@JanusSpaceIndustries yes
there will be 2 more protagonists later on, Nadir and Azimuth (to keep the cosmic theme), both acquired roughly around the same time, that is around the mid-late point of the story
@JanusSpaceIndustries ofc later in the series he extends his "services" to other aliens due to the alliances that were formed between aliens and humans
as for alien tech, he also does check out some of them but i haven't gotten to that yet
@JanusSpaceIndustries basically his only purpose is to just assist and protect humans, so in-universe he just tries out human stuff and grabs some of the stuff that he likes for himself
@JanusSpaceIndustries he's basically what happens if you take IRL me, add a bit of anime-tier plot armor and make it extremely chaotic
it's bern toned down a bit since this is the old version (won't be updated)
@JanusSpaceIndustries in a way yes it's similar to an epic in some but not all aspects, and it's also very very long
that said, here's a link to an outdated version (pre-read disclaimer & parts 1-9), currently it's written up to part 20 but i haven't added those to the public version yet so it will be quite old
yeah, as said before, it's a limitation that is beyond our or Jundroo's control, so unfortunately mobile won't be getting mods unless that gets changed somehow, which is unlikely
honestly kinda same tbh
i still hop on the game occasionally but i just have no energy or time to make major things, and of course my already stupidly burnt out brain decided to start another star system project -_-
i hate to say this, but... i'm kind of just getting bored of video games in general... yet there's nothing better for me to do
maybe during school breaks i'll work on major stuff but at the moment i'm just too freaking tired
@JanusSpaceIndustries cheers, you too
the earliest i can release a guide is likely autumn break, which for me is like around late october but i'm not sure
@JanusSpaceIndustries alright, alright
really i'm just sick of people constantly forcing me to help with/do their stuff, i have a limit so i can tolerate it for a while but once that limit is exceeded (like here) i won't be nice to them anymore
that said, you at least handled the situation correctly and actually apologized, unlike other people who just got sad or angry and made up some bullfeces excuse, so in this case i'll accept the apology (very rare thing for me to do) and i'll keep helping occasionally, just don't ask me about it all the time please
by the way, i suggest you also ask other planet builders for help, as my skill has a limited ceiling (right now it's just heavily modified templates (like Merak), and basic blank template planets with 1 to 4 biomes) and i think it'd be a good tactic to go over what i already told you before and use those as a basis of sorts and then add others' advice onto that
if, by chance, you have bad memory like i do, you could write or copypaste the tutorials/tips down in a notepad or text file or whatever and then open it whenever you need to
there's a modded comnand chip out there with 30 AG slots, i'll try to find the link for it
edit: here
it used to also give 50 color slots but that no longer seems to work
@JanusSpaceIndustries you keep dragging me into everything, i'm not omni-intelligent about planet building, you know?
when i have the time to make a guide i'll make one, but for now please leave me alone
@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
yes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
you can try to reduce the mass of the turret, that usually helps but not always
alternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
i have two questions that are related to eachother:
1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
or can loading screen submissions only be artwork taking place in the stock system?
@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
and no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
as others have said:
1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
if the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
i've previously experienced a very similar issue that i named the "engine cutoff bug" (ECUB), it also involves entering planet SOI's that causes the orbit to break and makes engines not work (i've made a few posts about it, will add links soon)
it's quite possible that we're dealing with the same bug, but strangely, for me the bug has ceased to exist since around version 1.0 came out and i can enter all planet SOI's fine without the ECUB happening, but strangely it still affects you somehow
i do know a temporary fix for this though:
you need to make a simple planet (blank template works best) and add a launch location on it, and i suggest you also set its size to the minimum
then, add this planet as a moon to the planet that causes the bug, update launch spots, and save the system
after that, spawn in the temporary new planet and land on the bugged planet and save a launch location, then go back to get rid of the temporary planet and its launch spot from the system editor
you could also try simply adding a launch spot to the bugged planet itself, not sure if that works though
yeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
@Pedro noooooo it's only a mod
+1 1.6 years agosad mobile noises
oh well, this update is still extremely good nevertheless
@chillymations i guess
+2 1.6 years agojust keep the iconic bits
i know you've posted some revamped versions of some planets so i kinda want something like those
@JanusSpaceIndustries yes
1.6 years agothere will be 2 more protagonists later on, Nadir and Azimuth (to keep the cosmic theme), both acquired roughly around the same time, that is around the mid-late point of the story
@JanusSpaceIndustries ofc later in the series he extends his "services" to other aliens due to the alliances that were formed between aliens and humans
1.6 years agoas for alien tech, he also does check out some of them but i haven't gotten to that yet
@JanusSpaceIndustries basically his only purpose is to just assist and protect humans, so in-universe he just tries out human stuff and grabs some of the stuff that he likes for himself
1.6 years ago@JanusSpaceIndustries he's basically what happens if you take IRL me, add a bit of anime-tier plot armor and make it extremely chaotic
1.6 years agoit's bern toned down a bit since this is the old version (won't be updated)
can you return to your very first system (Kolven) too? that thing was hella nostalgic
+2 1.6 years ago@JanusSpaceIndustries in a way yes it's similar to an epic in some but not all aspects, and it's also very very long
1.6 years agothat said, here's a link to an outdated version (pre-read disclaimer & parts 1-9), currently it's written up to part 20 but i haven't added those to the public version yet so it will be quite old
yeah, as said before, it's a limitation that is beyond our or Jundroo's control, so unfortunately mobile won't be getting mods unless that gets changed somehow, which is unlikely
+1 1.6 years agohonestly kinda same tbh
+1 1.6 years agoi still hop on the game occasionally but i just have no energy or time to make major things, and of course my already stupidly burnt out brain decided to start another star system project -_-
i hate to say this, but... i'm kind of just getting bored of video games in general... yet there's nothing better for me to do
maybe during school breaks i'll work on major stuff but at the moment i'm just too freaking tired
@RudimentaryCheezit aight thanks
1.6 years ago@Luckwut in that case, blue oxidation goes brrrrrr
1.6 years agocan y'all also answer the first 2 questions please -_-
1.6 years ago@Luckwut oh, alr then
1.7 years ago@Luckwut ah damn i don't wanna make an account for that
1.7 years ago@Luckwut idk how to access GPT though
1.7 years ago@JanusSpaceIndustries yeah same lol, 10th grade is gonna give me a hard punch in the face and it's only been like one and a half weeks
+1 1.7 years ago@JanusSpaceIndustries cheers, you too
+1 1.7 years agothe earliest i can release a guide is likely autumn break, which for me is like around late october but i'm not sure
@JanusSpaceIndustries alright, alright
+1 1.7 years agoreally i'm just sick of people constantly forcing me to help with/do their stuff, i have a limit so i can tolerate it for a while but once that limit is exceeded (like here) i won't be nice to them anymore
that said, you at least handled the situation correctly and actually apologized, unlike other people who just got sad or angry and made up some bullfeces excuse, so in this case i'll accept the apology (very rare thing for me to do) and i'll keep helping occasionally, just don't ask me about it all the time please
by the way, i suggest you also ask other planet builders for help, as my skill has a limited ceiling (right now it's just heavily modified templates (like Merak), and basic blank template planets with 1 to 4 biomes) and i think it'd be a good tactic to go over what i already told you before and use those as a basis of sorts and then add others' advice onto that
if, by chance, you have bad memory like i do, you could write or copypaste the tutorials/tips down in a notepad or text file or whatever and then open it whenever you need to
there's a modded comnand chip out there with 30 AG slots, i'll try to find the link for it
+1 1.7 years agoedit: here
it used to also give 50 color slots but that no longer seems to work
@JanusSpaceIndustries you keep dragging me into everything, i'm not omni-intelligent about planet building, you know?
1.7 years agowhen i have the time to make a guide i'll make one, but for now please leave me alone
will it still be possible to use the legacy rocket exhaust or is it fully replaced?
+1 1.7 years ago@NebulaSpaceAgency np
1.7 years ago@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
1.7 years agocellular noise with either "natural" or "euclidian", and "distance 2 sub", whatever any of those mean...
1.7 years agocries in not having discord
+1 1.7 years agoedit: wait nvm it's steam
well i don't have that either rip
F
+1 1.7 years agooooooof
1.7 years agowelp, good luck
and cya
@JanusIndustries i've had a similar problem too, but unfortunately for me i am no longer able to access the PS files entirely so i can't help
1.7 years agoyes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
1.7 years agoyou can try to reduce the mass of the turret, that usually helps but not always
1.7 years agoalternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
@Pedro understandable
1.7 years agoand yeah, if an official guide isn't made, then a fanmade guide will surely emerge after enough time
i have two questions that are related to eachother:
1.7 years ago1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
poggers
+1 1.7 years ago@SmarsoAero my ipad doesn't even offer me the beta yet
1.7 years ago@JanusIndustries i don't use it a lot lol
1.7 years ago@SmarsoAero oh, so it's a beta only for now? yeah then i'm not getting it even if i am offered it
1.7 years ago@SupremeDorian alright, understandable, thanks
1.7 years ago@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
1.7 years agoor can loading screen submissions only be artwork taking place in the stock system?
oof, i might have to upload unlisted backups then
1.7 years ago@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
1.7 years agoand no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
@JanusIndustries yes
1.7 years agoas others have said:
1.7 years ago1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
1.7 years agoif the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
welp, this is a thing now, kinda
1.7 years agoi've previously experienced a very similar issue that i named the "engine cutoff bug" (ECUB), it also involves entering planet SOI's that causes the orbit to break and makes engines not work (i've made a few posts about it, will add links soon)
it's quite possible that we're dealing with the same bug, but strangely, for me the bug has ceased to exist since around version 1.0 came out and i can enter all planet SOI's fine without the ECUB happening, but strangely it still affects you somehow
i do know a temporary fix for this though:
you need to make a simple planet (blank template works best) and add a launch location on it, and i suggest you also set its size to the minimum
then, add this planet as a moon to the planet that causes the bug, update launch spots, and save the system
after that, spawn in the temporary new planet and land on the bugged planet and save a launch location, then go back to get rid of the temporary planet and its launch spot from the system editor
you could also try simply adding a launch spot to the bugged planet itself, not sure if that works though
link 1
1.7 years agolink 2
link to my solution
same here
1.7 years ago@Luckwut ah okay
1.7 years agoThe Return Of The King
when are you going to publish these lol
+2 1.7 years agoyeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
+1 1.7 years ago