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    The next time the game crashes can you email your log file to us at games at jundroo dot com? You can find it here:

    %APPDATA%\..\LocalLow\Jundroo\SimpleRockets 2\output_log.txt

    13 days ago
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    In order to meet the 50 point minimum to create a mod post, you should upload a craft since each upvote for a craft is worth 15 points. Forum posts are only worth 2 points per upvote.

    14 days ago
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    lol @AstronautPlanes, stay warm!

    18 days ago
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    @Bmcclory Philip is a helluva salesman.

    +2 18 days ago
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    Negative mesh for visuals only (not supporting collisions) might be possible with a technique like this. It still wouldn't be easy, but it seems like it should be possible.

    +4 one month ago
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    That's an interesting technique. Certainly looks easier than calculating mesh intersections.

    +4 one month ago
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    @pedro16797 @Kell @swope @MarioG I just released a new beta (v0.7.1.4) that should fix some of the staging frustrations. More details here.

    +4 one month ago
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    @ikarus7779 It's not available yet. There might be a 1-2 week lag for the education version after Steam version is released.

    +2 one month ago
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    Yes, you should be able to move via modding after we add official modding support, which should be fairly soon.

    +1 one month ago
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    @swope Sorry about that. Does this sound like the issue you are experiencing?

    one month ago
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    Yes, sounds like a nice service :)

    +8 one month ago
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    @lliamlegoguy Yes, we plan to release on mobile this year.

    +4 one month ago
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    Typically the wobbling happens when two bodies are connected and they have very different masses. Increasing the mass of the connected bodies helps to improve performance. Increasing the stability modifier is a way to trick the game into increasing the inertia tensor of a body without needing to increase mass. Removing an unnecessary body (as you did) is also a great option.

    +1 one month ago
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    Increase mass scale of the wheels and also try increase stability modifier just slightly for wheels and any other small parts connected to the wheels.

    one month ago
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    @Kell It's tricky, but something that'd like to get to eventually. It would be cool for planets to cast shadows on each other.

    +4 one month ago
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    @Icantthinkofaname Yes! But the roadmap really does help us understand what players want and we very well may re-prioritize based on player demand.

    +4 2 months ago
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    Be sure to upvote the mobile suggestion!

    +3 2 months ago
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    Yes and yes.

    +9 2 months ago
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    @CasualCrusade If you submit a bug report we can investigate the issue. Submit from flight view after you have seen the black orbit lines.

    2 months ago
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    @PlanesofJundroo No, we don't have any plans to do that. Video is hard to do right, and YT does an awesome job.

    2 months ago
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    @Chancey21 Spotlights aren't officially supported yet. The community is still small so they aren't very useful at the moment.

    +2 2 months ago
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    That's a lot of support. What do you think, @Mod? Do you want to be a moderator?

    +3 2 months ago
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    Thanks!

    +1 2 months ago
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    @Mod Square thumbnails are tricky. It attempts to crop out a reasonable square from the middle, but I know that doesn't always look great. At some point in the future, I would like to improve it a bit.

    2 months ago
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    @CasualCrusade @pedro16797 Looks like you are using an outdated version of the game. Can you try updating and let us know if you are still having the problem.

    2 months ago
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    @Lizardman06 Contact us at games@jundroo.com and we will see what we can do.

    +3 2 months ago
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    We will most likely release on GOG with the final release. Or at least try to. They don't let just any game on there, so we have to fill out an application.

    2 months ago
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    Thank you so much for the support, everyone!

    +8 2 months ago
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    @PrinceCaspian Thanks! That's great to hear!

    +2 2 months ago
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    @KraZIvan Yes, flight instructors would meet our requirements.

    +2 2 months ago
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    @Mod I feel honored!

    +1 2 months ago
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    @Mod I was wondering if anybody would notice that. The Start Streaming button is right next to the Start Recording button...who designed that! At least throw up a confirmation dialog, OBS!

    +1 2 months ago
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    @Exospaceman Nathan will probably start on that after he finishes mod support. Not sure how long it will take.

    2 months ago
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    @Kell Unfortunately that's the highest resolution I have available :(

    +2 2 months ago
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    @KraZIvan Thanks! It's a great craft!

    +1 2 months ago
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    @Shoot2kill No, I think I said they wouldn't make 0.7.0.x, but should (hopefully) make 0.7.1.x

    +2 2 months ago
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    @MarioG You had a lot of great builds! I didn't realize how many builds of yours I had used until I started writing out the credits for the video's description.

    +4 2 months ago
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    I would like to thank @Kell and @Gregrox for their great suggestions! Also, thank you to all of the beta testers who helped us get this update ready. Especially @pedro16797, who I believe submitted nearly 4.7 million bug reports!

    +7 2 months ago
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    @Bmcclory just all of the ways in which we can reach people to let them know about the update: social media, email, blog post, etc.

    2 months ago
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    @Mod haha, that's our secret, we've always been insane!

    +1 2 months ago
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    Version 0.7.0.5 is now live on Steam for everyone. Thanks for all the help beta testing, everyone! We will be back tomorrow to start promoting the update on all of our marketing channels. We're letting the update percolate overnight to see if any major issues arise before starting our marketing efforts.

    +4 2 months ago
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    I love ya @pedro16797, but you gotta watch the language on here. I removed your comment.

    2 months ago
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    @MarioG Unfortunately we won't have time for that with this update.

    +1 3 months ago
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    @AnotherFireFox Yes, I was going to talk with you about de-nurfing. I ran out of time because it turns out it was a bit trickier than I anticipated (at least to do it well). I realized that this would be far better suited for a mod. Nathan is finishing up the mod support over the next few weeks. After that is released, it will be very easy to customize all of the existing engines to have independent efficiency settings. I can give you some example code to do exactly that. Also, with modding support you should be able to add new engine types, nozzle types, and fuel types (but, currently you would need to use our models).

    +4 3 months ago
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    @AnotherFireFox lol, I can add in some XML mod options to override the efficiency settings.

    +5 3 months ago
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    @MarioG Kell asked for that too. We don't have time to add it now, but maybe someday. It is an elegant power cycle.

    +3 3 months ago
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    @MarioG next update will include new texture options for bell, cone and delta nozzles.

    +3 3 months ago
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    @MorrissetteAirplaneCo yep it appears to be related to deleting wings with control surfaces. It will be fixed in the next update.

    +1 3 months ago
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    @Kell @Gregrox You guys are real sticklers for the thrust power. Hey, at least I'm not violating the laws of physics this time! I have been thinking about how it could work tonight, but it's not likely to happen as it would require significant code changes and (IMO) not a lot of benefit to the player.

    +3 3 months ago
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    @Kell I could be swayed.

    3 months ago