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    Thanks, but this isn't applicable to SR2. The atmosphere rendering is very complicated in SR2. We would love to add clouds at some point, but it's quite challenging.

    +4 5 months ago
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    @Diver You need Xenon gas as well. We're trying to do a better job of obeying the laws of physics in SR2.

    +4 6 months ago
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    @FalconX We don't have SRBs, but we do plan to add them at some point. They should be easy enough to add. The other stuff you mention would have to be fashioned using fuselage parts and wing sections.

    +4 7 months ago
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    We just care a lot about our users and want to make sure they are seen....hehe, ya, whoops. That was me. It's fixed now.

    +4 7 months ago
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    @WeSeekANARCHY Sorry :( Android is tough. Sometimes it's some little non-vital feature a device is missing and the game is flagged as not compatible.

    +4 7 months ago
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    @mjdfx150529 I agree, an xml-modified tag would be really nice.

    +4 8 months ago
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    Drag will be calculated from 6 cardinal directions (up,down,left,right,front,back) so it won't matter if it's a rocket or a plane that is being built, the drag will calculate the same. Certainly is easier to build a plane horizontally than vertically.

    We don't have any non-rocket engines yet, but I imagine we will add some eventually. No promises on prop engines though.

    +4 8 months ago
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    @Awsomur @Chancey21 @Planefun @Planefun @AN2Felllla @EternalDarkness Thanks for the feedback on the runway. The Early Access version will likely launch with some variation of what you see here, but we plan to revisit the launch site when we add career mode. We really like the idea of letting the player build their own launch site with modular parts.

    +4 8 months ago
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    @Venus Gas giants won't have a surface in SR2, so those probes will be crushed by atmospheric pressure.

    +4 9 months ago
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    @FalconX SR2 is far more realistic looking than SR1 and SP.

    +4 9 months ago
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    @diegoavion84 @WeSeekANARCHY We are still unsure on requirements as the game is still fluctuating quite a lot. When we get closer to release we will take a hard look at that and let you know.

    +4 10 months ago
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    @WeSeekANARCHY we are using the Unity game engine and writing all of our code in C#. Also, the website is written in C#.

    +4 10 months ago
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    @FroggoShibeBirb @EternalDarkness @JoshMan We don't have any plans for prop engines at the moment, but we want to make players happy, so we may very well end up porting prop engines from SimplePlanes over at some point.

    +4 11 months ago
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    It's @Mostly similar to SP while on Smearth.

    +4 11 months ago
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    @MarkWatney Best of luck to you, Mark. You better science the sh....stuff out of those potatoes.

    +4 11 months ago
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    @Yebet321 Craters yes. Asteroid belt no.

    +4 11 months ago
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    @MarcosEdu Cargo bay is on the list.

    +4 11 months ago
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    @Sharandeep981 The command pod comes with a built-in gyroscope at no extra charge, which is great for attitude control on small to medium-sized builds.

    +4 one year ago
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    @IAmMyBoss

    Can we have AG’s for wings? It would really help

    I assume this is for turning control surfaces on/off?

    +4 one year ago
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    @JoshMan That engine is actually a Mage I. I'll try and post more about engines in future blog posts.

    +4 one year ago
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    @mikethespike056 Currently used for the command pod's gyroscope, ion engine, and rover wheels.

    +4 one year ago
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    @DemonSniper8 No projected month yet. We're still just sticking to Q2. Anytime I pick a date, the universe immediately works against us to make sure we will miss it.

    +4 1.1 years ago
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    @BaconAircraft Yes, all of those things will be possible in SR2.

    +4 1.2 years ago
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    @exosuit Parts will cost money in career mode. Of course, if you play in sandbox then you won't need to worry about money.

    +4 1.2 years ago
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    Really nice work!

    +3 6 days ago
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    @pedro16797 @Gregrox Thanks for letting me know about the cone shape. I wasn't aware of that. I do plan to experiment with different colors based on the fuel type.

    +3 16 days ago
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    @Bmcclory If I had to give this one a name, I'd probably go with SCORCH 1000.

    +3 17 days ago
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    @Mod lol, ya I haven't worked on actually calculating price or mass for the engines yet.

    +3 25 days ago
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    @Bmcclory Yes, we will continue to have support for the old engines....at least for now.

    +3 25 days ago
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    @pedro16797 No comment!

    +3 one month ago
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    @WNP78 Well if it works that's all that matters!

    +3 one month ago
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    They were never finished and only there for debugging orbit stuff in the map view.

    +3 one month ago
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    @Chancey21 We are planning to spend about one month on it, so as much as we can get done in that amount of time. I'd say that's a medium update.

    +3 one month ago
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    New beta is available, version 0.6.9.1:

    • Added SimpleAirways to stock craft.
    • Added shroud curvature and shroud/nozzle overlap settings to jet engines.
    • Added Deflection Angle and Deflection Speed to control surface part properties.
    • Added jet engine thrust reversal.

    • Fixed a bug where the designer would not calculate a part's CoM correctly if the part had overridden it's local CoM.

    • Fixed a bug where the docking missions would fail to recognize, in some circumstances, that the player had successfully docked.
    • Fixed a bug where rocket engines and jet engines would work when underwater. Fixed a bug where rocket engines where misreporting their fuel usage when not at 100% throttle.
    • Fixed a bug where the volume of a fuel tank was not affected by its corner radiuses.

    +3 one month ago
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    Why

    Thanks for letting me know, guys! This will be fixed in the next update.

    +3 2 months ago
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    @pedro16797 That's great! But thank @NathanMikeska for that. He did all the work on input controllers for this update.

    +3 2 months ago
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    @AndrewGarrison No multiplayer.

    +3 4 months ago
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    @matkag5 Definitely won't be Oct 1st. Late October is more likely. Also, maybe November. It is starting to smell like liquorice...

    +3 5 months ago
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    Yep, we still don't allow it. Maybe someday.

    +3 6 months ago
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    @Caveman999 Like @mjdfx150529 said, you can use time-warp. You can also use the Warp to Next Burn feature to automatically time-warp right up to the burn, which is really a nice feature. I use it all the time now.

    +3 6 months ago
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    @mjdfx150529 From that example, 40km/s is the exit velocity, not the equivalent velocity. I've been using the formula Isp = thrust / (mdot * gravity) and tweaking the thrust and mdot to get an Isp that is reasonable. I tried using 5 newtons of thrust, but it was excruciatingly slow to use even at 1000x time warp. I'm not familiar with the equation you used to calculate energy consumption. I'm surprised that an equation so simple could be used, since it doesn't consider properties of the propellant, such as molecular mass or energy requirements for ionization, but I honestly don't know much about the ionization process. The choice of 100kW was picked to improve gameplay, because it takes a long time to recharge batteries with solar panels so I didn't want a power consumption that was too high.

    +3 6 months ago
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    @Mattangi Some do use Argon. Some use hydrogen. Most use Xenon.

    +3 6 months ago
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    @WeSeekANARCHY We don't plan on adding weapons, but anything is possible if enough players ask for it. We did add car engines and wheels to the plane game, so it's conceivable we'll add weapons and prop engines to the rocket game if enough players want that.

    +3 7 months ago
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    @JoshMan Yes and no. Solar panels won't work in the night time (when the planet is between the craft in the sun). They take into account distance from the sun and the direction of sunlight. So if the sunlight is directly hitting a panel, it will absorb 100% of the solar radiation. If the panel is angled to the sun, then it will be the cosine of the angle. However, we don't take into account if the panel is in the shadow of the craft itself. Too much computation for realtime simulation.

    +3 7 months ago
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    @Venus

    • Can we escape the solar system?
      No

    • How Big can we build in the Hangar?
      I'm not sure. We don't have any specific size limitations that I can think of off the top of my head, so quite large.

    • Can we use Firing as this or this ?
      We will have RCS nozzles that you can place anywhere.

    • is there side boosters like spacex dragon capsule?
      No, those vents are for visuals and I'm thinking we should probably remove them because they do seem to cause justified confusion.

    • will be there science instruments?
      No

    • Can we use RCS to spin a spacecraft
      Yes

    • it is there slow motion?
      Yes

    • it is possible to get motion sickness for playing long period of time?
      I never have, but everyone is different.

    • will be there light to see through dark side of planets & moons?
      We plan to add a light part at some point.

    • Can engines catch in fire like sp?
      Not currently

    • Can we use pistons as landing gears?
      I think you could probably fashion something together with rotators and pistons to make your own custom landing gear/legs. SP players have been blowing our mind for ages doing similar things.

    • is the separater can be customized?
      The interstage can be resized like any other fuselage part. The side interstage cannot be customized.

    +3 8 months ago
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    • Will be there camera?
      We haven't added one yet, but we do plan to.

    • Is release date really delayed?
      We are still shooting for summer 2018.

    • Is there live stream for the event?
      No, that would be super boring! And you would probably see us picking our noses...

    • Will be there dwarf planets in sr2? And moon with atmosphere?
      Probably and probably, though it won't matter after we add the ability to create your own planets.

    +3 8 months ago
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    @NazyaMilitare I would love to go to Australia! Maybe someday...

    +3 8 months ago
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    @JoshMan @Teague @SpaceWC We all plan to be there, but we will also share pics and videos on here during and after the event so you won't miss out too much!

    +3 8 months ago
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    1 - will solar panels tear apart during re-entry?
    Drag rips the solar panels off, so yes.

    2 - Is docking really that hard or easy?
    It's hard! But possibly easier in some ways than SR1.

    3 - Can we track all parts?
    I'm not sure what you mean here. Parts can be clicked on during flight to view information about them, if that's what you mean.

    4 - will be there missions? And how many?
    We plan to have a career mode where you complete contracts for money.

    5 - If you got debris strike during taking off which part will explode?
    Any part that is impacted can explode.

    6 - Can we create boats?
    Sure, the fuselage can be used to make boats.

    7 - is there release date for SR2 yet?
    No date yet.

    8 - Can we use cockpit version like ksp?
    No cockpits

    9 - will be there sounds in planets?
    Planets don't make any sounds. They are shy.

    10 - what if we escaped solar system like voyager 1? And is there something hiding in outer solar system?
    No, we don't have anything beyond the solar system.

    11 - what is that mysterious blue planet? In photo library
    That's a gas giant we were working on.

    +3 8 months ago
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    @WNP78 You'll just have to wait and see!

    +3 8 months ago