They said the Apollo 11 command module re-entered Earth's atmosphere at Mach 36 and temperatures of the air in front of the heat shield reached in excess of 11,000° Kelvin. That's nearly 20,000° degrees Fahrenheit, which is well beyond the melting point of sanity. Today, I loaded up the latest build of SimpleRockets 2 with the new re-entry effects Philip and I have been working on and I hurtled my command pod at Smearth at nearly Mach 40.

The new, resizable Heat Shield part is protecting the command pod and if you have really good eyes you can see in the lower left that it reaches over 13,000° Celsius. The command pod is mostly protected, though it does take some damage from the excessive heat. The G-forces from the deceleration (which I did not measure) would undoubtedly turn any person into a pancake of squishy. So, while I am way hotter than Apollo 11, my astronauts would be far more deader. It's a good thing we don't have any astronauts in SR2 yet.

We're really excited about the new effects. Players have been asking for them for ages and we really struggled with how to tackle the visual effects. Philip did a great job with them and we're all really happy with how they turned out. We also reworked the drag model so we could monitor part temperatures. Amazingly, after implementing some thermodynamics equations discovered by really smart people, the model seemed to be about right without much tweaking. Of course, I'm sure when you all get your hands on it, you'll find all the hidden features (ie - bugs).


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    @GeneralOliverVonBismarck Likely very similar to SimplePlanes, so about $4.99 on mobile and $12.99 on Steam, however this isn't finalized yet.

    5 months ago
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    What is the price tag going to be for iOS and steam @AndrewGarrison

    5 months ago
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    @Zi7ar21 ya me too :P

    5 months ago
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    So cool! Cannot wait for this game, will definitely be buying :)

    +1 5 months ago
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    At which time do they usually upload the new post?

    +1 5 months ago
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    401 JoshMan

    @Makeshiftinc the first round of content we can play will be in the steam beta release. We don't have a date, however it will be in the next month or 2 at most

    5 months ago
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    @AndrewGarrison trying not to waste your time, but when will alpha testing start?

    5 months ago
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    Will the drag model be the same (or close to) as simpleplanes?

    5 months ago
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    I am to it Looks exciting like a mix between kerbul space program and simple rockets 1.

    5 months ago
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    I'm really looking forward to the game.

    5 months ago
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    401 JoshMan

    @MrAspy har har start at zero programming humor. Anyways...
    0 - no
    1 - good question
    2 - time warps would be impossible. Not the game they want to make. SE is in space. That's about as far as commonality goes.

    +2 5 months ago
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    Everybody is asking for the #BoomButton

    5 months ago
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    130 MrAspy

    @AndrewGarrison If I may please have a moment of your valuable time,


    0 - When you make the planet creation sandbox thingy, are caves going to be possible, and if so maybe make it so that players can dig the ground with a special ground digging attachment don don don. That would be epic!
    1 - How did you manage to make the terrain for the planets (I’m dumbfounded) did you import a masssive 3D model, or did you make your own terrain asset that can support 360 degree 3D terrain creation?! (Trying to figure out how to do that)
    2 - Why is there not going to be multiplayer... sniffle like this game space engineers please watch that vid. I’m pretty sure SR2 would be.... beyond amazing with multiplayer.

    Thanks for all your time! Hope I’ve helped spark some ideas!

    5 months ago
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    2,464 Mod

    Any news on whether or not the default wings will actually get an update over the old, ugly block wings of SP?


    Those effects look gorgeous, I cannot wait to play and try them out myself!

    5 months ago
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    When this game gonna be accessible i'll die till then

    5 months ago
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    I want to play this game very much! Add another post and RELEASE, PLEASE!

    5 months ago
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    1,837 Chancey21

    You should have more tail and less red. IDK if this is just from the speed of the approach @AndrewGarrison

    5 months ago
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    401 JoshMan

    @HumanIndustries id recomend reading andrews responce the other 12 comments exactly like yours

    +2 5 months ago
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    You say there’s no astronauts yet.
    Does this mean we may eventually have little astronauts to mess around with?

    +2 5 months ago
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    100 CoBros2

    @AndrewGarrison will there be tournaments like for sp, like galactic races where you start in space with no gravity pulling you and have to see such build does better, maybe even add areas near gravity or on a planet even.

    5 months ago
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    @JoshMan Modding was far simpler in SR1. They were more like resource packs. SR2 will use the mod system that SimplePlanes uses, so it will allow for actual executable code, which is strictly prohibited by Apple's terms of use for their app store.

    +1 5 months ago
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    @Venus
    1. Not currently, because the camera is capped at the water level, but this is an unnecessary restriction since we do actually have underwater terrain , unlike SimplePlanes.
    2. No plans for communication yet, but maybe in an update.
    3. Some parts have several textures available (fuselage, wheels, etc), but you can't change textures easily like you could in SR1 with SimpleModder.
    4. It's not too long.
    5. Any collisions can cause the craft to explode. Also heat damage can cause it to explode.
    6. Spinning stops when entering warp, just like SR1.
    7. No plans for a discord. We'll put out news here on the blog.

    +1 5 months ago
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    @Griffinthedragon Yes, I'd like to do grid fins at some point.

    +2 5 months ago
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    @Bmcclory Nope, docking ports are not resizable.

    +1 5 months ago
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    @JoshMan @DrCoconut1245 Thank you, that means a lot!

    +1 5 months ago
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