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    @FalconX SR2 is far more realistic looking than SR1 and SP.

    +4 7 months ago
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    @diegoavion84 @WeSeekANARCHY We are still unsure on requirements as the game is still fluctuating quite a lot. When we get closer to release we will take a hard look at that and let you know.

    +4 8 months ago
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    @WeSeekANARCHY we are using the Unity game engine and writing all of our code in C#. Also, the website is written in C#.

    +4 8 months ago
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    @FroggoShibeBirb @EternalDarkness @JoshMan We don't have any plans for prop engines at the moment, but we want to make players happy, so we may very well end up porting prop engines from SimplePlanes over at some point.

    +4 9 months ago
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    It's @Mostly similar to SP while on Smearth.

    +4 9 months ago
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    @MarkWatney Best of luck to you, Mark. You better science the sh....stuff out of those potatoes.

    +4 9 months ago
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    @Yebet321 Craters yes. Asteroid belt no.

    +4 9 months ago
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    @MarcosEdu Cargo bay is on the list.

    +4 9 months ago
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    @Sharandeep981 The command pod comes with a built-in gyroscope at no extra charge, which is great for attitude control on small to medium-sized builds.

    +4 10 months ago
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    @IAmMyBoss

    Can we have AG’s for wings? It would really help

    I assume this is for turning control surfaces on/off?

    +4 10 months ago
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    @JoshMan That engine is actually a Mage I. I'll try and post more about engines in future blog posts.

    +4 10 months ago
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    @mikethespike056 Currently used for the command pod's gyroscope, ion engine, and rover wheels.

    +4 10 months ago
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    @DemonSniper8 No projected month yet. We're still just sticking to Q2. Anytime I pick a date, the universe immediately works against us to make sure we will miss it.

    +4 11 months ago
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    @BaconAircraft Yes, all of those things will be possible in SR2.

    +4 one year ago
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    @exosuit Parts will cost money in career mode. Of course, if you play in sandbox then you won't need to worry about money.

    +4 one year ago
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    @swope Nope, but you can slide the compression ratio down to x1 and basically have a ramjet.

    +3 yesterday
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    @AndrewGarrison No multiplayer.

    +3 2 months ago
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    @matkag5 Definitely won't be Oct 1st. Late October is more likely. Also, maybe November. It is starting to smell like liquorice...

    +3 3 months ago
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    Yep, we still don't allow it. Maybe someday.

    +3 4 months ago
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    @Caveman999 Like @mjdfx150529 said, you can use time-warp. You can also use the Warp to Next Burn feature to automatically time-warp right up to the burn, which is really a nice feature. I use it all the time now.

    +3 4 months ago
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    @mjdfx150529 From that example, 40km/s is the exit velocity, not the equivalent velocity. I've been using the formula Isp = thrust / (mdot * gravity) and tweaking the thrust and mdot to get an Isp that is reasonable. I tried using 5 newtons of thrust, but it was excruciatingly slow to use even at 1000x time warp. I'm not familiar with the equation you used to calculate energy consumption. I'm surprised that an equation so simple could be used, since it doesn't consider properties of the propellant, such as molecular mass or energy requirements for ionization, but I honestly don't know much about the ionization process. The choice of 100kW was picked to improve gameplay, because it takes a long time to recharge batteries with solar panels so I didn't want a power consumption that was too high.

    +3 4 months ago
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    @Mattangi Some do use Argon. Some use hydrogen. Most use Xenon.

    +3 4 months ago
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    @WeSeekANARCHY We don't plan on adding weapons, but anything is possible if enough players ask for it. We did add car engines and wheels to the plane game, so it's conceivable we'll add weapons and prop engines to the rocket game if enough players want that.

    +3 5 months ago
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    @JoshMan Yes and no. Solar panels won't work in the night time (when the planet is between the craft in the sun). They take into account distance from the sun and the direction of sunlight. So if the sunlight is directly hitting a panel, it will absorb 100% of the solar radiation. If the panel is angled to the sun, then it will be the cosine of the angle. However, we don't take into account if the panel is in the shadow of the craft itself. Too much computation for realtime simulation.

    +3 5 months ago
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    @Venus

    • Can we escape the solar system?
      No

    • How Big can we build in the Hangar?
      I'm not sure. We don't have any specific size limitations that I can think of off the top of my head, so quite large.

    • Can we use Firing as this or this ?
      We will have RCS nozzles that you can place anywhere.

    • is there side boosters like spacex dragon capsule?
      No, those vents are for visuals and I'm thinking we should probably remove them because they do seem to cause justified confusion.

    • will be there science instruments?
      No

    • Can we use RCS to spin a spacecraft
      Yes

    • it is there slow motion?
      Yes

    • it is possible to get motion sickness for playing long period of time?
      I never have, but everyone is different.

    • will be there light to see through dark side of planets & moons?
      We plan to add a light part at some point.

    • Can engines catch in fire like sp?
      Not currently

    • Can we use pistons as landing gears?
      I think you could probably fashion something together with rotators and pistons to make your own custom landing gear/legs. SP players have been blowing our mind for ages doing similar things.

    • is the separater can be customized?
      The interstage can be resized like any other fuselage part. The side interstage cannot be customized.

    +3 6 months ago
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    • Will be there camera?
      We haven't added one yet, but we do plan to.

    • Is release date really delayed?
      We are still shooting for summer 2018.

    • Is there live stream for the event?
      No, that would be super boring! And you would probably see us picking our noses...

    • Will be there dwarf planets in sr2? And moon with atmosphere?
      Probably and probably, though it won't matter after we add the ability to create your own planets.

    +3 6 months ago
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    @NazyaMilitare I would love to go to Australia! Maybe someday...

    +3 6 months ago
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    @JoshMan @Teague @SpaceWC We all plan to be there, but we will also share pics and videos on here during and after the event so you won't miss out too much!

    +3 6 months ago
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    1 - will solar panels tear apart during re-entry?
    Drag rips the solar panels off, so yes.

    2 - Is docking really that hard or easy?
    It's hard! But possibly easier in some ways than SR1.

    3 - Can we track all parts?
    I'm not sure what you mean here. Parts can be clicked on during flight to view information about them, if that's what you mean.

    4 - will be there missions? And how many?
    We plan to have a career mode where you complete contracts for money.

    5 - If you got debris strike during taking off which part will explode?
    Any part that is impacted can explode.

    6 - Can we create boats?
    Sure, the fuselage can be used to make boats.

    7 - is there release date for SR2 yet?
    No date yet.

    8 - Can we use cockpit version like ksp?
    No cockpits

    9 - will be there sounds in planets?
    Planets don't make any sounds. They are shy.

    10 - what if we escaped solar system like voyager 1? And is there something hiding in outer solar system?
    No, we don't have anything beyond the solar system.

    11 - what is that mysterious blue planet? In photo library
    That's a gas giant we were working on.

    +3 6 months ago
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    @WNP78 You'll just have to wait and see!

    +3 6 months ago
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    @Venus @Planefun @Planefun @AN2Felllla @EternalDarkness The runway is 2km long. It does appear small because the primary launch pad is enormous, which it needs to be to accommodate the wide variety of insane crafts that players will build.

    +3 6 months ago
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    @Creeperslayerz It's currently a debug button so we can blow stuff up while testing. We don't plan to leave that in the final version, but maybe it can be enabled via modding ;)

    +3 6 months ago
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    @WeSeekANARCHY Currently only Metric, but we might add a setting to switch to Imperial.

    +3 6 months ago
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    @Zacreed Yes, Philip is actually working on re-entry effects now.

    +3 7 months ago
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    @ZeleninIvan yep, atmosphere causes drag and we will have re-entry effects.

    +3 7 months ago
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    There's no way to add/remove a color through the UI (currently) but you can add/remove them from XML easy enough. I could upload a rocket with 25+ colors that you could start with.

    +3 7 months ago
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    @Lyra We are planning tp release on Steam Early Access release this summer.

    +3 8 months ago
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    @DarthAbhinav Definitely not! More likely it will be the third week of August :D

    +3 9 months ago
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    @JPCHZ Yes, we do plan to support this. A lot of players want this feature, and so do I. You can do it to some extent already, but it's not yet fully supported.

    +3 9 months ago
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    @WeSeekANARCHY Not decided yet on lights. We have experimented a bit with both.

    +3 9 months ago
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    @IAmMyBoss Yes, SR2 will have modding support.

    +3 9 months ago
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    @Arnmra After witnessing the creativity of players in SP, I have no doubt that they will be able to build anything they set their minds to. We cannot confirm nor deny the existence of easter eggs. That would take all the fun out of it!

    +3 10 months ago
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    @MrTaco I think it's currently at 7x for SR2.

    +3 10 months ago
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    @Seanbon007 You can scale landing legs all the way up to 250% of their original size, or down to 50%.

    +3 10 months ago
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    @Zi7ar21 The ion engine in SR1 is already massively overpowered compared to a real ion engine. There will be a sandbox mode where money doesn't matter.

    +3 10 months ago
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    @Awsomur No such thing as dumb questions, only dumb peo.....I mean, you're welcome!

    +3 10 months ago
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    @Sharandeep981 Yep, we will have maneuver nodes.

    +3 10 months ago
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    @Sharandeep981 yep, we plan on supporting multiple command pods on a craft so you could separate a craft and then take control of it. So you should be able to do missions like SpaceX's re-usable boosters or the Apollo missions.

    +3 10 months ago
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    @BillyMathewson @Jarebear10 We actually already have RCS implemented. We do plan to add more command pods eventually.

    +3 10 months ago
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    @GR00G0 No plans for oxidizers, but we will most likely have some solid fuel tanks eventually.

    +3 10 months ago