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    what
    @OmniExplorationDivision

    3.5 years ago
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    just so you know:
    - this is a mess-around system i made called "UYscutiTestZone"
    - the big bright ball is of course "real" size (VB scale) UY Scuti
    - the small dark and grey ball in front of it is VB Fomalhaut
    - the orange and black ball is VBSS Sun
    - the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
    - the craft is my SV80

    3.5 years ago
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    that's understandable ofc
    @FriendlyFin

    3.5 years ago
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    1. i need to get the Vanar System out first, it's so that people can get the feel of the larger scale first before diving into the replica-ridden hell
    2. Vasa X is in Zenith Galaxy, i'm just making it part of ZG rather than it's own system so that i don't have to update VS10 then ZG again, etc., it's just to save time
    3. VBT1 and VBTGS are basically done and need finishing touches, however VBSS still needs lots of things, as for the other systems like Alpha Centauri and Tau Ceti, those will come soon
      @pianoAerospace

    3.5 years ago
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    yeah then there's no way to actually go FTL using it
    @FriendlyFin

    3.5 years ago
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    exactly
    @pianoAerospace

    3.5 years ago
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    from what i've read somewhere (might be wikipedia), apparently we only need about one ton of exotic matter for the warp drive, not sure tho

    3.5 years ago
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    you need to brake while the engine is still producing thrust, if it's displaying it in negative kN then it's working
    you can also rebind the reverse thrust to a different input like an AG or slider

    3.5 years ago
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    wait, what happened to FelixFan1?

    3.5 years ago
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    4k!

    pog

    3.5 years ago
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    lol same
    @FriendlyFin

    3.5 years ago
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    yes, habitable world around gas giant is almost always an instant pog

    3.5 years ago
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    i'm no expert but here's what i've experienced so far:
    (you can also read the tooltips if you hover over the sliders)

    Proportional: the "main part" of the autopilot, it dictates how much correction power is used to turn the craft to the set orientation
    Integral: basically a "boost" to proportional, it may sometimes add more or less turning power, it's sort of unpredictable, but i recommend keeping it at a low level (usually just zero)
    Derivative: the "counter-force" to the other two, it dictates how much correction power is used to correct the craft to the set orientation if it goes beyond said point

    3.5 years ago
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    yeah, i know
    problem is that i didn't know how to hohmann transfer or that kinda stuff
    and the infinite fuel cheat (it's available in the stock game, alt+f12 menu i think?) was kinda broken for me
    however the main issue is that i don't even have KSP anymore, it was on my old laptop but when i got my new one we didn't transfer the data over so i don't have it anymore
    @FriendlyFin

    3.5 years ago
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    okay that mod is legit awesome
    i thought you accidentally posted a picture of a modded habitable planet instead of the visual pack Laythe lol
    still, good job, i never reached anywhere beyond Kerbin SOI escape (and into Kerbol orbit) during back when i still had the game

    3.5 years ago
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    working on it rn
    @pianoAerospace

    3.5 years ago
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    i also found some other potential name origins you could add:

    • Nebra (analogue for Io): possibly Nebra sky disc
    • Orcus (analogue for Triton): there is actually a celestial body named (90482) Orcus IRL
    • Niobe (analogue for Phobos): there's also an asteroid IRL (71 Niobe) as well as a surface feature on Venus, Niobe Planitia

    3.5 years ago
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    that's possible too
    @YaMomzBox420

    3.5 years ago
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    there's currently nothing there if you open the structure menu, though it's possible they hid something without using it.
    on the same note, however, i did add some secrets (namely, a radar dish, launch pad, and tower thing, of alien origin) in my AJS version which people can check out once it's done (not trying to advertise, i'm just giving context or whatever)
    @YaMomzBox420

    3.5 years ago
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    nice, let's hope we can find interesting stuff on exoplanets
    (atleast i think that's what JWST is meant to do, right?)

    3.5 years ago
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    i'm up for more thrust and isp

    3.5 years ago
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    all i want is flag planting just so theres a point in me going to other planetary bodies and saving locations

    3.5 years ago
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    problem is, i've already made a lot of the assets for Mortan 1.4, so it might get delayed but idk
    @pianoAerospace

    3.5 years ago
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    yeah, probably
    i'm thinking i might upload the interesting ones as public, and then the other "filler" ones as unlisted
    @ChalxAerospace

    3.5 years ago
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    a google search doesn't prove anything either, since just entering "cylero" gives the planet in-game

    3.5 years ago
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    it works, thanks for the help again!
    @ChalxAerospace

    3.6 years ago
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    Expression is something i stay away from (since i don't understand "complex math" (anything else other than addition, subtraction, multiplication, and division)), so that might be an issue
    @ChalxAerospace

    3.6 years ago
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    i don't know exactly how to, but here's Pedro's one that has 30 AG's (it also used to have 50 paint slots however it seems to have been patched)

    3.6 years ago
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    CORRECTION: The outer edge is 10k Gm (same as Purasaro orbit), not 5k!
    It's also possible that the system may not be uploaded at all, since the optional validator already crashes the game (likely due to the sheer number of bodies rather than SOI intersections and such)

    3.6 years ago
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    nope, only the galaxy center actually provides light, however i've made a workaround (sorta) for the stars having a dark backside
    @NotVedhaspace

    3.6 years ago
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    they will work ingame technically, however even the most powerful ones wouldn't have enough TWR to actually fly @FriendlyFin

    3.6 years ago
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    y e s
    @FriendlyFin

    3.6 years ago
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    yeah as said below, they do work on Cylero too (more specifically, any planet with an atmosphere), however due to the low density of its atmosphere you need a lot of base power to have enough TWR to lift off there

    3.6 years ago
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    yes, plenty of life
    @FriendlyFin

    3.6 years ago
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    one week left

    3.6 years ago
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    i know that, but still
    @wwwNews777com

    3.6 years ago
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    since i discovered that "too much oxygen in atmosphere is actually bad" according to this, looks like i have to change atmospheric compositions... of Merak...again.
    now it's 48% oxygen, 48% nitrogen, 3% noble gases, and 1% misc stuff. i know nobody cares but i don't care either lol

    3.6 years ago
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    i need to finish the rest of VBSS before i can upload it, sorry
    @NotVedhaspace

    3.6 years ago
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    goodbye Mod, hope you succeed in life and everything... idk i have like zero sympathy or whatever it's called.. sorry.

    3.6 years ago
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    CORRECTION: Cythare was supposed to be an O-type (vibrant but still very bright blue, ~30000 K temperature) star but i got the spectral types mixed up, sorry about that!

    3.6 years ago
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    i do work on it sometimes, it just depends on my mood
    still need to do some of Saturn's moons, all of Uranus' and almost all of Neptune's moons, as well as Pluto+Charon
    @pianoAerospace

    3.6 years ago
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    true
    @NotAGopnik

    3.6 years ago
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    yes, it is possible, however the light distribution will be off, planets will only recieve light from the primary star and not the current star they are orbiting

    3.6 years ago
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    oof, sadly i am in school at that time (during weekdays at least)
    @welshrocketry

    3.6 years ago
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    not really "soon"... i still gotta get AJS out (which is currently suffering from orbit validator idiocy, again) and finish the rest of the VBSS stuff, so it'll be a while
    @pianoAerospace

    3.6 years ago
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    yeah, this whole upvoting thing is really just a free time and luck measuring contest... i don't mean to offend anybody but it really is just what it is at this point.
    @Starborn

    3.6 years ago
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    it seems that rotating the light direction is only available on pc (at least, to my knowledge), and i also don't know the keybinds for rotating it on pc, so either way, sorry, can't help you

    3.6 years ago
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    agreed, we need this

    3.6 years ago
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    yeah, problem is that i procrastinate a heck ton, so the time gap between an unfinished wip post and the final build will be very large
    @SmurfResearchX

    3.6 years ago
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    yeah, i'm not specifically trying to get upvotes or anything, but honestly i'm mostly just tryna get constructive criticism and other feedback just so i can get used to the site more
    @YaMomzBox420
    @FriendlyFin

    3.6 years ago