed a bug causing electric motors to emit sound even when out of battery
  • Fixed an issue causing Input Controllers using the Curve style to break when trying to change their curve style or wrapping mode
  • Fixed a bug causing old crafts with electric rocket engines to require batteries for the engines. This will make engines from the 0.9.900 update not consume electricity
  • Fixed a bug preventing rocket engines with Warp Support enabled from working under time warp
  • Fixed a bug that made destroyed or cut parachutes throw null refs

0.9.912 Patch

Features

  • Vizzy

    • Made it possible to get the user camera position and pointing with Vizzy

    • Made it possible to get planet specific orbital parameters with Vizzy

    • Made it possible to get craft specific orbital parameters with Vizzy

Tweaks

  • Disabled the dead weight slider on hollow parts, with legacy support
  • Lowered the price of dead weight, from that of alluminium to the price of lead, which is about 10 times smaller
  • Make the player's craft invincible for the first few seconds after loading the flight scene
  • Changed the impact calculation to use just the dry mass of a part
  • Clamped the min mass used for impact calculations so it never goes under 10kg
  • Removed the option to explode a part from the Astronaut inspector panel
  • Astronauts inside a capsule or cockpit that explodes will receive 100 units of damage
  • Improved the feedback to the player when a part explodes, including the ID of the part and showing up on any explosion
  • Changed the spawning code so crafts spawned above water will have their CoM as close to sea level as possible instead of spawning over the water
  • Changed how the amount of heatshield a part has is calculated to be based on its mass, adding better legacy support for old crafts
  • All batteries in a craft are now combined into a single fuel source that all parts can access

Bug Fixes

  • Fixed a bug where drag force would continue to report non-zero and contribute to camera shake after teleporting out of an atmosphere
  • Fixed a bug that caused disconnected rocket engines to kill their throttle and repeatedly play the engine stop audio
  • Fixed a bug where the rocket engine audio did play the stop audio
  • Fixed a bug where the FPV of the astronaut was too far forward
  • Fixed a bug where the performance analyzer would not respond after the rocket engine parameters have changed
  • Fixed a bug causing parts with collision response set to none or disconnect only to take damage from collisions
  • Fixed a bug causing the consumed/generated power consumption in rocket engines to be off by 3 orders of magnitude compared to the displayed value
  • Fixed a bug causing exhaust damage not to take into account the scale of the engine to check what was inside
  • Fixed a bug making parts in a same body share their max heat being received
  • Fixed a bug where the fuel grain could not be changed for the solid rocket engine in some cases
  • Fixed a bug where fairings would shatter with any collision, no matter how soft
  • Fixed a bug where the forward/right/up sliders could not be used when translation mode was disabled
  • Fixed a bug causing heading to not be saved on user saved launch locations

0.9.912.1

Tweaks

  • Changed new interstages to not activate automatically when using None staging, so they behave like side interstages
  • Updated the name of the Astronauts to Droods, and changed their description

Bug Fixes

  • Moved Toggle Part Connections Panel to Designer Tools in Control Settings dialog
  • Fixed a bug causing heatshields to be miscalculated when trying to recalculate its value on crafts with non initialised colliders
  • Fixed a bug causing labels to throw null refs when using FT and not being in the primary craft in the designer
  • Fixed a bug causing fuselages with no fuel tanks (struts) to ignore dead weight
  • Updated some icons in the new vizzy blocks to indicate they are angles
  • Fixed an error that caused the inlet part to have bad corner values when grabbed from the parts list

0.9.913 Patch

Tweaks

  • Removed Pressure Thrust from rocket engine inspector panel

Bug Fixes

  • Fixed a bug causing solar panel arrays starting closed to have the wrong max temperature
  • Fixed a bug where disconnected gyroscopes could continue to respond to input and use battery from its original command pod
  • Fixed a bug causing disproportionately large gyroscopes from wobbling uncontrollably
  • Fixed a bug where the wing tip gizmo would not appear if the wing tip attach point was disabled
  • Fixed coordinate space of camera vectors returned by Vizzy
  • Included the FoV in the scale calculation for the player craft icon in Map View, so it always remains the same size
  • Fixed a bug where rocket engines could report non-zero values for exit velocity and pressure
  • Fixed a potential bug where the game state was not reloaded when aborting a flight
  • Fixed a null-ref exception when changing water physics quality settings outside of the flight scene

0.9.914 Patch

Features

  • Made it possible to get and set the autopilot gains in Vizzy

Tweaks

  • Tweaks to the damage model, balancing thinks out (hopefully)

    • Increased the damage caused by explosions to spice things more and get more chain reactions

    • Reduced water collision damage based on how far the part is into the water, effectively reducing the damage when skimming on top of the water with a boat or seaplane

    • Changed the collision damage from using the mass of the part to use the mass of the part group, to better support paneling and similar building styles

    • Increased the strength of the heatshields to better deal with impacts with the terrain while having the mass of a capsule on top

  • Changed the collision sound to only play when a part takes damage from the collision and it doesn't explode from it
  • Added some of the messages prompted to the player to the dev console to have a way to see them all even if they are overrided, this will let you track what parts exploded and why more easily, remember you can search types by ID in the designer

Bug Fixes

  • Fixed an issue causing explosion damage distance decay to be miscalculated or even ignored when close enough to the craft
  • Fixed an issue causing the area of effect of the exhaust push to be too small

0.9.915 Patch

Features

  • Added a pop-up message when a craft is launched from the designer missing battery, monopropellant or any fuel

Tweaks

  • Changed heat damage in the settings from a toggle to a slider and added another slider for physical damage. Due to this change, this change will ignore previous heat damage settings
  • Changed camera shake enable from a toggle to a slider and moved it to flight settings. This change will ignore previous camera shake settings from the Visual Settings category
  • Increased the range of angle snaps in the rotation tool up to 90º and allowed the spinner to loop (go from 0 to 90)

Bug Fixes

  • Fixed a bug where the apoapsis marker would shift when switching between play and time warp, also causing a weird spike in the orbit line
  • Fixed a bug with symmetric parts that could cause parts to become unresponsive (or even pink and persistent) in the designer
  • Adjusted the Drood impact tolerance to account for the effects of changes to how damage is calculated
  • Fixed a bug causing the border of the designer platform to render on top of transparent parts

0.9.915.1

Tweaks

  • Made crew capsules more resilient to impacts
  • Increased the range for diameter and cord length as well as the parachute base drag to better match real-life capsules
  • Made the mass of the parachute canopy dependent on its size so larger parachutes can push away smaller ones when they all are deployed at the same time

Bug Fixes

  • Fixed a null-ref thrown by any type of engine without an initialized battery, preventing some crafts from being launched

0.9.915.2

Bug Fixes

  • Fixed an issue causing some engines to misreport a lack of battery

68 Items

45 Wings can cause mass-scaled craft to accelerate to ludicrous speeds very quickly
BUG FIX
43 Different grains for solid rocket boosters
FEATURE
35 Hitting water at high speed does nothing
FEATURE
17 Lava instead of colored water
FEATURE
16 Better overheating explosions
FEATURE
16 Increase explosion damage at close range
FEATURE
14 Custom viscosity and density for water
FEATURE
11 The ability to get the drag force in vizzy
FEATURE
10 Settting interstage activation to "None" make it detached by default.
BUG FIX
8 Separation of parts due to over-G
FEATURE
8 Water Tank Explodes
BUG FIX
8 Gyroscope overshooting
BUG FIX
7 Make Rocket exhaust hurt test pilots
FEATURE
7 Make reentries more challenging
FEATURE
7 Vizzy block to get planet SOI radius.
FEATURE
6 Parts explode too easily now
BUG FIX
6 Black-Body Radiation
FEATURE
6 Better Explosion sounds
FEATURE
5 Attatchment Points won't disable
BUG FIX
5 Orbit Line Glitch
BUG FIX
4 Droods die after jumping
BUG FIX
4 battery stored energy is way too little, or electric power cycle engine uses way too much energy
BUG FIX
3 Performance Analyzer doesnt Update
BUG FIX
3 Duplicating a fuel tank or strut with heatshield via right clicking and dragging creates a corrupted part
BUG FIX
3 Debris parts keep their previous control unit assigned
BUG FIX
2 Crafts sometimes survive high speed impacts
BUG FIX
2 Inlet model broked
BUG FIX
2 Cannot change the primary control, and delete the old primary
BUG FIX
2 Ability to get planets spin in vizzy.
FEATURE
1 Cannot Launch Crafts
BUG FIX
1 engine plume not heating or pushing objects
BUG FIX
1 Add a window showing the activation groups, and what they’re tied to
FEATURE
1 Rocket engines with 0 thrust still do not consume fuel
BUG FIX
1 Orbital Elements for craft and planets are in radians, but have wrong icon
BUG FIX
1 Wings with tip attachment disabled do not have tip resize gizmo
BUG FIX
1 Translate sliders are immovable unless translate mode is enabled
BUG FIX
1 Rocket Engine Audio Misbehaves
BUG FIX
1 Grounded launch locations do not save heading
BUG FIX
1 supportsWarpBurn doesn't work
BUG FIX
1 Cannot Change the style or wrap of a curved input controller
BUG FIX
1 Engine exhaust gas colour bug
BUG FIX
1 Drood disappeared after bursting the capsule he was in
BUG FIX
1 Fuel Grain Arrows don't function properly
BUG FIX
1 Engines Changed To A Solid Cycle From Another Have No Default Grain
BUG FIX
1 Engine exhaust damaging things that are seemingly out of the way
BUG FIX
1 Secondary command pods/chips with vizzy report no power despite having power
BUG FIX
0 Issues with the first-person view
BUG FIX
0 Visual Effects blocking Droods POV in Aircraft Cockpit/Canopy
BUG FIX
0 lerp function not found
BUG FIX
0 Motor makes sound even without energy.
BUG FIX
0 Engines XML edited to have 0 thrust still show they have a mass flow.
BUG FIX
0 Parachutes dont have legacy support
BUG FIX
0 Part connection panel keymap is in a different section from the rest of the designer tools
BUG FIX
0 Blast scale slider in tinker panel
FEATURE
0 Angular Velocity shouldn't decay.
FEATURE
0 An astronaut died from reentry heating
BUG FIX
0 Engines that are active, but not apart of the current craft misbehave.
BUG FIX
0 Camera Shake Continues
BUG FIX
0 Heavy marine ships explode on launch
BUG FIX
0 Mass bug
BUG FIX
0 Heat shield is always 2000 kg and $10000
BUG FIX
0 Solar panels take damage while deployed
BUG FIX
0 Map view has overly large player icon
BUG FIX
0 Camera Vectors aren't being updated correctly.
BUG FIX
0 Can not add dead mass to strut
BUG FIX
0 game complains about engine needing a battery even tough it does have a battery
BUG FIX
0 Apaopsis is shifting with timewarp
BUG FIX
0 Transparency render priority problem
BUG FIX

16 Comments

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  • Profile image

    @AndrewGarrison I have a little question from you.
    Is part binding possible in SR2. In this feature players will be able to stitch parts like fuel tanks and struts which are connected from top and bottom and make them one . It will greatly reduce part count and improve performance of craft.

    yesterday
  • Profile image

    @GrandmasterPotato It's currently in a beta, which has restricted access. Wait for the official release.

    10 days ago
  • Profile image

    I’ve seen videos of the update on mobile but if I go onto the App Store there is no update button. Why don’t I have it yet, we’re those videos just on android and the update hasn’t gotten to IOS yet?

    10 days ago
  • Profile image
    5,095 Zenithspeed

    I forgot about looking at the local pressure compared to the engine exhaust pressure, which can still be used to accurately determine it. Thanks for explaining though.
    @AndrewGarrison

    13 days ago
  • Profile image

    @Zenithspeed Pressure thrust was removed because it was misleading. If it was non zero then players who don’t know anything about rocket engines might think it’s a bonus force. Its value is somewhat meaningless unless it is zero and you can just look at exhaust pressure and atmospheric pressure instead.

    +1 13 days ago
  • Profile image

    When will it roll out to mobile?

    13 days ago
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    5,095 Zenithspeed

    oof, makes kinda sense but eh
    @KellyNyanbinary

    14 days ago
  • Profile image

    Jundroo seems to think if any values in performance analyzer confuse new players, it gets removed. @Zenithspeed

    +2 14 days ago
  • Profile image
    5,095 Zenithspeed

    why did pressure thrust get removed from the performance analyzer in 913? it's pretty useful to see exact values for under- and overexpansion, rather than guessing by the shape of the exhaust plume
    idk, i'm sure there's a good reason why it got removed

    14 days ago
  • Profile image

    How do you make this ‘PETN’ you speak of? @TweedleAerospace
    Never mind, this post details it.

    15 days ago
  • Profile image

    Glad to see the astronauts are now called droods, I feel the name “astronaut” was a little out of place considering it is droo, not earth.

    +1 15 days ago
  • Profile image

    YES!!! WE DID IT!!!
    the name of them is CANONICALLY DROOD!!! YESSSSSS

    +3 21 days ago
  • Profile image

    Love the big things often hidden away for people who actually read the channel log such as the new PETN

    +3 one month ago
  • Profile image

    @Rizkyman not huge amount of use in flame in this game such as explosion. Plus these parts are assumed to almost entirely be metals with some plastics and glass

    +2 one month ago
  • Profile image
    20.5k Rizkyman

    Adding flame before explosion would be nice, just like on Besiege

    +4 one month ago
  • Profile image
    255 wallops

    Jet engine cannot heat up parts

    +3 one month ago

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