Auto Credit Based on Reberbri's fixed engine/tank issue

old version for those who want to check it out since the auto-credit doesn't recognize it


This was made long before the career mode update came, many of its features are outdated and will not work in newer versions. I am working on a new version of the SV80, however!

So, after a while of messing around and stuff, here's the previous one but better.

What's changed? Well, here you go:

Some visual and performance alterations

The nose is a bit longer, and weight has been increased to 775 kg to prevent some bugs in denser atmospheres. The autopilot control thing or whatever has also been retuned, though the craft is still too insane for it to handle.

Not "truly" infinite fuel, but close enough!

Also, the fuel tanks are more compact (only taking up 1 block per tank) thanks to external XML editing, meaning you'll likely never run out with these things unless you have luck exceeding god tier levels. Now for the fun parts...


Arrivederci! The "Boost Engines" on the old one have been replaced with the Hyperspeed warp-boost drive that is also in the Zenith canon storyline... again, that is way too long to explain it normally in a description here. You can easily get to more than 2000 km/s in only about 2 or 3 seconds, But that's nothing, because there's more insanity...


Light speed is for noobs in this game (but definitely not in real life), so of course i decided to went complete bonkers and slap the Ultra-Hyperspeed on the SV80 too, capable of easily travelling between stars. No more suffering with difficult systems, just slap the throttle and say Adios to everything behind you.


You've seen it on the first picture. I added re-entry-like heat (using a kerolox engine) and a sonic boom effect (using a hydrolox engine) to the plane to make it more interesting. However, these are still powered engines and will still make it accelerate, so if you don't want that simply turn their AG off. -> Fixed in newer version thanks to XML!

Now for the controls.

You'll get standard aircraft controls as usual, and all AG's are labeled, but i'll repeat them here for those who just wanna take a look.

Slider 1: Controls the power applied to the landing gear wheels. Might be broken sometimes.

AG1: Vacuum engines. Powerful and with thrust vectoring, you can also use this to travel quickly in some atmospheres, but it does have a lot of lag. -> Much more powerful and responsive in newest version thanks to XML!
AG2: Infinite fuel engines. XML modded to have zero fuel consumption, but with less thrust, useful for more precise control - this isn't completely mine, however i did edit some specs, so credits to the original creator(s?) still apply.
AG3: Atmospheric engines. Suffers from a long spool up time but they are very quick if in a atmosphere with density around 0.1 to 2 kg/m^3.
AG4: Hyperspeed. Careful with the throttle, or you'll go flying out the solar system.
AG5: Lights. These reach to like 100000 meters, mainly so that you can see when landing on a planetary body where the creator forgot to adjust the ambient light so you can actually see, but keeping in with the theme they are blue, just so you know. -> Now white in newest version, no more decieved eyes!
AG6: Parachute. Use for slowing down while going fast. Not reccommended above 5 kg/m^3 since it can cause bugs. -> WILL NOT WORK DUE TO LEGACY PARACHUTES, PLEASE DO NOT DOWNLOAD
AG7: Thrust reverser for the atmospheric engines.
AG8: Landing gear. Retracts and extends very quickly so you can land normally in case you forgotto put them down.
AG9: RCS. Alternative to the gyroscope, it can also be used as a speed boost with translation mode + translate forwards.
AG10: Gyroscope. Used for rotating quickly.
AG11: Special velocity-based effects. Reccommend disabling if the speed gain mentioned above bothers you. -> Fixed in newest version!
AG12: Ultra-Hyperspeed. Gets you from star to star in no time.

Photo credits (where i took them):
1. Sortis; Mortan 1.3 in-dev version
2. Nebra; AJS in-dev version awaiting finalization
3. Tau Ceti E I; Stellar Neighbourhood by lordvader0219 (hopefully this doesn't count as advertising)
4. TRAPPIST-1d; in-dev VBT1.


  • Predecessor: fixed engine/tank issue
  • Successors 1 craft(s)
  • Created On: iOS
  • Game Version: 0.9.802.0
  • Price: $-1,719,567k
  • Number of Parts: 174
  • Dimensions: 3 m x 9 m x 13 m


  • Total Delta V: 0m/s
  • Total Thrust: 1,256.7MN
  • Engines: 10
  • Wet Mass: 776kg
  • Dry Mass: -3,163,049,728kg


Stage Engines Delta V Thrust Burn Mass


  • Log in to leave a comment
  • Profile image
    13.2k Zenithspeed

    pretty sure i forgot to remove the vizzy notifier script which doesn't work, just ignore that for now

    Pinned 1.3 years ago
  • Profile image

    Holy shit. I just found my new favourite craft.

    one month ago
  • Profile image
    3,303 PZLAerospace

    @Zenithspeed ok

    1.2 years ago
  • Profile image
    13.2k Zenithspeed

    if you know how to manage Hyperspeed correctly, then basically yes

    1.2 years ago
  • Profile image
    3,303 PZLAerospace

    can it go to every planet in every system on this website

    1.2 years ago
  • Profile image
    13.2k Zenithspeed


    1.2 years ago
  • Profile image
    7,511 SamTheFox


    1.2 years ago


Log in in to upvote this post.