I just got the game and I was messing around with the awesome rotators (something I am more than ecstatic to see after playing KSP for so long.) I was trying to make a Canadarm sort of thing, until I realized that there were only two "custom" sliders I could use (excluding the other sliders, such as Pitch, Yaw, etc.) This was really limiting, and I think including an option somewhere to increase or decrease the number of custom sliders would be great. I also looked around quite a lot and couldnt find this option in the game, but if someone has found it, by all means let me know!

Suggestion Done Fixed in 0.9.802.0

19 Comments

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    0 zyafjm

    ,

    2.2 years ago
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    congrats! the sliders limit has been extended to 5

    2.3 years ago
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    I'm tired of always doing some tinkering for more control!

    2.4 years ago
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    2,520 zzazza

    Finally! It's done!

    2.6 years ago
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    1,732 DrexxVolv

    @SimpleWockets Agreed.

    2.7 years ago
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    We really need more sliders.

    2.7 years ago
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    1,732 DrexxVolv

    2.7 years. WHERE ARE OUR SLIDERS!?!?!?!?!?

    2.7 years ago
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    Tinker Panel-Show Hidden Properties
    ye

    2.7 years ago
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    Almost 2 and a half years and we still only have 2 sliders?

    +1 3.0 years ago
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    75 adraken

    Slider customization options could include:
    1. Adding/removing custom sliders at design time and/or in Vizzy
    2. Naming sliders (e.g., “Slider 1” → “Kp”, etc.)
    3. Defining ranges for sliders (e.g., [-1, 1] or [0, 1] or [0, 1.5] or (for very precise tuning) [0.5, 0.6], etc.)
    4. Binding sliders to Vizzy variables

    +3 3.4 years ago
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    644 AstroTaha

    Nice Suggestion

    3.5 years ago
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    Yeh I did it, no need for more sliders as you can use vizzy variables an input

    +4 3.6 years ago
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    1,454 t4zcomz

    It would be nice to be able to rename sliders as well. Or is that already possible in the game?

    3.8 years ago
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    2,520 zzazza

    Sliders can be very useful, please add them!@AndrewGarrison

    4.1 years ago
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    This post has been merged with this post.

    4.3 years ago
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    4.3 years ago
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    This post has been merged with this post.

    4.3 years ago
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    3,126 speediplayz

    you can set an activation group to each part of your arm, for example 1 2 3 4 and then activate them 1 by 1 and use the slider to change the position, then move on to the next. The main flaw with this is, you would need to remember the positions of each so it doesnt cause a jerky movement when you activate a part, but none the less, slider 3 approves of this

    4.3 years ago
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    5,713 Bori0

    yes we need this

    +2 5.4 years ago

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