Hey everyone,
I'm working at a public library and we've just re-opened our computer labs with new computers and some games like SimplePlanes and SimpleRockets 2. I'm using games in after-school class to create stuff with kids while also learning and I'll be using SimpleRockets (next week is SimplePlanes) and I'm wondering if you have any ideas/suggestions on what to show them. Any of you used the games for teaching?

I was thinking I'd talk about how to launch a rocket, showing them how to build and then how to get in orbit (and why we don't just go up). The second class could be going to the moon and talking a bit about the Apollo missions.

They are not that old so a good chunk of the fun will be building and exploding rockets ;)

Any ideas I missed?
Thank you very much!

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    11.5k MclovinSpace

    @Lefloic This is the easy orbital rocket, its not painted so the students can paint and texture after their done. Having it not painted makes it a bit harder, but the second picture is what i was talking about but not as organized. Let me know if there is anything i need to change about the rocket. Also let me know if i should continue with the medium level rocket.

    This link is the only way to get this craft.
    https://www.simplerockets.com/c/0OLQ9w/Easy-Orbital-Rocket

    4.2 years ago
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    11.5k MclovinSpace

    @Lefloic I'll start building, easy, medium and hard Rockets for orbit.

    4.2 years ago
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    52 Lefloic

    @sflanker I checked the Google Doc, great stuff! I'll have a look again for future activities.

    @MclovinSpace That's a good idea, I showed them how to build but starting with the parts could help too. If you have a rocket, I'd gladly save it on the computers as fun challenge!

    4.2 years ago
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    11.5k MclovinSpace

    @Lefloic This post is old but i was thinking of building a working rocket to orbit, then disassemble it. So they have to put it together the right way or it wont work. I would be honored to do this for you. Let me know!

    +1 4.2 years ago
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    Well, the physics and concepts of the game could be a Little difficult for kids.... You could start with How To Build A Rocket...@Lefloic

    4.2 years ago
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    Mod sflanker

    I started writing a response to this two weeks ago, and it turned in to a research project and an essay. It is still a work in progress, but I'm developing a syllabus for teaching beginners (especially middle school and high school kids) how to get a rocket into orbit that I hope does a better job of giving people a firm grasp on the core concepts than just following the tutorials and using trial and error: https://docs.google.com/document/d/1EAcnHexoaeTKNtFMxZpYhgeurQAqb9AhhQjzTuiLea8/edit

    +1 4.2 years ago
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    52 Lefloic

    Thank you very much for the input! I didn't think about Vizzy but I'll keep that in mind later when I want to talk about programming.

    I'd like to talk/show them the different engine and how the shape plays a role.

    Thanks again, I'll be back to tell you how it went

    +2 4.2 years ago
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    6,430 Probreyene

    @crowxe @Oski thnx for reply

    4.2 years ago
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    @Probreyene it's just above 8.803km, less than 1km above that I think. In real life the geostationary orbit isn't stationary at all times, the satelites make little corrections with thair rcs every couple degrees I think.

    +2 4.2 years ago
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    8,398 crowxe

    @Probreyene yes there's a perfect point that can't be achieved but the two notches around it make tiny shift of couple of degrees within few weeks

    +1 4.2 years ago
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    6,430 Probreyene

    @crowxe a geostationary orbit is not possible in this game's version of Earth
    I tried it before and the earth's rotation still looks faster on the craft's point of view

    4.2 years ago
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    A programming and physical combination of GoodGame, reflected by the rocket programming

    4.2 years ago
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    8,398 crowxe

    I'd have said vizzy if they were few students with good math background or else the fun class would turn into a math class. I have some ideas.
    1. With the same rocket perform a certain task/mission the way they suggest and then repeat it the way it should be done so they can see the effect.
    2. Show them the relation between force/mass/acceleration through engines thrust and craft mass and maybe the dummy pilot
    3. Before reentry (with dummy pilot on board) reset the G meter and show them how many Gs are produced even at that high altitude with thin air since the function of drag incorporates velocity squared × air density.
    4. With all your demonstrations you can have a small vizzy script to display relevant data (such as the product of velocity squared × air density)
    5. Have a satellite at geostationary orbit , it would be fun to watch how they maintain relative position to the surface (you can download my GPS sandbox to save time, it already has a satellite in geostationary orbit directly above the space center and also has another satellite shot outside the solar system with 90 degrees inclination representing polaris)

    +1 4.2 years ago
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    Your 1st class was what I tried to suggest, awesome. I agree with Pedro. Vizzy is amazing. The relation between engine thrust and expansion ratio(engine bell length/engine throat radius) with given atmospheric density would also be a good program, considering engine customization is one of the best implemented part of this game. You should teach them the real basics of theories to them beforehand tho.

    +1 4.2 years ago
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    Dev Pedro

    Vizzy can be a great introduction for programming. They can play with the basic blocks and see the direct effect of the code in the crafts in a matter of seconds.

    +9 4.2 years ago

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