As you may have already seen, we have been collaborating with Linx to help him port his KSP mod "Parallax" into JNO. The mod is about to be released and we felt like we couldn't miss this opportunity to bring some very necessary visual enhancements to the game.

The two main areas where we have focused are the rocket engine exhausts and the procedural wings but there are more changes and improvements you can find in the Release Notes, and some extra things coming as we progress in this update's beta testing.

This update is going to be in beta testing for a couple weeks, and if everything goes well we should be looking at a public release in mid-late September, and a mobile release in early October. And for everyone wondering, Parallax will be coming out next week.


NEW EXHAUST

It has been more than 4 years since JNO got one of its signature features, the visual expansion of its plumes in procedural rocket engines. After this long it is easy to forget how ground-breaking that moment was, but since then the visuals lagged a bit behind and you sure let us know!

For this facelift we have decided not just to reimplement the visuals and logic behind this dynamic plumes, but also to hand you the wheel and let you choose how you want them to look with over a dozen properties to tweak the shape and color of the hottest part in your crafts.


PROCEDURAL WINGS

Jundroo is well known for its love for airplanes, but we have always received complaints about how un-aerodynamic our wings look. Players have been forced to tinker with the physics of wings to hide them within fuel tanks in an unnecessarily complicated process, but that ends with 1.2.

Wings have had different physics airfoils in the game forever, that realistically model how the wing would behave, but now that also comes with a visual companion, making it easy to identify what type of airfoil the wing is using and what face is pointing up. No more flat bottom tail wings! And if you aren't happy with those, we have exposed all the parameters that define their shape in the hidden properties, so you can recreate whatever aircraft you want.


VARIOUS IMPROVEMENTS

Maybe not as obvious as the previous two, but to continue with the idea of the facelift we have bumped up the visual fidelity in space by including an Ultra setting to the atmospheres, increasing by 8 times their precision and thus reducing their sawtooth artifacts, and also by accounting for the terrain slopes in the generation of the Scaled Space textures on Very High cubemap settings and above.

And to help you fly through the mountains to gasp at how amazing Parallax looks, we have also brought the Mouse Joystick feature from SimplePlanes, so you can smoothly sail the air even without a controller.


COMING SOON™

This is already a lot, but there are some extra things we are working on, like the new contracts, stock crafts and some things in line with the visual overhaul, here is some sneak peek:


Comments

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  • Profile image
    Dev Pedro

    @ivansheppard853 the threshold depends on the device you are using

    1.8 years ago
  • Profile image

    @Pedro Why is the ‘download’ button sometimes red for crafts with part counts under 400 and sometimes blue for crafts with part counts approaching 1000? I thought the bright red colour of the button meant the part count was high, now it seems to be the opposite?

    +3 1.8 years ago
  • Profile image

    @Pedro
    Any news on tourist and Space Station contracts update?
    (I can't wait for those)
    |
    Also I think I found a glitch where if you save and load on a ground, there's a chance that the craft might noclip to the ground and then just explodes
    |
    Similar to timewrapping on some places, especially planets. I think it would be a great bug fix

    2.1 years ago
  • Profile image

    im supprised, an update that only took 3 months after 1.1 released. way better then KSP2 and Minecraft

    (MINECRAFT: 5m - 1y with a simple game (as if 1 line of code per day))
    (KSP2: 1m - 2m for barley any content)

    2.1 years ago
  • Profile image
    Dev Pedro

    @AttackTitan09 I haven't tried that mod myself so it is hard to tell, if the mod is causing problems you should let the author know

    +3 2.2 years ago
  • Profile image

    @Pedro overexpansion problem is happening due to RSS Rebalance. Does that mean RSS Rebalance is broken after this update?

    2.2 years ago
  • Profile image
    Dev Pedro

    @Ashdenpaw @JanusSpaceIndustries please, chill and stop filling the comments on this post with off topic discussions

    +1 2.2 years ago
  • Profile image
    20.2k Tallisar

    @Ashdenpaw Why the hell did you come bitching to me about it? I said nothing to you in the past week then you come here rambling about if parallax was coming to the base game? If they added it to the base game, it would fry some phones. Next time you want to talk to me, let me know. Don't come to me complaining about something.

    2.2 years ago
  • Profile image

    @starmango they posted a forum saying they won’t be updating anymore

    2.2 years ago
  • Profile image

    @JanusSpaceIndustries bro I was fucking asking if parallax was coming to base game?? Not asking for all mods. And it isn’t that deep. Like god damn bro

    2.2 years ago
  • Profile image
    20.2k Tallisar

    150 upvotes lets go

    +3 2.2 years ago
  • Profile image

    @AttackTitan09 What mods (if any) are you using?

    2.2 years ago
  • Profile image
    5,613 Protoflight

    Is the atmosphere ultra setting working on mobile? I took screenshots on the iOS beta, and can’t find any difference between ultra and high settings. Or is this because there isn’t a very high cubemap setting?

    +2 2.2 years ago
  • Profile image

    @ChaoticGraviton https://www.simplerockets.com/c/6unN3L/LC-1B

    2.2 years ago
  • Profile image
    Dev Pedro

    @JanusSpaceIndustries I tried it too and couldn't get it to happen. If you have a craft reliably reproducing it, please report a bug while the craft is getting damage mid flight. If it is caused by a mod then it will be disregarded, so make sure you have the mods disabled.

    2.2 years ago
  • Profile image
    20.2k Tallisar

    @ChaoticGraviton Well, I was using RSS and RSS rebalance but I think it still happened when I disabled the mod.

    2.2 years ago
  • Profile image

    @JanusSpaceIndustries I'm unable to reproduce this, can you provide a video or images of the issue? You may also need to submit a bugreport

    2.2 years ago
  • Profile image
    20.2k Tallisar

    @EhsanA You need to be on version 1.2.

    +1 2.2 years ago
  • Profile image
    20.2k Tallisar

    @ChaoticGraviton When I launched it, there was no warning. When I initiated the launch, that was when the error came up, and then shortly after (about 11.7km high) it exploded!

    2.2 years ago
  • Profile image
    600 HEMGroup

    @JanusSpaceIndustries 1.1.107

    2.2 years ago
  • Profile image

    @JanusSpaceIndustries I tried that craft, and I do not get any warnings about over expansion damage. Do you have any other example?

    2.2 years ago
  • Profile image
    20.2k Tallisar

    @ChaoticGraviton My own crafts. I used my GK-147

    2.2 years ago
  • Profile image

    @AttackTitan09 @JanusSpaceIndustries Can you provide links to specific crafts where you are encountering the issue?

    +1 2.2 years ago
  • Profile image

    @Pedro after this update every single craft from website is facing that problem. For example, I download a craft from website and I as soon as engines starts I can see X% of damage due to engine expansion and it will continue somewhat till 7.4 km. But most craft's engines will explode till that altitude.

    2.2 years ago
  • Profile image
    20.2k Tallisar

    @Pedro the same thing happened to me. Do I send video proof?

    +1 2.2 years ago
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