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    you should soooo post some game footage so the community doesn't go assume that you are making false claims, since you apparently got multiplayer sync within a few days of getting the game, as that would be incredibly tragic and under-appreciating of such a super-human feat.

    +9 4 months ago
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    Well done you made it to the front pa-

    +7 7 months ago
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    Oh I forgot to say I was making a weapons mod
    pics

    +4 4 months ago
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    The "Normal Smoothing Angle" looks interesting but have you considered smoothing normals between connected fuselages?

    +4 11 months ago
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    @swope change the link to https://i.imgur.com/jDyC7Z1.png for higher quality goodness.

    +3 15 days ago
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    Love especially the idea of clouds, mod support ofc, wings that aren't rectangular, improved camera. Not sure about custom textures on crafts though.

    +3 one month ago
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    @Chancey21 that's what this is planned to be

    +3 one month ago
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    @PorkyClown3 it's the file path to the mod in the mods folder, but in lower case. Go to the mod (in the mods folder, not your downloads) and shift + right click on it then press "copy as path". That will copy the file path to the mod, but it likely has upper case letters that you need to make lower case. If you have something like notepad++ you can do that quickly but you could also do it manually. The path at the end might look a bit like this:
    c:\users\yourusername\appdata\locallow\jundroo\simplerockets 2\mods\overload.windows.sr2-mod

    +3 one month ago
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    please consider editing your titles to be less indicative of low quality content, even if said content is low quality it's not a good look for the site, or you could even consider avoiding posting said content, thanks.

    +3 4 months ago
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    HMM

    Of course we can't see the crafts, it would be painful to watch and not play and they'd feel obliged to upload more...

    +3 7 months ago
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    I'll first work on a port of overload, of course, then probably look into weapons if they aren't stock.

    +3 1.2 years ago
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    angular velocity = 0.0001246663751424521 radians/second
    1/0.0001246663751424521 = 8021.40913183153 s/rad
    8021.40913183153 * 2pi = 50400.00000000003 seconds per revolution
    50400/60 = 840 minutes or 14 hours.

    +2 2 days ago
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    Database rollback. The site hosts are having lots of problems. See here for details

    +2 9 days ago
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    Tip: in most search engines (google, bing, duckduckgo, etc) you can specify the site to search for. For instance, to find an infinite fuel tank, you could search for:

    infinite fuel site:simplerockets.com

    and you'd get only results from this site.

    +2 2 months ago
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    @mjdfx150529 @AndrewGarrison I genuinely have no idea what I was thinking there... This is why you don't try to use your brain when you have a cold and are about to sleep! The double letters must have thrown me off. I'm sane, believe me.

    +2 2 months ago
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    for #2: already making the weapons mod. There is no mod support yet, nor a game, but I don't care.

    +2 7 months ago
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    This is definitely good.

    +2 8 months ago
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    WOW

    Too bad you only get points for forum-spamming...

    +2 10 months ago
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    not only do you suck at script injection but you kinda suck at HTML/JS too, despite the fact you probably copied it RIP

    +2 11 months ago
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    I'm devoid of an interesting/funny/original comment for this one. Good work. Hurry tho. :)

    +2 11 months ago
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    I know Andrew is gonna kill me for saying this, but try setting a target, then using DJGPP?

    +1 9 days ago
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    @JediWolf yeah, android should support modding, but like SimplePlanes, iOS will not due to Apple's App Store policies.

    +1 21 days ago
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    @Opise227 the open/close tag thing is simply how XML works. Because <EnabledMods /> is "self-closing", it is essentially shorthand for <EnabledMods></EnabledMods>. The lower case thing is a nuance of the game. The mod loading wasn't really designed to be doing this at this point. It gets all the mods it can see, including the details on path and last updated, and checks for an exact match in the settings file. Before it does this it converts the other path to lower case (probably to negate any changes in case), so the entry in settings has to be lower case as well. I have tested this. It will be more user friendly in the future when the mod api is officially supported.

    +1 one month ago
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    @swope yes, you will go down in history. Your great sacrifice in the name of OCD will be remembered.

    +1 one month ago
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    @mjdfx150529 too late xD

    +1 one month ago
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    It sounds wrong but it's been the most stable and effective way, out of the 3 I tried.

    +1 one month ago
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    @AndrewGarrison nope it's the same way as SP and I have to admit it's not very uh.... I'm not sure how to describe it. I re-call the constructor on the existing PartData object. Yup it lets you do that. I was surprised too. Of course I have to do a load of other stuff to preserve symmetry and things.

    +1 one month ago
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    This just happened to me now. I connected VS 2017's debugger - it's all external code running and SimpleRockets2.dll is not loaded yet. The application is unresponsive and goes to a white screen. output_log.txt is fairly minimal. I saved a .dmp file with VS which I can upload if you want. I killed it and restarted it and received the same bug. Then I started it directly (not via steam) and it worked. After that, it now works through steam again. Could be coincidental but a steam overlay issue is highly likely. gameoverlayrenderer64.dll from my Steam install was present in the dump.

    +1 one month ago
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    *radii
    Just kidding.
    Nice Update!

    +1 one month ago
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    well, I guess you'd have to be constantly updating the planet's orbital trajectories... currently they are "railed" onto a fixed orbit. Not sure what this would help with too much, besides more complex binary-type systems I guess. Manoeuvre node prediction would be pretty hard though in such an irregular environment - that would be the main obstacle.

    +1 2 months ago
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    @AnotherFireFox
    fuelConsumption is the amount of fuel it consumes in some kind of unit per second (not sure what the unit is but it's the same one used to set fuel on fuel tanks, possible litres but I'm not too sure)
    fuelConsumptionScale is the slider you get in the designer which affects not only the fuel consumption but the thrust.
    thrust is literally the thrust given out by the engine at full throttle.
    ISP is calculated based on the first and last value.

    +1 3 months ago
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    Full list of engine xml options:

    electricalConsumption type=float
    fuelConsumption type=float
    fuelConsumptionScale type=float
    gimbalRange type=float
    maxGimbalAngle type=float
    maxTorque type=float
    seaLevelEfficiency type=float
    supportsWarpBurn type=bool
    thrust type=float
    vacuumEfficiency type=float

    +1 3 months ago
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    @Jetspeed1001 the change was a long time ago (not months, probably a few weeks), but the old logo would have been cached in your browser for a while. If you do ctrl+F5 it refreshes all things.

    +1 3 months ago
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    really? what are they needed for? forums are for encouraging debate and conversation in the community, and to start sectioning them off and turning it into a social media site is just gonna kill it.

    +1 4 months ago
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    Absolving yourself from keeping realism. Nice one.

    +1 4 months ago
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    @Caveman999 yeah, because they haven't been spamming the forums of an unreleased game, but quietly and patiently waiting...

    +1 5 months ago
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    @JoshMan @Bmcclory there is definitely plans already to make SR2 modding much better than SP. I have a good idea why, and if so then modding is gonna get so much easier at entry level in terms of the things you can do...

    +1 8 months ago
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    almost as sock-knocking as 22 typhoons today!

    +1 8 months ago
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    @AN2Felllla not yet, james. Calm down.

    +1 9 months ago
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    @MrTaco yes. And you can get a headset which has a screen that can go transparent. So you see everything around you, but the headset can also display things on top. Examples

    +1 10 months ago
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    just gonna pretend that anyone has an AR headset. Though it could be a good excuse to try and get a hololens off of microsoft.

    +1 10 months ago
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    @Arnmra air tends not to be pure oxygen. Otherwise it would be called oxygen. Not air.

    +1 11 months ago
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    What if we got rid of "XML modding" altogether, and replaced it with a universal "advanced mode"? That would make things far more accessible to everyone.

    +1 11 months ago
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    @BobDaBilder123 I don't know, but if there isn't then I'll be looking to mod them in.

    +1 one year ago
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    Awesome! I was working on a kOS booster autoland in ksp, which I'm sure will get ported across if I get SPLua (or some other name if I change it like I probably will) working in SR2...

    +1 one year ago
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    • Love the UI. Kinda reminds me of Space Engineers (but don't go overboard with styling and huge amounts of padding)
    • Who else is thinking about some kind of expression-based InputController logic?

    +1 1.1 years ago
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    You should probably add "why do I have 100 points?" and "why don't I have 100 points?"

    +1 1.2 years ago
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    Unfortunately Andrew has a job already... Now I can't read his mind but I can't also imagine he'd want to leave jundroo (the company he created) and the games he brought into existence, to go and start from square one? Did you realise that this was a full time job ad, not just a little request for "help"?

    4 days ago