@JustBru that bug is fixed, but there are additional problems with the mod. Mario (who made the models and maintained the mod) lost all the original files, we are still studying how to fix it
Join the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
There's a known issue with the wheels and landing legs, the torque values are rounded with no digits, it will be fixed in the next update, sorry for that.
For those that may wonder, localization is a technique that would allow us to translate the game to other languages, and for the community to make their own translations for their own if they aren't included or for fun (I've always enjoyed playing Minecraft with the Pirate language).
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It's been something I've been asking for for a long time and @HellFireKoder has been doing an amazing job at it, that was paused to help with SPVR. Things are looking great so far but the game has far more text than we thought (who would have thought we had so many tooltips and descriptions!). I'm hopeful for this to be a gamechanger, opening the game to a larger community of space enthusiasts from all over the world :)
@GLaDOSpOrtal22 because it takes time to do it and I already have stuff to do, if these things sell well I'm sure we'll find the resources to make some more products in the future
@SupremeDorian it's an actual Drood! Just rigged in blender to take that pose (did something similar for the Lost in Luna design), and it's not a Mage Engine.
Btw, a couple notes on what you sent: The iterative renderer (and the entire vizzy script) is by @Insanity and the lambda in sflanker's book is a reference to Lisp, one of his obsessions.
@DennisLoboGames no, it's not my decision, moderators make the decision. If you didn't submit in time, the submission has been closed for almost a week now sadly, sorry
@FelixFan1 bte, I just saw your latest comments and you have been causing a lot of trouble, you should reconsider your attitude and how you talk to others, specially moderators, if you want to stay in this platform.
The 0.9.801 beta is live on the Steam beta branch and it will be available on iOS and Android in a few days.
Join the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
@DrexxVolv that's not a finished structure, just a WIP base I left there so people could give me some feedback. With the feedback we got we'll be holding the final version for the next update to have more time to make a better spot since this is the first of its kind in the game.
@bspawn limited to <=, you can still xml or do some input controllers magic to get it below that. You can control it through the input controllers from vizzy too
@Amirabadi it doesn't increase part strength but it increases its resistance to turn/rotate. It doesn't affect a craft but an entire part group, so if you aren't sure about what part groups are and how the stability slider affects them it's generally a bad idea to use it.
@RamenNoodlesXVII launch effects can now be customised and added to any structure, but the side effect is that they always have the same origin, usually centered at the pads
@DojoGiraffe I can't find any report from your account. RAM usage in the old system should be lower after some performance improvements we implemented so please, make sure to report it again so we can take a look at the issue. The stable release will be out in less than 80 days, yes.
@DojoGiraffe any system that you opened in this update will likely break because of incompatible elements in the XML, I would recommend waiting for this version to go stable
@plane918273645 I'm pinning this in mods, to ease finding all the info we have
3.3 years ago@Matteovir that one has already been reported and it will be fixed on 905
3.3 years ago@JustBru that bug is fixed, but there are additional problems with the mod. Mario (who made the models and maintained the mod) lost all the original files, we are still studying how to fix it
3.3 years ago@String8263963429 as I said, some things may be broken and may be lost if you try to go back to a previous version of the game.
3.3 years ago@DrooMulticompany how's it infinite? It consumes fuel
3.3 years agoJoin the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
3.3 years ago@Spacerover210 for what?
3.3 years ago@Staticalliam7 what tells you they're males?
3.3 years agoThere's a known issue with the wheels and landing legs, the torque values are rounded with no digits, it will be fixed in the next update, sorry for that.
3.3 years agoRight as I was about to post this I saw that someone found the hint!
3.3 years agoPlease, make a proper bug report.
3.4 years ago@InfinitySpaceAgency you got a ton of warnings and we decided to ban you because of how you insulted and mistreated others.
3.4 years agoFor those that may wonder, localization is a technique that would allow us to translate the game to other languages, and for the community to make their own translations for their own if they aren't included or for fun (I've always enjoyed playing Minecraft with the Pirate language).
3.5 years ago.
It's been something I've been asking for for a long time and @HellFireKoder has been doing an amazing job at it, that was paused to help with SPVR. Things are looking great so far but the game has far more text than we thought (who would have thought we had so many tooltips and descriptions!). I'm hopeful for this to be a gamechanger, opening the game to a larger community of space enthusiasts from all over the world :)
@AshtvinayakAerospace if you read the rules, a role is necessary to stay there. So next time ping the moderators telling them which one you want pls
3.6 years ago@GLaDOSpOrtal22 because it takes time to do it and I already have stuff to do, if these things sell well I'm sure we'll find the resources to make some more products in the future
3.6 years ago@SupremeDorian it's an actual Drood! Just rigged in blender to take that pose (did something similar for the Lost in Luna design), and it's not a Mage Engine.
3.6 years agoBtw, a couple notes on what you sent: The iterative renderer (and the entire vizzy script) is by @Insanity and the lambda in sflanker's book is a reference to Lisp, one of his obsessions.
@plane918273645 btw, it would be better if you could list the references in the books and the program
3.6 years ago@plane918273645 The lego X wing, that VAB and the engines mod are not in the poster! That's not the name of the moons either
3.6 years ago@FriendlyFin run again the same command
3.6 years agoTo begin with the list:
@MisatoTheOtherSergal That last comment and your general aggressive tone is unnecessary
3.7 years ago@DennisLoboGames no, it's not my decision, moderators make the decision. If you didn't submit in time, the submission has been closed for almost a week now sadly, sorry
3.7 years ago@FelixFan1 do you have any example? btw we can talk this in a different place, ping me in the comments of an unlisted craft of yours
3.7 years ago@FelixFan1 bte, I just saw your latest comments and you have been causing a lot of trouble, you should reconsider your attitude and how you talk to others, specially moderators, if you want to stay in this platform.
3.8 years ago@FelixFan1 if you have a problem report a bug, do not ping the devs
3.8 years ago@lordhacker click the image
3.8 years agoThe 0.9.801 beta is live on the Steam beta branch and it will be available on iOS and Android in a few days.
Join the iOS beta here and the Google Play beta here. Join the Steam beta by right-clicking SimpleRockets 2 in the Steam client -> Properties -> Betas -> and then select "beta - Public Testing" from the dropdown.
3.8 years ago@DrexxVolv that's not a finished structure, just a WIP base I left there so people could give me some feedback. With the feedback we got we'll be holding the final version for the next update to have more time to make a better spot since this is the first of its kind in the game.
3.9 years ago@Fazberon well deserved, it's a really cool rover!
3.9 years ago@bspawn limited to <=, you can still xml or do some input controllers magic to get it below that. You can control it through the input controllers from vizzy too
3.9 years ago@KellyNyanbinary Do you have a link to the bug report?
3.9 years ago@Sentinel Microsoft Forums
4.0 years ago@QinSheng can you send me a link to the post that was ignored?
4.1 years ago@Roar_LX I'm checking your posts and you haven't posted any bug report ever, did you use a different account? If so, which?
4.1 years ago@Amirabadi it doesn't increase part strength but it increases its resistance to turn/rotate. It doesn't affect a craft but an entire part group, so if you aren't sure about what part groups are and how the stability slider affects them it's generally a bad idea to use it.
4.2 years ago@samieender0424 where did you download the game?
4.2 years ago@Amirabadi display goes away after a couple seconds and every time you display the previous text is replaced
4.2 years ago@Amirabadi it prints the content of the log in a terminal that you can open if you select the part hosting the vizzy program in flight
4.2 years ago@ImtiaakSR pinging devs is not the way to do them, we have a suggestions page for a reason. Before posting any please read the existing ones
4.2 years ago@RamenNoodlesXVII launch effects can now be customised and added to any structure, but the side effect is that they always have the same origin, usually centered at the pads
4.2 years ago@UAviator can you please do a bug report to check if anything is off?
4.2 years ago@UAviator what processor do you have? Some of us including me have ryzen and I'm not aware of any crash when parts impact.
4.2 years ago@Amirabadi if you don't have steam where did you purchase the game?
4.2 years ago@AshtvinayakAerospace no idea what could be wrong, it works for me and I've not seen anyone else having this problem
4.3 years ago@AshtvinayakAerospace do you have email notifications set to everything?
4.3 years ago@CardAerospace what quality setting are you using for structures? Low quality has fewer structures.
4.3 years ago@FSGamer this is the stable release, not a beta.
4.3 years ago@countGOGO the planet builder suggestion still holds the crown!
4.4 years ago@DojoGiraffe I can't find any report from your account. RAM usage in the old system should be lower after some performance improvements we implemented so please, make sure to report it again so we can take a look at the issue. The stable release will be out in less than 80 days, yes.
4.4 years ago@DojoGiraffe any system that you opened in this update will likely break because of incompatible elements in the XML, I would recommend waiting for this version to go stable
4.4 years ago