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    Grid fins,underwaater rocket support, in-designer hinge adjustment, explosive material ???

    +5 2.6 years ago
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    @TomKerbal that doesn't have up direction.

    I found the answer is to make a normalized inverted gravity acceleration.
    Since gravity is always downard form current pos just invert it to get the up vector.

    +2 one year ago
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    @TronicOrbital @YaMomzBox420 i have yet to play around with the switch to craft block thanks again guys

    +2 2.0 years ago
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    i wonder how much users are on mobile.

    +1 one month ago
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    @OverCAT83 yeah, with raycast you can detect objects.
    That is if it isn't only a mfd special code, returns false or true based on object detection

    +1 10 months ago
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    Make a habit of of working out a bit everyday and add up to it step by step increase the intensity when you feel like you can take more.
    And don't eat too much but drink a lot
    Intial start of any excercise is painful but when you adapt it becomes pleasure.

    +1 11 months ago
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    @KJMSpaceStation get the old legacy engine.
    It is on my SAF rockets.
    Is Gimbled and throttle able

    +1 one year ago
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    the mobile beta has been released.

    +1 1.2 years ago
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    @SmurfResearchX yes this works wonderfully thanks alot.
    This is needed for gauges and such

    +1 1.6 years ago
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    @KJMSpaceStation yeah, research recording software get a new recording program that records internal audio.

    +1 1.8 years ago
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    How do you acces funk?

    +1 3.0 years ago
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    @CloakPin demon slayer sound too cartoonish, no?

    23 days ago
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    @Zenithspeed yeah that is seems like a good one, thanks

    23 days ago
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    @Wenhop this is a really good one, and i agree.
    i wonder why this game has a lower poly fuselage part compared to simple planes.
    i was wondering why simpleplanes had better smoothness and found out the low number of sides

    one month ago
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    @Wenhop depends on what you mean..are you talking about turn rate or AoA pulling capability?
    and yes both can be made & in this game way more maneuverable than in real life.

    one month ago
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    @SmurfResearchX hey are you still active?

    one month ago
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    dude this is amazing!
    it is like a business lol i wish we could all play like this

    3 months ago
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    @Samps0n thanks for the kind words, you are the only guy I've seen that is this engaging on this site i really appreciate it thanks.
    I'm by no means joking or any of that.
    My knowledge just increased exponentially in the past view years maybe that is why i seem to be joking? Idk.
    That was my first time downloading the discord app, but not Juno i started with Juno in 2019 and believe me i didn't know much haha.
    I'm glad you had fun with my crafts I'm planning to keep sharing cool builds in the future.
    Btw did you upload a craft yet?

    5 months ago
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    @WaterFlavouredSpitfires nah focus on Juno 100%

    7 months ago
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    @starmango 😍 you freaking legend!!
    Thanks

    It looks so good, your sketching is very good.

    7 months ago
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    @starmango https://www.simplerockets.com/c/9xTq9g/Rocket

    8 months ago
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    @starmango shall i send you pictures? Or the craft
    Is is more of a big missile

    8 months ago
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    @starmango I'm in architecture so we do this sketching although i prever the instrument drawing it is cleaner.
    This is outright sketch no guides?

    8 months ago
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    @starmango bro could you make one for me?
    It is a rocket

    8 months ago
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    Nice to have u back
    Welcome back 🖐

    8 months ago
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    @Aquaflames4571 join discord, it would be easier for you to understand.

    9 months ago
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    @Aquaflames4571 the sliders are not occupiedc they simply stand for ID of you input (Variable) un the control surface.
    Meaning sliders aren't controlled

    9 months ago
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    InputController > InputID > Slider1 > Input> Roll > Roll Control Surface > Slider1

    9 months ago
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    We really dont need anything more, everything after this point is luxury.👌
    Although maybe thrust vectoring enabled nozzles for the jet engine

    9 months ago
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    What is that

    10 months ago
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    It tricky to get any good detail with this

    11 months ago
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    @SamTheFox i think it will work for what i want to make, i have used this make lofting missiles before and it works on the current pci coordinates.

    one year ago
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    @SamTheFox nice that is even better.
    Add on to the Y

    one year ago
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    Idk what they are all sad about, if it is the same simulator with the same concept i welcome each and every improvement.

    1.3 years ago
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    @PointBreak wikipedia is jack full of bs lol, 398km no escape zone for Amraam? impossible lol

    1.5 years ago
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    @YaMomzBox420 latest aim 120d have about 100mile range though, 400km is about 215nm i don't know of any AA missiles that can go beyond 200nm

    1.5 years ago
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    @YaMomzBox420 true, even though mig31 fighters can acquire a track of a 5m rcs target about 150nm ish independently but they have exceptionally big radars with massive energy devotion, su57 radar definitely has a lower output compared to the mig since it is smaller which therefore it may have been helped with datalinks like u said

    1.5 years ago
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    @YaMomzBox420 oh yes i was trying to find where a camera parts z axis was pointed to according to Nav(North) to then use a PID to subtract that from a targets bearing making it point at the target, i didn't know Vector Block wasn't needed someone told me in discord to isolate the component you wanta for me i needed z therefore (0,0,1) i had no idea you didn't need it lol, vectors are not my strong suit.
    But it's all good now i got everything Thanks alot for the informative comments it will definitely come in handy next time i restart the project (it didn't function well).

    1.5 years ago
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    @YaMomzBox420 sorry my reply took look long i didn't see notification.

    Perhaps i didn't word it right here it is

    And if you use angle block between this and nav position it works to find angles of left to right (yaw) up down(pitch) and roll surprisingly

    1.5 years ago
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    @YaMomzBox420 okay will try that

    1.5 years ago
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    @TronicOrbital i may have not explained well.
    What i mean by roll axis is the roll pci vector of a part meaning the current vector that a part is pointed to.

    1.5 years ago
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    @SamTheFox black and white for the night vision camera, i already found out it is just a simple grey color thanks anyway

    1.5 years ago
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    @LeaveUsAlone i think you are referring to an ingame XML editor yes?
    We have an xml editor inside the tinker panel.

    1.6 years ago
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    Fisrt install galaxy store or just download game launcher from the web.

    1.6 years ago
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    @KJMSpaceStation "Game Launcher" in Galaxy Store.
    Samsung App

    1.6 years ago
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    You can use craft(Target)[Velocity] Block it returns velocity relative to surface of target

    1.7 years ago
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    Click on the name at the top inside part customization.

    1.8 years ago
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    • Test

    1.9 years ago
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    @plane918273645 cool thanks the pic shows poth PCI positions are Nav current position should i change one of them to target position?

    2.0 years ago