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    The results are in! We had 500 submissions, so I had to narrow things down a bit. I took the list and removed anyone who didn't have a PC or a Mac (not sure why they submitted) and that knocked the list down to 479.
    .
    Then I put everyone in a Google sheet and gave everyone one "point." Then I gave out additional bonus points like this:

    • +1 if you got the question right about engines
    • +1 If you were in the first 100 to sign-up
    • +1 If you have a SimplePlanes.com account
    • +1 If you have over 1000 points on SimplePlanes.com

    Then I went down the list and rolled a 32-sided die. Not really, I just had Google sheets pick a random number. If it rolled <= to your total points, then you got in the beta. Otherwise, sorry, you're out of luck.
    .
    That resulted in 37 winners. Here they are:

    • @ACMECo1940
    • @Agdynamics
    • @AnonymousUser99
    • @AstronautPlanes
    • @Dinoairplanes
    • @DrCoconut1245
    • @DualizedRain
    • @FastDan
    • @FrogmasterAereonautics
    • @Gorz92
    • @IronOverlord
    • @Kentheman
    • @LUMIAN300
    • @MrNinja
    • @Nexusbeast
    • @Nooneoone
    • @PrinceCaspian
    • @PriyanshuRoy
    • @Railkick
    • @Ryry11202
    • @SGflyby
    • @ShakzDar
    • @TheGW
    • @ThePilotDude
    • @bandits
    • @grantflys
    • @iLikeipads
    • @klosskopf
    • @minecraftpoweer
    • @sheepsblood
    • @sven91
    • @thisisausername
    • @timeisimaginary
    • @tsampoy
    • @user49989
    • @vocuslocus
    • @warclone

    +19 2.0 years ago
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    @Ihavenorealideawhatiamdoing Sorry, I missed your question. We are planning on releasing early access on Steam first, around the end of Q1 / early Q2 (yep the schedule is already slippery). We won't be ready for any kind of beta testing on mobile until probably late summer/early fall, but it's too early to say for sure. When we do start that we will probably do at least one round of beta testing on iOS and Google Play.

    Edit: This info is obviously very outdated. See my more recent posts and comments for updated info.

    +19 2.8 years ago
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    Ha, whoops. Ya, copy-pasta.

    +17 1.6 years ago
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    Just released another beta. Version 0.6.7.1 with a few new changes:

    • Fixed a bug where motors wouldn't apply torque to Resizable Wheels.
    • Added Invert on Mirror to input controller's part properties.
    • Fixed a bug where the wheel parking brake joint would stick to the ground even when hovering above the ground.
    • Fixed a bug where inspector panels would not hide with F-10.
    • Fixed a bug where the level UI did not hide when taking a screenshot.
    • Fixed a bug where the camera could not zoom in on craft when the craft was below 1 meter on Cylero.
    • Fixed the pivot attachment where the top cords meet the base.
    • Fixed bugs related to getting precise SOI entry point.
    • Fixed bug where time to periapsis is wrong for hyperbolics.
    • Fixed a bug where the delta-v calculation was wrong in the game flight view if multiple engines shared a fuel tank.

    @RailfanEthan @KitKart @Exospaceman @pedro16797 @NathanMikeska @Chancey21 @grizzlitn @Tully2001 @Feanor @GINGER01 @Klosskopf @oDDDx @AN2Felllla @AnotherFireFox @eonn44 @Mod @tars13 @WNP78 @bartekkru100 @Iron17 @ERRORNAME @shuAyc @simonchc @deusalgor @BobTheTitanSP @SaturnV

    +17 1.9 years ago
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    Just threw up in my mouth a little.

    +16 one year ago
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    I'm all in on the e-paper smartwatches!

    +14 one month ago
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    I'll post a video of the consumption of black licorice in the next week or so....

    +14 2.0 years ago
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    Wow, you solved that puzzle fast! Now we can all get out of Nathan's basement and get to work!

    +13 2 months ago
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    @F4f879 No points for comment updoots. Also, no notifications, as they would get annoying rather quickly.

    +12 2.8 years ago
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    @Venus
    Will the smoke push any objects near the engine?
    Nope, it's only a visual effect

    will be there cargo bay? And can we customize it?
    Yes and yes

    Is dock can be customize?
    Nope, the docking port comes in one size for now.

    do all engines can do that effect?
    Mage, Apex, and Pixie all do this to some extent. The ion engine doesn't do much.

    How can we add more Command pod in the boosters?
    I'm not sure I understand the question, but I'll take a stab. You can add additional command pods to boosters so that after they are disconnected you can switch to them and take control of them.

    will be there another probe for unmanned missions?
    We don't have any probe specific parts. I'm not sure what exactly you are looking for here.

    Is the building in launch site and other buildings destoryable like ksp?
    No

    what will happen if we visit the sun in sr2?
    No one has ever returned to tell the tale, so we don't know for sure.

    Can we move spacecraft without any rcs or engines?
    There's also a CMG built into the command that provides some attitude control. It's battery powered.

    how long is runaway?
    Not sure, will have to get back to you on that.

    Will be there a planet with ring in sr2?
    We hope to add this at some point, but we don't have anything yet. I'm sure Nathan will be able to do it. He has been working magic with the planets.

    Can we even dig into planets? Or mine any planet or moon?
    No digging mechanics in this game.

    Can we put flags and custom flags in sr2?
    No flag mechanics in this game.

    will be there engines for plane?
    We don't have any air-breathing engines yet, but I think it's very likely we will add some in the future.

    +11 2.3 years ago
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    I am here too, sometimes. but I am also other places.

    +10 2.8 years ago
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    @bigimusMaximusthe3rd No, but we do have a small update in the works for SP.

    +9 2 months ago
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    It should be available for Android shortly. I'm not sure what's going on, Google Play is always a bit of a mystery to us.

    +9 one year ago
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    Yes and yes.

    +9 1.5 years ago
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    @AstronautPlanes You mean these jet engines?

    +9 1.8 years ago
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    We just released a new update, version 0.6.8.1. I tweaked the Flight Tutorial a bit. So, if anyone wants to give that a shot, that would be great!

    @Jetspeed1001 @Mod @Exospaceman @AstronautPlanes @WNP78 @Bmcclory @TheBeastMaster @Zaccurus @mjdfx150529 @MrMiner101 @Tully2001 @grizzlitn @pedro16797 @StuffBuilder @sumeee @Milo1628xa @Chancey21 @rocket1

    +9 1.8 years ago
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    The campaign mode will hopefully tackle the STEEP LEARNING CURVE, NOTHING TELLS THE PLAYER WHAT TO DO, and THE GAME LACKS LIFE. I agree those are all problems.

    The GOOFY BUILDING MECHANICS is a tough problem to solve. I have a few ideas that I've been wanting to try, such as grouped subassemblies and an attach point part, that lets you define the attach point for a group of parts, essentially overriding all attach points in the group.

    THE ONLINE COMMUNITY IS INSEPARABLE FOR GAMEPLAY is an interesting idea.

    I don't agree that PLAYERS STOP IMPROVING is true for SimplePlanes and I don't think that will be true for SR2. When players look at other crafts they can comment and meet other players on the craft's post. I think that's a more engaging way to meet other players and improve: by looking at other interesting stuff other players are making. To this day, players have continued to blow our minds with what they are building. They come up with new building techniques and find ways to do things that we would have never thought were possible.

    THE GAME LACKS STUFF THAT ARE IN MODS will be true for any game that supports modding. We have to draw the line somewhere.

    +9 2.1 years ago
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    It should be available early morning in the CST time zone.

    +8 one year ago
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    If you guys have a favorite YouTuber (other than McLovin, of course), let them know that they can contact us for early access to the SR2 mobile version for iOS or Android.

    +8 1.1 years ago
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    Yes, sounds like a nice service :)

    +8 1.4 years ago
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    Thank you so much for the support, everyone!

    +8 1.5 years ago
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    @SupremeDorian SimpleWheels will rise again! We just need to get the ball rolling on it. The licorice idea....ya, I uh....I'll think about that one.

    +8 1.6 years ago
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    @Bmcclory Those dates zoom past like an orbital booster on re-entry.

    I cannot divulge any more secrets yet about the cargo ba...I mean secret parts.

    +8 2.6 years ago
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    @Seanbon007 Customizable fairings.

    +8 2.7 years ago
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    @Sneezitz Mobile beta will start next week and with any luck, the final release (moblie and Steam) will be the week after that.

    +7 8 months ago
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    I didn't realize that the MD RCS wasn't working well for players. It would be helpful to get some links to crafts that demonstrate the MD RCS working poorly.

    +7 8 months ago
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    We try to respond to player feedback as much as we can, but we are a small team and can't get to everything. Also, I don't think I've seen any suggestion posts for the things you have mentioned, except the ascending/descending nodes.

    +7 8 months ago
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    @Bmcclory good question! Maybe mobile?

    +7 1.3 years ago
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    I would like to thank @Kell and @Gregrox for their great suggestions! Also, thank you to all of the beta testers who helped us get this update ready. Especially @pedro16797, who I believe submitted nearly 4.7 million bug reports!

    +7 1.5 years ago
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    @pedro16797 Yep, we have an auto fuel type now for fuel tanks. When you change an engine's fuel type it auto-updates all of its fuel tanks to match. Unfortunately, we don't plan to support different F/O ratios. Linear aerospikes are under consideration, using this as a reference.

    +7 1.7 years ago
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    @pedro16797 No comment!

    +7 1.7 years ago
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    @SupremeDorian I might increase the number of testers. Also, I might give a slight probability bonus to those who signed up early and another bonus to SP players.

    +7 2.1 years ago
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    I pushed back the date to Friday so we can (hopefully) get a new release ready before adding more players to the beta test.

    +7 2.1 years ago
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    Why look for a neighbor? I live in one of their houses! What can I help you with?

    +6 1.6 years ago
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    A picture's worth a thousand words. @SupremeDorian

    +6 1.6 years ago
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    Okay, new build is out (v0.6.7.2). The electric motor bug should be fixed. You may need to log out of the Steam client and log back in before it realizes there's an update.

    +6 1.9 years ago
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    @Skywalket Yes, I've never run a beta quite like this before so I'm not comfortable running an open beta.

    +6 2.1 years ago
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    @trolman
    Are you planning add cockpit version like ksp ?
    No plans for cockpits, but make sure you submit this to uservoice (or upvote it if it's already there). A highly voted suggestion is more likely to end up getting implemented.

    Can we do diffetent stuffs like simpleplanes ? (Planes , boats , tanks etc.)
    Yes

    will seas looks like simpleplanes' seas ?
    I think the sea looks better in SR2

    +6 2.3 years ago
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    @BaconAircraft We would like to add volumetric clouds at some point. Philip has prototyped some ideas, but making it a reality has proven difficult. It's also fairly destructive to performance.

    +6 2.4 years ago
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    @Awsomur He never even complained, but he did go through a lot of deodorant.

    +6 2.4 years ago
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    @Sharandeep981 Yep, we have smoke trails in the vacuum right now. XD

    +6 2.6 years ago
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    @Sharandeep981 we are going to launch on Steam early access first and then we'll probably do a round of beta testing on mobile before we do a final release towards the end of the year.

    +6 2.6 years ago
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    @PorkyClown3 You're right, I did say that! I will publish a post at 7pm CST for one of the new features I've recently added to SR2.

    +6 2.8 years ago
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    Unfortunately, we don't have SR1 available as part of the education discount. We currently only have SR2 and SP.

    +5 1.1 years ago
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    @Bmcclory You do not need to fill out this form if you already did so on the one I linked on Discord. It's actually the same form.

    +5 1.2 years ago
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    @wwwNews222com lol, yep you can land those F-16s on Cylero all you want on mobile!

    +5 1.2 years ago
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    Negative mesh for visuals only (not supporting collisions) might be possible with a technique like this. It still wouldn't be easy, but it seems like it should be possible.

    +5 1.4 years ago
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    That's an interesting technique. Certainly looks easier than calculating mesh intersections.

    +5 1.4 years ago
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    @Icantthinkofaname Yes! But the roadmap really does help us understand what players want and we very well may re-prioritize based on player demand.

    +5 1.5 years ago
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    @AnotherFireFox lol, I can add in some XML mod options to override the efficiency settings.

    +5 1.5 years ago