The cargo bay will open the door to many possibilities. The most obvious being the space shuttle. There are many more possibilities, but it really hinges on your creativity. I know the creativity of our players is far greater than my own and I can't wait to see what you do with them.
The cargo bay is our most complicated procedural part. It can be resized just like the fuel tank, so it can take on an infinite number of shapes. You can also change the angle the doors open as well as their speed.
My son just pointed out to me that the green one looks like a coffin. That wasn't the intention, but just add that to the list of things you can make with the cargo bay part. You could also use it to house custom-made, retractable landing gear. Or you could make a bomb bay (we don't have bombs, but you can pretty much make anything with the fuel tank part). Or set the open angle to zero and use it as a hollow fuselage.
Here are the part details:
- Mass: Your
- Price: Heart's
- Size: Desire
- Max Open Angle: 0 to 150 degrees
- Opening Speed: 10% to 250%
Also, in case you missed it, here are some screenshots of a Space Shuttle that Kevin made a few weeks ago. (The cargo bay has changed a lot since then).
Now that I have you, I should mention a little something about our launch date. Today we looked over the remaining tasks and the long list of bugs and we came to the conclusion that we are extremely unlikely to launch by end of summer (Sept 22nd). We are now putting our launch date in October. I am confident this will be the last slippage of schedule. If I'm wrong, I will eat black licorice. I hate black licorice.