Features

  • Added "No Doors" and "One Door" options to Cargo Bay part styles.
  • Added two new slider inputs.
  • Added Field of View slider to the Screenshot dialog.
  • Changed minimum Field of View to 20 degrees.
  • Added Field of View setting to the camera part.

    • Added variable zoom to camera part using Input Controllers.

Tweaks

  • Removed Stability Modifier from Advanced Part Properties. It is now only configurable by editing the XML attribute.
  • Display activation groups with assigned names even if they are unused when a Vizzy program is present.
  • Added "utilization" attribute to FuelTank modifier to allow overriding the default fuel tank utilization percentage.
  • Added Craft Side option for wings so the player can override the automatic behavior of inverting airfoil and flipping pitch inputs when a wing is connected to the right side of the craft.

Stock System

  • Added 14 new terrain textures
  • Improved the biome distributions in Droo
  • Improved the colors of Droo and Luna
  • Tweaked Droo atmospheric shaders to get a more intense blue sky
  • Added Ground Detail textures

0.9.801

  • Added a new terrain texture
  • Updated the textures of all the Celestial Bodies
  • Improved the biome distributions, colors, and terrain in some of the Celestial Bodies
  • Updated the default skybox
  • Increased far clip plane of scaled space camera to allow viewing further, which is useful when using very small FOVs for player-made telescopes/cameras.

Bug Fixes

  • Fixed a bug where ground detail textures would not use faded mipmaps in flight.
  • Fixed an issue where all ground detail texture references would be removed from a planet's XML, even if they were being used.
  • Improved auto-staging.
  • Fixed a bug where the Vizzy boolean icon did not have transparent edges.
  • Fixed a bug where the "contains" expression did not have angled corners to indicate it is a boolean expression.
  • Fixed SR2 logo loading screen from going off edges of the screen.
  • Fixed a bug where loading screens would not be scaled correctly after changing the User Interface Scale in the settings.
  • Improved an issue where crafts lose their fuselage smoothing during flight.
  • Improved precision of part positions when saving craft in the designer.
  • Fixed a bug where the "convert to lat/long/AGL" Vizzy expression would not work correctly below the defined radius of a waterless planet.
  • Fixed a bug where wing physics could change after retracting the landing gear, which causes a drag recalculation.
  • Improved an issue where wheel physics parameters would change when switching between craft or when activating a stage.
  • Fixed a bug where engine distortion particle would emit at odd angles at high altitudes.
  • Fixed a bug where wheels connected to a joint rotator could cause the craft to fly.
  • Improved roll responsiveness for multi-directional RCS when placed on a very slanted fuselage.
  • Fixed the designer performance analyzer for jet engines to match the actual performance in flight.
  • Fixed a bug caused by using the astronaut's attach point for something other than a crew compartment (ie - a hang glider).
  • Fixed a bug to prevent calculating jet engine thrust with a compressor pressure ratio of < 1.
  • Fixed a bug where the target box would freeze in the middle of the screen when changing the player craft when a target was selected.
  • Fixed a bug where wings and structural panels would lose their transparency when re-loading or entering flight.
  • Fixed bug where Vector3.SignedAngle would return zero when the angle was exactly 180 degrees.
  • Fixed a bug where the game would fail to update map view icons when a structure was targeted and the mouse was hovering over the player's orbit.
  • Fixed a bug where the parachute did not display the correct drag value in the part inspector in flight.
  • Fixed a bug where Vizzy would always execute an else-if instruction if it was preceded by at least one comment.
  • Fixed a bug where the Komodo Capsule would always burn its engines for a split second when entering flight for the first time.
  • Fixed a bug with methods that have a different argument and return types in mobile FT.
  • Fixed a bug with constants in Vizzy not splicing token list properly

0.9.801

  • Recalculate body inertia tensors during flight.
  • Fixed a bug where cargo bay doors with Start Open enabled would not appear open in the main menu.
  • Fixed a bug where planets would look terrible when viewed from very far away with a very small FOV.
  • Fixed a bug where the launch location would not save correctly over a drone ship.
  • Fixed a bug where texture widgets could not be destroyed on the MFD.
  • Fixed a bug where the mass of the doorless cargo bay was the same as a normal cargo bay.
  • Fixed a bug where existing cameras would not work if their Variable Zoom.
  • Restore FOV after exiting screenshot dialog.
  • Fixed a bug where the single-door cargo bay would not mirror correctly.

0.9.802

  • Added Star Brightness setting to adjust the brightness of the background stars.
  • Disabled space dust particle system in map view.
  • Fixed a bug where the single-door cargo bay would not open.
  • Fixed a bug where the astronaut would try to use the wrong FOV when zooming in.
  • Fixed a bug where the astronaut could not attach the tether to some structures at DSC.
  • Fixed a bug where the sun flare was visible through structures.
  • Fixed a bug where control surfaces would not support Slider 3 or Slider 4.
  • Fixed a bug where the game could get into an endless loading screen after switching crafts via Vizzy.
  • Fixed a bug where a " ." character sequence in a sandbox name would cause the download to fail.
  • Fixed a bug where the reflections of the stars in water would not update as the planet rotated.
  • Fade water reflections as camera altitude increases.
  • Fixed a bug where star skybox can be seen during the day when resuming flight on mobile.
  • Fixed a bug where batteries were included in the wet mass calculation.
  • Fixed a bug where the astronaut's first-person view could not be rotated with the mouse on PC.

45 Items

90 More sliders!
FEATURE
82 Fuel Tank Capacity is too low.
FEATURE
71 Choice between one or two cargo bay doors.
FEATURE
51 Customisable camera lenses for the camera part
FEATURE
50 Option to hide cargo bay doors
FEATURE
37 Auto-staging needs improvement
BUG FIX
20 TRANSPARENCY NOT WORKING ON STRUCTURAL PANELS
BUG FIX
20 Lift Vector not symmetrical when using symmetry
BUG FIX
10 Jet engine distortion is emitted in the wrong direction
BUG FIX
10 Custom spawn locations default to 180 degree heading
BUG FIX
9 Rocket exploded on Main Launch Pad
BUG FIX
9 Inconsistencies in lift forces applied to mirrored parts
BUG FIX
8 Cargo bay with 1 door doesn't close/open
BUG FIX
6 Bug Continuously exploding in versionv0.9.616
BUG FIX
6 Field of view doesn't reset back to normal when exiting screenshot tool
BUG FIX
6 Detatched Craft's Moment of Inertia do not refresh.
BUG FIX
6 2nd target square
BUG FIX
5 Sun visible through structure
BUG FIX
4 FOV discrepancy with Drood First Person Camera
BUG FIX
4 Activation groups used only in Vizzy are not listed during flight
BUG FIX
4 Fuselage smoothing is lost when craft is switched to
BUG FIX
4 Hiding the confusing stability modifier slider
FEATURE
3 Enabling variable zoom on old cameras causes problems
BUG FIX
3 Cargo bays rendering improperly on start screen
BUG FIX
3 Skybox reflected on ocean
BUG FIX
2 Stars can be seen on droo in the middle of the day on the surface
BUG FIX
2 Cargo bay mass discrepancy
BUG FIX
2 Craft sink below Droneship after launching on it
BUG FIX
2 Texture widgets not being destroyed
BUG FIX
2 Planet studio crash
BUG FIX
2 Convert to lat/long/AGL is broken on Brigo. It is using ASL instead of AGL
BUG FIX
1 Flying Car
BUG FIX
1 Comment breaks logic in Vizzy
BUG FIX
1 Smoothing issue caused by error of part size and position
BUG FIX
1 Wheel physics changing while controlling vehicle with astronaut
BUG FIX
1 Map icons freeze when mouse cursor is over the player craft's orbit
BUG FIX
1 Wings do not have Slider 3 and 4 as available inputs, only 1 and 2
BUG FIX
0 Endless loading screen upon switching vessels via Vizzy
BUG FIX
0 Komodo Capsule Bug
BUG FIX
0 No drag force reading on parachute stats
BUG FIX
0 Cargo Bay not mirrored properly
BUG FIX
0 Jet engine performance inconsistent with performance analyser.
BUG FIX
0 Distortions in reflections
BUG FIX
0 Flipped reflections in seemless edges
BUG FIX
0 Rolling with RCS is not working
BUG FIX

10 Comments

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  • Profile image
    13.6k FalconAero

    @andrewgarrison how can i change fuel tank utilization?

    +2 2.7 years ago
  • Profile image
    375 owlsvck

    @ahmad183 butuh bahan dari update terbaru, soalnya ngga dapet di v.9.800

    +1 2.7 years ago
  • Profile image
    7,034 AQUILA

    @owlsvck use chrome translate

    +1 2.7 years ago
  • Profile image
    375 owlsvck

    puyeng ngartiin nya

    2.7 years ago
  • Profile image
    615 lviani1

    where have the new sliders gone?

    +1 2.7 years ago
  • Profile image

    Removed Stability Modifier from Advanced Part Properties. It is now only configurable by editing the XML attribute.

    Hmm so that's why I didn't find any stability modifier

    +1 2.7 years ago
  • Profile image

    @Elga unlisted?

    +1 2.7 years ago
  • Profile image

    sleeps till it’s out. wakes up when it’s out me: YYYYYYYAAAAAASSSSSSSSSSSSSSSSSSS. Dev: Stop please.
    Me: Ok

    2.7 years ago
  • Profile image

    that was amazing !!!!!!

    2.7 years ago
  • Profile image
    5,066 AgniteSpace

    Fixed a bug with methods that have a different argument and return types in mobile FT. I was going to send bug report lol but now it's fixed (again as happened with me during the camera disappearance issue old bug)

    +3 2.7 years ago

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