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    @Pedro oooh on the topic of localisation, I can help you with translating the whole game to Polish when you finally come around to working on this. And on top of that I could do it free of charge, same for SimplePlanes and maybe other Jundroo games.

    +3 1.3 years ago
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    @AndrewGarrison I hope by EA lauch you mean early acces...

    Can't wait for the release, I was hoping you would release it this summer, because after school starts for me I will not have money to buy the game, but yeah, havin' less bugs and glitches is worth it.

    +3 5.7 years ago
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    Can you make explosions size vary from fuel amount and type?

    +3 6.0 years ago
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    Ok ok this is getting out of hand. First my friend started mocking me and calling me a furry, and now I found three furries in one day on the exact same website... Why?

    Also, congrats on coming out I guess, just keep your word true and don't go to those furry conventions lol

    Edit: words

    +2 3.9 years ago
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    @zzooiinnkkss when you are in the building screen, press the three lines in top left corner. You will open a menu with options to create a new craft, save or load a craft. Under these there will be three smaller buttons, the middle button is for uploading. You will need to log in when you use it for the first time.

    +2 3.9 years ago
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    @Probreyene it's just above 8.803km, less than 1km above that I think. In real life the geostationary orbit isn't stationary at all times, the satelites make little corrections with thair rcs every couple degrees I think.

    +2 4.2 years ago
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    My chances are low but why not? I really look forward to this game becoming a huge thing on android (and PC if we are lucky to overcome KSP)

    +2 4.7 years ago
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    Oh yeah nice. But expect me to make a solar system (if making the planets also means making systems) named after slavic gods.

    And what did you take the name from?

    +2 5.5 years ago
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    @ThePrototype I mean, the command chip, five ion engines and some xenon containers and it can fly. And don't forget about XMl

    +2 5.6 years ago
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    I just randomly decide to check what's up on this website and boom, an update. Time to install the game again lol.

    +1 3.5 years ago
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    Umm,
    Activate stage (engines)
    Wait 5 seconds
    Activate stage (release)
    To make the boosters separate manually launch the rocket and see what's the TWR after they run out, input:
    Wait untill TWR > the number you get

    +1 4.2 years ago
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    If you have any mods you might have to disable them

    +1 4.6 years ago
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    @JohnnyBoythePilot you have to do an orbital turn, aka roll prograde when gaining altitude. It's more efficient than going at a fixed angle all the way up.

    +1 4.7 years ago
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    Remember, you don't need a twr over 1 on your orbital stage, you need an efficient engine. And also try to roll the first stage after your apoapsis goes above the atmosphere, at this point you need lateral velocity. Put it almost horizontally, you will need less fuel to make an orbit and save it for a higher orbit or small corrections.

    Fun fact, I once made a rocket that could reach low (barely over the atmosphere) orbit, so it was technically a ssto. But my monitor broke and I can't play anymore. Thanfully there are lots of space games on mobile.

    +1 4.7 years ago
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    Change the name from simple rockets to modular rockets, literally every part is modular in this game lol

    +1 4.8 years ago
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    @AnotherFireFox yeah forgot about xml things lol. I can't wait until actual mod support will br added. And until WNP makes overload

    +1 5.3 years ago
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    Have you tried launching something into orbit, saving the location and starting that way?

    +1 5.3 years ago
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    You need to open it with double click. If it doesn't know what to open the file with, point it to the .exe file of the game. It should be in the steam folder.

    +1 5.3 years ago
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    I arleady learnt how to in KSP, but I am sure this will help some people.

    +1 5.4 years ago
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    It's not a bug. It counts uploads, not rockets present on the site.

    +1 5.4 years ago
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    @ShakzDar the feeling when a game is called a ripoff from a game that is a ripoff from it's prequel or early developments stages...

    +1 5.4 years ago
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    Oh and droo is a term for weed XD

    +1 5.5 years ago
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    @squideater56 well, the scaling down I meant is the thing we can do in overload. And for the mushroom, MOAB creates something similiar.

    +1 5.5 years ago
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    I hope bigger fuel tanks will make a mushroom, it's a common thing in explosions. And I also hope that making the tanks smaller through XML (I'm talking about scale) won't affect explosions size.

    +1 5.5 years ago
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    @AndrewGarrison I know you said you aren't gonna release any mobile version before full release, but I'm pretty sure you will need to test it on mobile anyways, so here you have one ready beta tester for Android.

    +1 5.5 years ago
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    A week ago I counted over 3100... What happened to the rest?

    +1 5.7 years ago
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    Now I though about something, will you add one door version of those? @AndrewGarrison

    +1 5.7 years ago
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    Will you give us a replay mode that would replicate the our input? (or the easier that records the game) Or at least an option to hide all of the HUD for recording cinematic videos?

    +1 5.7 years ago
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    @AndrewGarrison will downloading sandboxes and planets work like downloading planes, or more like downloading mods?

    +1 5.9 years ago
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    @AndrewGarrison I can see some rocket tubes in here (and cannons of course) when I will get the beta version (it's the same price the full will be, right?) I will make these :)

    +1 6.0 years ago
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    @iLikeipads more like simplekills where you would build your own weapon and do missions :)
    The
    That would be great imo

    +1 6.0 years ago
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    @PhantomBladeCorp I hope that they are blocky. It works like one hitbox, and if they had realistic airfoil, it would take a lot more hitbox to make them work the way they do

    +1 6.1 years ago
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    @AndrewGarrison maybe you would do decouplers (detachers) next week?
    And these wings, they are almost exactly the same as SP ones?

    +1 6.1 years ago
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    Wait, just for sure: the in-game units will be metric and imperial units, or only imperial? Also, would it be possible to change the currency? ($/£/€/¥/PLN and others)

    +1 6.2 years ago
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    Xenotriver (completely random, a mix of words)

    +1 6.3 years ago
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    Soo, it's basically a translate tool.

    +1 6.3 years ago
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    @zzooiinnkkss Campaign Mode? Yeah I joined today.

    3.9 years ago
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    Soo, I came back after a few months of absence and the first thing I see is a new update and this... Talk about timing lol

    Edit: Turns out it was almost 1.5 years lol

    3.9 years ago
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    Well, I don't even see a reason for a war, I play both ksp and sr2, both are great, SR2 is a tad but better because of mobile, but it's not necessary for a war.

    4.6 years ago
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    @Awsomur nope

    4.6 years ago
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    Just a tip, if you don't want to ever fall over (unless you land on a 45* Hill) you might want to make the legs open a bit widely, preferably just a few feet more than the engine nozzle.
    Works for landers and reusable stages.

    4.7 years ago
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    @Insanity same was said for simpleplanes, yet we got weapons

    4.9 years ago
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    And falcon 9 has 9 engines if I'm correct. But yeah, what MarioG said

    5.0 years ago
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    @swope does the landing craft count to the overall cost?

    5.2 years ago
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    @mjdfx150529 so ion engines only?

    5.2 years ago
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    Wait, first mod for SR2?

    5.3 years ago
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    @andrewkrause it doesn't have any docking rings. I will try and lunch a new mission today.

    5.3 years ago
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    @14ROVI okay now I will wait until he responds

    5.3 years ago
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    @14ROVI he got there or is it in the files?

    5.3 years ago
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    umm

    @BACconcordepilot first, try to reinstall it. If it doesn't work, then it's definitely something with the game

    5.3 years ago