you should soooo post some game footage so the community doesn't go assume that you are making false claims, since you apparently got multiplayer sync within a few days of getting the game, as that would be incredibly tragic and under-appreciating of such a super-human feat.
@PorkyClown3 it's the file path to the mod in the mods folder, but in lower case. Go to the mod (in the mods folder, not your downloads) and shift + right click on it then press "copy as path". That will copy the file path to the mod, but it likely has upper case letters that you need to make lower case. If you have something like notepad++ you can do that quickly but you could also do it manually. The path at the end might look a bit like this: c:\users\yourusername\appdata\locallow\jundroo\simplerockets 2\mods\overload.windows.sr2-mod
please consider editing your titles to be less indicative of low quality content, even if said content is low quality it's not a good look for the site, or you could even consider avoiding posting said content, thanks.
@NathanMikeska is it intentional that InputControllers don't seem to update when the player is not controlling the craft, or should I report this as a bug? I was looking forward to some nice auto-controlled missiles, but ah.
Different people have different ideas of what it can mean. It could mean that it can run on a stock version of the game without needing to download mods, it could mean that it was made without overload/xml modding, or it could mean that it wasn't made using the tinker panel. Depends how much of a raving lunatic said it.
Translation mode is enabled by pressing the T key or clicking the button in the bottom left menu (opened by clicking on the nav sphere icon on the instrument panel)
(in the game file, smearth's angular velocity is 0.0002493327502849042 radians per second. 2π÷0.0002493327502849042 = 25200 seconds = 420 minutes (Elon is proud) = 7 hours.
Tip: in most search engines (google, bing, duckduckgo, etc) you can specify the site to search for. For instance, to find an infinite fuel tank, you could search for:
@mjdfx150529 @AndrewGarrison I genuinely have no idea what I was thinking there... This is why you don't try to use your brain when you have a cold and are about to sleep! The double letters must have thrown me off. I'm sane, believe me.
@swope well I suppose updating mods would be streamlined by the steam workshop being used to distribute them... Other than that, there's usually a public beta before a major update and that's generally the time I'd use to update mods for the new version if required, before release to the main branch.
@Opise227 the open/close tag thing is simply how XML works. Because <EnabledMods /> is "self-closing", it is essentially shorthand for <EnabledMods></EnabledMods>. The lower case thing is a nuance of the game. The mod loading wasn't really designed to be doing this at this point. It gets all the mods it can see, including the details on path and last updated, and checks for an exact match in the settings file. Before it does this it converts the other path to lower case (probably to negate any changes in case), so the entry in settings has to be lower case as well. I have tested this. It will be more user friendly in the future when the mod api is officially supported.
There aren't many mods about because the game launched recently and the mod support is not officially stable. I don't believe there are any part mods about. The steam version is the only version, so I suspect you do have the folders...
@AndrewGarrison nope it's the same way as SP and I have to admit it's not very uh.... I'm not sure how to describe it. I re-call the constructor on the existing PartData object. Yup it lets you do that. I was surprised too. Of course I have to do a load of other stuff to preserve symmetry and things.
This just happened to me now. I connected VS 2017's debugger - it's all external code running and SimpleRockets2.dll is not loaded yet. The application is unresponsive and goes to a white screen. output_log.txt is fairly minimal. I saved a .dmp file with VS which I can upload if you want. I killed it and restarted it and received the same bug. Then I started it directly (not via steam) and it worked. After that, it now works through steam again. Could be coincidental but a steam overlay issue is highly likely. gameoverlayrenderer64.dll from my Steam install was present in the dump.
well, I guess you'd have to be constantly updating the planet's orbital trajectories... currently they are "railed" onto a fixed orbit. Not sure what this would help with too much, besides more complex binary-type systems I guess. Manoeuvre node prediction would be pretty hard though in such an irregular environment - that would be the main obstacle.
@AnotherFireFox fuelConsumption is the amount of fuel it consumes in some kind of unit per second (not sure what the unit is but it's the same one used to set fuel on fuel tanks, possible litres but I'm not too sure) fuelConsumptionScale is the slider you get in the designer which affects not only the fuel consumption but the thrust. thrust is literally the thrust given out by the engine at full throttle.
ISP is calculated based on the first and last value.
you should soooo post some game footage so the community doesn't go assume that you are making false claims, since you apparently got multiplayer sync within a few days of getting the game, as that would be incredibly tragic and under-appreciating of such a super-human feat.
+10 5.9 years agoAww, I'll be late to the party .. just 4 exams left! I'm going to say nice work in advance since I can't imagine you'd have done anything else :)
+8 5.3 years agoWell done you made it to the front pa-
+8 6.1 years agoThat's a very well-done and intricate tutorial! but mostly I'm envying that syntax highlighting
+7 5.2 years agoWhy don't we make SR2 for Pebble?
+5 4.1 years agoOh I forgot to say I was making a weapons mod
+4 5.9 years agopics
The "Normal Smoothing Angle" looks interesting but have you considered smoothing normals between connected fuselages?
+4 6.5 years agoI'll first work on a port of overload, of course, then probably look into weapons if they aren't stock.
+4 6.7 years agoangular velocity = 0.0001246663751424521 radians/second
+3 5.6 years ago1/0.0001246663751424521 = 8021.40913183153 s/rad
8021.40913183153 * 2pi = 50400.00000000003 seconds per revolution
50400/60 = 840 minutes or 14 hours.
I know Andrew is gonna kill me for saying this, but try setting a target, then using DJGPP?
+3 5.6 years ago@swope change the link to
+3 5.6 years agohttps://i.imgur.com/jDyC7Z1.png
for higher quality goodness.Love especially the idea of clouds, mod support ofc, wings that aren't rectangular, improved camera. Not sure about custom textures on crafts though.
+3 5.6 years ago@Chancey21 that's what this is planned to be
+3 5.7 years ago@PorkyClown3 it's the file path to the mod in the mods folder, but in lower case. Go to the mod (in the mods folder, not your downloads) and shift + right click on it then press "copy as path". That will copy the file path to the mod, but it likely has upper case letters that you need to make lower case. If you have something like notepad++ you can do that quickly but you could also do it manually. The path at the end might look a bit like this:
+3 5.7 years agoc:\users\yourusername\appdata\locallow\jundroo\simplerockets 2\mods\overload.windows.sr2-mod
(this is just a temporary UI, it will be like SP overload)
+3 5.7 years agoplease consider editing your titles to be less indicative of low quality content, even if said content is low quality it's not a good look for the site, or you could even consider avoiding posting said content, thanks.
+3 5.9 years agoOf course we can't see the crafts, it would be painful to watch and not play and they'd feel obliged to upload more...
+3 6.2 years ago@Megatroll yep needs to be updated for 0.7.2.0, I'm working on it.
+2 5.3 years agoDeserved, too. Congrats!
+2 5.4 years ago@JoMiMi try again now with the updated post, I changed the download and the settings entry.
+2 5.4 years ago@NathanMikeska is it intentional that InputControllers don't seem to update when the player is not controlling the craft, or should I report this as a bug? I was looking forward to some nice auto-controlled missiles, but ah.
+2 5.5 years agoDifferent people have different ideas of what it can mean. It could mean that it can run on a stock version of the game without needing to download mods, it could mean that it was made without overload/xml modding, or it could mean that it wasn't made using the tinker panel. Depends how much of a raving lunatic said it.
+2 5.5 years agoSeriously though, you are hitting new heights with every version. Is this even possible?
+2 5.5 years agoTranslation mode is enabled by pressing the T key or clicking the button in the bottom left menu (opened by clicking on the nav sphere icon on the instrument panel)
+2 5.5 years agoDatabase rollback. The site hosts are having lots of problems. See here for details
+2 5.6 years ago(in the game file, smearth's angular velocity is 0.0002493327502849042 radians per second. 2π÷0.0002493327502849042 = 25200 seconds = 420 minutes (Elon is proud) = 7 hours.
+2 5.7 years agoTip: in most search engines (google, bing, duckduckgo, etc) you can specify the site to search for. For instance, to find an infinite fuel tank, you could search for:
and you'd get only results from this site.
+2 5.8 years ago@mjdfx150529 @AndrewGarrison I genuinely have no idea what I was thinking there... This is why you don't try to use your brain when you have a cold and are about to sleep! The double letters must have thrown me off. I'm sane, believe me.
+2 5.8 years agofor #2: already making the weapons mod. There is no mod support yet, nor a game, but I don't care.
+2 6.1 years agoThis is definitely good.
+2 6.3 years agoToo bad you only get points for forum-spamming...
+2 6.4 years agonot only do you suck at script injection but you kinda suck at HTML/JS too, despite the fact you probably copied it RIP
+2 6.5 years agoI'm devoid of an interesting/funny/original comment for this one. Good work. Hurry tho. :)
+2 6.5 years ago@GermanAerospace you seriously think we're dumb enough to believe this.
+1 3.8 years agotheUSSR? I've never heard of him
+1 3.8 years ago@swope well I suppose updating mods would be streamlined by the steam workshop being used to distribute them... Other than that, there's usually a public beta before a major update and that's generally the time I'd use to update mods for the new version if required, before release to the main branch.
+1 5.5 years agoFor real this time? :)
+1 5.5 years ago@AnotherFireFox there is always a way.
+1 5.5 years ago@JediWolf yeah, android should support modding, but like SimplePlanes, iOS will not due to Apple's App Store policies.
+1 5.6 years ago@Opise227 the open/close tag thing is simply how XML works. Because <EnabledMods /> is "self-closing", it is essentially shorthand for <EnabledMods></EnabledMods>. The lower case thing is a nuance of the game. The mod loading wasn't really designed to be doing this at this point. It gets all the mods it can see, including the details on path and last updated, and checks for an exact match in the settings file. Before it does this it converts the other path to lower case (probably to negate any changes in case), so the entry in settings has to be lower case as well. I have tested this. It will be more user friendly in the future when the mod api is officially supported.
+1 5.6 years agoThere aren't many mods about because the game launched recently and the mod support is not officially stable. I don't believe there are any part mods about. The steam version is the only version, so I suspect you do have the folders...
+1 5.7 years ago@swope ahaha
+1 5.7 years ago@swope yes, you will go down in history. Your great sacrifice in the name of OCD will be remembered.
+1 5.7 years ago@mjdfx150529 too late xD
+1 5.7 years agoIt sounds wrong but it's been the most stable and effective way, out of the 3 I tried.
+1 5.7 years ago@AndrewGarrison nope it's the same way as SP and I have to admit it's not very uh.... I'm not sure how to describe it. I re-call the constructor on the existing PartData object. Yup it lets you do that. I was surprised too. Of course I have to do a load of other stuff to preserve symmetry and things.
+1 5.7 years agoThis just happened to me now. I connected VS 2017's debugger - it's all external code running and SimpleRockets2.dll is not loaded yet. The application is unresponsive and goes to a white screen. output_log.txt is fairly minimal. I saved a
+1 5.7 years ago.dmp
file with VS which I can upload if you want. I killed it and restarted it and received the same bug. Then I started it directly (not via steam) and it worked. After that, it now works through steam again. Could be coincidental but a steam overlay issue is highly likely.gameoverlayrenderer64.dll
from my Steam install was present in the dump.*radii
+1 5.7 years agoJust kidding.
Nice Update!
well, I guess you'd have to be constantly updating the planet's orbital trajectories... currently they are "railed" onto a fixed orbit. Not sure what this would help with too much, besides more complex binary-type systems I guess. Manoeuvre node prediction would be pretty hard though in such an irregular environment - that would be the main obstacle.
+1 5.7 years ago@AnotherFireFox
+1 5.8 years agofuelConsumption
is the amount of fuel it consumes in some kind of unit per second (not sure what the unit is but it's the same one used to set fuel on fuel tanks, possible litres but I'm not too sure)fuelConsumptionScale
is the slider you get in the designer which affects not only the fuel consumption but the thrust.thrust
is literally the thrust given out by the engine at full throttle.ISP is calculated based on the first and last value.