i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
still working on VBSS btw
i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
as for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
it's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
however if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
@YaMomzBox420
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
@wwwNews777com
just so you know:
- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80
i need to get the Vanar System out first, it's so that people can get the feel of the larger scale first before diving into the replica-ridden hell
Vasa X is in Zenith Galaxy, i'm just making it part of ZG rather than it's own system so that i don't have to update VS10 then ZG again, etc., it's just to save time
VBT1 and VBTGS are basically done and need finishing touches, however VBSS still needs lots of things, as for the other systems like Alpha Centauri and Tau Ceti, those will come soon
@pianoAerospace
you need to brake while the engine is still producing thrust, if it's displaying it in negative kN then it's working
you can also rebind the reverse thrust to a different input like an AG or slider
replaced the sucky mr incredible one
3.8 years agoello
3.8 years agoyep
3.8 years ago@Bayourex
lol same here
3.8 years ago@Thunderstorm5796
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
3.8 years agome patiently waiting for the update:
3.8 years agoah nice, glad to see i'm not the only FR24 chad here xd
3.8 years agoyup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
3.8 years ago@RocketMan167
- agreed, but don't worry i usually only use a template once and then don't use it, so you won't see it anymore
- depends on what orientation
- everything else requires talent to use, and as we all know, i don't have talent
3.8 years ago@HorizonsTechnologies
Got it, thank you. I'll try to be more clear with my posts from now on...
3.8 years ago@sflanker
It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
3.8 years ago@sflanker
very wise words indeed
3.8 years ago@OmniExplorationDivision
i have no idea
3.8 years ago@pianoAerospace
it will, it just takes way too damn long cause school exists
3.8 years ago@pianoAerospace
the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool
3.8 years agoyea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
3.8 years ago@pianoAerospace
You are a good man. Thank you.
3.8 years ago@pedro16797
still working on VBSS btw
3.8 years agoi've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
press F to pay respecc
F
3.8 years agoyeah probably, device differences do need to be taken into account
3.9 years ago@OmniExplorationDivision
huh, weird, i've used remember me before but it never worked, it always forgot my login when i came back
3.9 years ago@Vedhaspace
idk either
3.9 years agoi'm also wondering what "remember me?" on login page does
if you're using the value biomes modifier, simply change the slider to the other biome
3.9 years ago@kilobit
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
3.9 years agoas for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
yeah, people can't understand that mobile players exist and that they can't have mods
3.9 years ago@String8263963429
it's not really cheating per say, but there are some elitists that get mad because of it
3.9 years agothat's what i've found too, guess the 10 kg/m3 is coming back then
3.9 years ago@YaMomzBox420
aight, guess i'll use that for now
3.9 years ago@eyov2
h
3.9 years agoyes
3.9 years agoit's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
3.9 years agoi tried that before by copying the exact code, but all it did was add the clouds texture to the water and not the scaled space
3.9 years ago@FriendlyFin
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
3.9 years agohowever if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
3.9 years ago@YaMomzBox420
that's possible too
3.9 years ago@eyov2
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
3.9 years ago@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
3.9 years ago@wwwNews777com
it does work, you can try Stellar Neighborhood or my ZenithGalaxy, however you will need an extremely overpowered craft
3.9 years agoVB series is a replica-ridden hell
3.9 years ago@pianoAerospace
what
3.9 years ago@OmniExplorationDivision
just so you know:
3.9 years ago- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80
that's understandable ofc
3.9 years ago@FriendlyFin
- i need to get the Vanar System out first, it's so that people can get the feel of the larger scale first before diving into the replica-ridden hell
- Vasa X is in Zenith Galaxy, i'm just making it part of ZG rather than it's own system so that i don't have to update VS10 then ZG again, etc., it's just to save time
- VBT1 and VBTGS are basically done and need finishing touches, however VBSS still needs lots of things, as for the other systems like Alpha Centauri and Tau Ceti, those will come soon
3.9 years ago@pianoAerospace
yeah then there's no way to actually go FTL using it
3.9 years ago@FriendlyFin
exactly
3.9 years ago@pianoAerospace
from what i've read somewhere (might be wikipedia), apparently we only need about one ton of exotic matter for the warp drive, not sure tho
3.9 years agoyou need to brake while the engine is still producing thrust, if it's displaying it in negative kN then it's working
3.9 years agoyou can also rebind the reverse thrust to a different input like an AG or slider
wait, what happened to FelixFan1?
3.9 years agopog
3.9 years agolol same
4.0 years ago@FriendlyFin