When 1.0 came out there were two clear problems with the progression of Career mode: planes going from gliders to jet engines and crew not being relevant. We took our time because we wanted to get things right, and I think you will like what the result is.

We like things being procedural, giving you as much flexibility as possible when building the wildest of creations. Who would've guessed, procedural isn't easy! The new propeller part is the result of many months of work, starting last year, and it is a game changer for both air and water vehicles.

One of the main complaints we have received since the release of 1.0 is that the game lacks some soul. We think flossing or doing weird faces would be out of character for the Droods, but we want to let you do whatever you want. So if you want to floss, you can floss, all you want!

Until now, whenever you had crew sitting in a chair in your crafts they were forced to stay in a boring and rigid pose. With 1.1 we are adding puppeteering options to the chairs, so you can have your crew interact with the controls in your craft, dance, or even make all sorts of torture machines.

After 1.0 many smaller updates came with Quality of Life improvements, and that wasn't all we had to come in that department! 1.1 comes with overhauled sounds, more accessible tutorials, context menus in Map View, resizable Info Panels and a cheat menu in flight so you will never have to open the dev console ever again.

Cheats will show up both in Sandbox and in the new game mode, Hybrid, that combines all of the missions from Career with all the fun from Sandbox, with infinite money, everything unlocked from the get go, cheats, saved launch locations... We can't wait to see all the crazy ways you can figure out how to do The Jump.

That's not all! 1.1 also brings resizable blocks and a new version of it that not only looks like a sphere but uses a sphere collider, and we also made intra-craft docks a thing, making some even wilder creations possible.

There's lots more in the update that you can find in the full Release Notes and more to come in the coming weeks, including the Crew and Tourist contracts.

In Patch 1.1.105 we have added some neat features for Crew Transfer, Vizzy and tests for rescue contracts.

And in Patch 1.1.106, new test contracts and bug fixes.


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  • Profile image
    Dev Pedro

    Join the Steam beta by right-clicking Juno: New Origins in the Steam client -> Properties -> Betas -> and then select "beta_1.1" from the dropdown.


    I see what you are about to comment, hold on: We don't have a date yet for the mobile beta, but we expect it to be out by the end of June. This is an expectation, not a confirmation.

    Pinned 3 months ago
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    unrelated but i found out droods can minecraft water clutch lol, i found this out after slamming into the ocean of droo with a fighter jet that had a drood tethered to the tail. (the plane didn’t survive, but the drood did.)

    +1 one month ago
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    @LeMagicBaguette i love SP's simplicity plus the weapons and enemies in-game.

    2 months ago
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    Bro how to you control the droo’s movements?

    2 months ago
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    Anyone else still having crash issues where the game data is deleted after reboot? Yet again I've lost an entire career that was almost FULL of tech and several planets missions.

    Used to be just getting past 100 missions was impossible, but now it's happening after I get to Cylero.

    I even got a better device, a tablet, to run this and it's still happening.

    What's worse is I can't even find the "save to device" option anymore, so I've no backup.

    That's a lot of work just lost, and while I enjoy playing it's still insanely irritating

    +2 2 months ago
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    @kidsameri if you have iOS, open up TestFlight and the beta should be ominously lurking.

    2 months ago
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    how do we download the new mobile version

    2 months ago
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    Mobile beta is out! WOOOO

    2 months ago
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    Can someone @ me when mobile is given a beta? Thanks

    2 months ago
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    @Pedro Also when cloning parts, you may have cut a corner or two or simply forgot to change the text from ‘cloned one parts’ to ‘cloned one part’ when using the multi-clone tool on one part.

    3 months ago
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    @Pedro As I mentioned on another post, there is no longer an option to edit astronauts names anymore. How come did you remove the ability to put custom astronaut names in?

    3 months ago
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    393 KSA

    Could someone give me a link to a video or forum that describes how to use the planet studio. I cant figure it out.

    3 months ago
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    @Pedro When the command pod is not set as primary, but the drood instead.
    When the astronaut comes out from chair, the plane or anything shuts down.

    3 months ago
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    @ivansheppard853 I doubt that’ll happen. Given the polish and effort on JNO relative to SP, it appears that Juno is the flagship game that may phase out SimplePlanes.

    3 months ago
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    @Pedro When will simpleplanes have electric motors, spot/floodlights, batteries and solar panels like Juno new origins? SP should give ppl the option to build electric planes, not only fuel powered ones.

    3 months ago
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    75 NASA22

    When is this coming out?

    3 months ago
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    Oh boy, can't wait 😏

    3 months ago
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    +1 3 months ago
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    Dev Pedro

    @Captainboeing it does work even if uncrewed

    3 months ago
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    I am not demanding anything new, i just want autopilot in the command pod to work when droods are out of chair. That helps when you are in an SSTO going up in the air and maybe you want to explore your craft from the inside.

    3 months ago
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    Balls HD

    3 months ago
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    Also can u make it where you can attach propellors to the wings cause I’m tired of making 13 extra parts to make my wings

    3 months ago
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    1. Great update 2. Can you add piston engines with a lot of customization such as if it has a turbo charger how many cylinders it has max rpm and type of engine as well as propellors connected to
    +1 3 months ago
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    SimpleCar wen

    +2 3 months ago
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    650 CAI

    @Pedro I mean for for the jet engine.

    3 months ago
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