just so you know:
- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80
i need to get the Vanar System out first, it's so that people can get the feel of the larger scale first before diving into the replica-ridden hell
Vasa X is in Zenith Galaxy, i'm just making it part of ZG rather than it's own system so that i don't have to update VS10 then ZG again, etc., it's just to save time
VBT1 and VBTGS are basically done and need finishing touches, however VBSS still needs lots of things, as for the other systems like Alpha Centauri and Tau Ceti, those will come soon
@pianoAerospace
you need to brake while the engine is still producing thrust, if it's displaying it in negative kN then it's working
you can also rebind the reverse thrust to a different input like an AG or slider
i'm no expert but here's what i've experienced so far:
(you can also read the tooltips if you hover over the sliders)
Proportional: the "main part" of the autopilot, it dictates how much correction power is used to turn the craft to the set orientation Integral: basically a "boost" to proportional, it may sometimes add more or less turning power, it's sort of unpredictable, but i recommend keeping it at a low level (usually just zero) Derivative: the "counter-force" to the other two, it dictates how much correction power is used to correct the craft to the set orientation if it goes beyond said point
yeah, i know
problem is that i didn't know how to hohmann transfer or that kinda stuff
and the infinite fuel cheat (it's available in the stock game, alt+f12 menu i think?) was kinda broken for me
however the main issue is that i don't even have KSP anymore, it was on my old laptop but when i got my new one we didn't transfer the data over so i don't have it anymore
@FriendlyFin
okay that mod is legit awesome
i thought you accidentally posted a picture of a modded habitable planet instead of the visual pack Laythe lol
still, good job, i never reached anywhere beyond Kerbin SOI escape (and into Kerbol orbit) during back when i still had the game
there's currently nothing there if you open the structure menu, though it's possible they hid something without using it.
on the same note, however, i did add some secrets (namely, a radar dish, launch pad, and tower thing, of alien origin) in my AJS version which people can check out once it's done (not trying to advertise, i'm just giving context or whatever)
@YaMomzBox420
Expression is something i stay away from (since i don't understand "complex math" (anything else other than addition, subtraction, multiplication, and division)), so that might be an issue
@ChalxAerospace
CORRECTION: The outer edge is 10k Gm (same as Purasaro orbit), not 5k!
It's also possible that the system may not be uploaded at all, since the optional validator already crashes the game (likely due to the sheer number of bodies rather than SOI intersections and such)
yeah as said below, they do work on Cylero too (more specifically, any planet with an atmosphere), however due to the low density of its atmosphere you need a lot of base power to have enough TWR to lift off there
since i discovered that "too much oxygen in atmosphere is actually bad" according to this, looks like i have to change atmospheric compositions... of Merak...again.
now it's 48% oxygen, 48% nitrogen, 3% noble gases, and 1% misc stuff. i know nobody cares but i don't care either lol
CORRECTION: Cythare was supposed to be an O-type (vibrant but still very bright blue, ~30000 K temperature) star but i got the spectral types mixed up, sorry about that!
i do work on it sometimes, it just depends on my mood
still need to do some of Saturn's moons, all of Uranus' and almost all of Neptune's moons, as well as Pluto+Charon
@pianoAerospace
yes, it is possible, however the light distribution will be off, planets will only recieve light from the primary star and not the current star they are orbiting
not really "soon"... i still gotta get AJS out (which is currently suffering from orbit validator idiocy, again) and finish the rest of the VBSS stuff, so it'll be a while
@pianoAerospace
yeah, this whole upvoting thing is really just a free time and luck measuring contest... i don't mean to offend anybody but it really is just what it is at this point.
@Starborn
it seems that rotating the light direction is only available on pc (at least, to my knowledge), and i also don't know the keybinds for rotating it on pc, so either way, sorry, can't help you
yeah, problem is that i procrastinate a heck ton, so the time gap between an unfinished wip post and the final build will be very large
@SmurfResearchX
yeah, i'm not specifically trying to get upvotes or anything, but honestly i'm mostly just tryna get constructive criticism and other feedback just so i can get used to the site more
@YaMomzBox420
@FriendlyFin
what
3.5 years ago@OmniExplorationDivision
just so you know:
3.5 years ago- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80
that's understandable ofc
3.5 years ago@FriendlyFin
@pianoAerospace
yeah then there's no way to actually go FTL using it
3.5 years ago@FriendlyFin
exactly
3.5 years ago@pianoAerospace
from what i've read somewhere (might be wikipedia), apparently we only need about one ton of exotic matter for the warp drive, not sure tho
3.5 years agoyou need to brake while the engine is still producing thrust, if it's displaying it in negative kN then it's working
3.5 years agoyou can also rebind the reverse thrust to a different input like an AG or slider
wait, what happened to FelixFan1?
3.5 years agopog
3.5 years agolol same
3.5 years ago@FriendlyFin
yes, habitable world around gas giant is almost always an instant pog
3.5 years agoi'm no expert but here's what i've experienced so far:
(you can also read the tooltips if you hover over the sliders)
Proportional: the "main part" of the autopilot, it dictates how much correction power is used to turn the craft to the set orientation
3.5 years agoIntegral: basically a "boost" to proportional, it may sometimes add more or less turning power, it's sort of unpredictable, but i recommend keeping it at a low level (usually just zero)
Derivative: the "counter-force" to the other two, it dictates how much correction power is used to correct the craft to the set orientation if it goes beyond said point
yeah, i know
3.5 years agoproblem is that i didn't know how to hohmann transfer or that kinda stuff
and the infinite fuel cheat (it's available in the stock game, alt+f12 menu i think?) was kinda broken for me
however the main issue is that i don't even have KSP anymore, it was on my old laptop but when i got my new one we didn't transfer the data over so i don't have it anymore
@FriendlyFin
okay that mod is legit awesome
3.5 years agoi thought you accidentally posted a picture of a modded habitable planet instead of the visual pack Laythe lol
still, good job, i never reached anywhere beyond Kerbin SOI escape (and into Kerbol orbit) during back when i still had the game
working on it rn
3.5 years ago@pianoAerospace
i also found some other potential name origins you could add:
that's possible too
3.5 years ago@YaMomzBox420
there's currently nothing there if you open the structure menu, though it's possible they hid something without using it.
3.5 years agoon the same note, however, i did add some secrets (namely, a radar dish, launch pad, and tower thing, of alien origin) in my AJS version which people can check out once it's done (not trying to advertise, i'm just giving context or whatever)
@YaMomzBox420
nice, let's hope we can find interesting stuff on exoplanets
3.5 years ago(atleast i think that's what JWST is meant to do, right?)
i'm up for more thrust and isp
3.5 years agoall i want is flag planting just so theres a point in me going to other planetary bodies and saving locations
3.5 years agoproblem is, i've already made a lot of the assets for Mortan 1.4, so it might get delayed but idk
3.5 years ago@pianoAerospace
yeah, probably
3.5 years agoi'm thinking i might upload the interesting ones as public, and then the other "filler" ones as unlisted
@ChalxAerospace
a google search doesn't prove anything either, since just entering "cylero" gives the planet in-game
3.5 years agoit works, thanks for the help again!
3.6 years ago@ChalxAerospace
Expression is something i stay away from (since i don't understand "complex math" (anything else other than addition, subtraction, multiplication, and division)), so that might be an issue
3.6 years ago@ChalxAerospace
i don't know exactly how to, but here's Pedro's one that has 30 AG's (it also used to have 50 paint slots however it seems to have been patched)
3.6 years agoCORRECTION: The outer edge is 10k Gm (same as Purasaro orbit), not 5k!
3.6 years agoIt's also possible that the system may not be uploaded at all, since the optional validator already crashes the game (likely due to the sheer number of bodies rather than SOI intersections and such)
nope, only the galaxy center actually provides light, however i've made a workaround (sorta) for the stars having a dark backside
3.6 years ago@NotVedhaspace
they will work ingame technically, however even the most powerful ones wouldn't have enough TWR to actually fly @FriendlyFin
3.6 years agoy e s
3.6 years ago@FriendlyFin
yeah as said below, they do work on Cylero too (more specifically, any planet with an atmosphere), however due to the low density of its atmosphere you need a lot of base power to have enough TWR to lift off there
3.6 years agoyes, plenty of life
3.6 years ago@FriendlyFin
one week left
3.6 years agoi know that, but still
3.6 years ago@wwwNews777com
since i discovered that "too much oxygen in atmosphere is actually bad" according to this, looks like i have to change atmospheric compositions... of Merak...again.
3.6 years agonow it's 48% oxygen, 48% nitrogen, 3% noble gases, and 1% misc stuff. i know nobody cares but i don't care either lol
i need to finish the rest of VBSS before i can upload it, sorry
3.6 years ago@NotVedhaspace
goodbye Mod, hope you succeed in life and everything... idk i have like zero sympathy or whatever it's called.. sorry.
3.6 years agoCORRECTION: Cythare was supposed to be an O-type (vibrant but still very bright blue, ~30000 K temperature) star but i got the spectral types mixed up, sorry about that!
3.6 years agoi do work on it sometimes, it just depends on my mood
3.6 years agostill need to do some of Saturn's moons, all of Uranus' and almost all of Neptune's moons, as well as Pluto+Charon
@pianoAerospace
true
3.6 years ago@NotAGopnik
yes, it is possible, however the light distribution will be off, planets will only recieve light from the primary star and not the current star they are orbiting
3.6 years agooof, sadly i am in school at that time (during weekdays at least)
3.6 years ago@welshrocketry
not really "soon"... i still gotta get AJS out (which is currently suffering from orbit validator idiocy, again) and finish the rest of the VBSS stuff, so it'll be a while
3.6 years ago@pianoAerospace
yeah, this whole upvoting thing is really just a free time and luck measuring contest... i don't mean to offend anybody but it really is just what it is at this point.
3.6 years ago@Starborn
it seems that rotating the light direction is only available on pc (at least, to my knowledge), and i also don't know the keybinds for rotating it on pc, so either way, sorry, can't help you
3.6 years agoagreed, we need this
3.6 years agoyeah, problem is that i procrastinate a heck ton, so the time gap between an unfinished wip post and the final build will be very large
3.6 years ago@SmurfResearchX
yeah, i'm not specifically trying to get upvotes or anything, but honestly i'm mostly just tryna get constructive criticism and other feedback just so i can get used to the site more
3.6 years ago@YaMomzBox420
@FriendlyFin