it’s not supposed to turn green, unless it is entering the SOI of another planet. just get the icons close enough so that you get a nice, accurate rendezvous
the amount of RCS thrusters depends on the size and mass of the craft. typically, for a shuttle, you’ll need 12 RCS, radially symmetrical using the symmetry tool
yes, you may use a docking arm. but you will need another docking port to attach the arm
@VinayakSpace @TronicOrbital @ChaoticGraviton
is unreal good for that too? i don’t know anything about unity or unreal, all i know is that they make video games and whatnot
i’m a developer on roblox, and i’ve made a game that turned out to be better than i expected, i understand the feeling of being proud of all the hard work, especially when it pays off
water is denser, and therefore does not require as much fuel tank volume and hydrogen
and, not only that, but water is literally hydrogen and oxygen, making it oxidizer and fuel simultaneously (in my mind)
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
plus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
overload
if you’re on mobile and have access to your files (if not, download the files app), then download Koder on the app store
remember that when editing xml in koder, you have to close and open both koder and simplerockets2 for the code to apply to the game
in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
but, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
@TronicOrbital @Zenithspeed @DragoranosSR2
2.7 years agothis argument be a lil sus
@Zenithspeed
+1 2.7 years agohard work
cargo bays
i actually just realized that i created the already existing formula for travel time, just using the speed of light 😂😂😂
2.7 years agoyuri and sally be like jeb and val
+1 2.7 years agoto make surface textures
to make ring textures
here are some many options:
2.7 years ago1
2
3
4
5
from experience from sr2 rockets, methalox seems to make it go faster
2.7 years agothe update probably changed that x_x
methalox
2.7 years agono
2.7 years agoi don’t have the update yet :(
2.7 years agoit’s not supposed to turn green, unless it is entering the SOI of another planet. just get the icons close enough so that you get a nice, accurate rendezvous
2.7 years agothe amount of RCS thrusters depends on the size and mass of the craft. typically, for a shuttle, you’ll need 12 RCS, radially symmetrical using the symmetry tool
yes, you may use a docking arm. but you will need another docking port to attach the arm
uh okay…
2.7 years agoi don’t have the update yet so i wouldn’t know what you’re talking about ._.
what exactly are you trying to do?
2.7 years agoaww
2.7 years ago@Zenithspeed @Luckwut
man you guys couldn't figure it out?
turn on has terrain physics in the properties tab
2.7 years ago@Spenzerointernational
ok
2.7 years agowhy?
2.7 years agomake a manned space station designed to travel to and colonize pluto, with cryo chambers of course
+1 2.7 years agoalso i should really get this software XD
meanwhile…
2.7 years agodroodism
2.7 years agoyou guys really couldn't figure out that you need to put the command pod on the fuel tank first?
2.7 years ago@TronicOrbital
+1 2.7 years agoi thought so
@VinayakSpace @TronicOrbital @ChaoticGraviton
2.7 years agois unreal good for that too? i don’t know anything about unity or unreal, all i know is that they make video games and whatnot
what are you talking about?
2.7 years agoi’m a developer on roblox, and i’ve made a game that turned out to be better than i expected, i understand the feeling of being proud of all the hard work, especially when it pays off
2.7 years ago@Plasma01
2.7 years agoo...
+1 2.7 years ago[display text here](copypasta link here)
it’s the fault of the whining users that don’t have real ideas, basically
+2 2.7 years ago@Plasma01
2.7 years agoreally? it will have a recover option? amazing!
highly unusual
2.7 years agothe block isn’t working?
2.7 years agothe number example is 300
2.7 years ago0.3
when will this project begin?
2.8 years agook
2.8 years agoi can also do it from scratch-
i can do enceladus, but i'm not too sure about europa
2.8 years ago@Elga2048
+1 2.8 years agostar trek is okay
water is denser, and therefore does not require as much fuel tank volume and hydrogen
2.8 years agoand, not only that, but water is literally hydrogen and oxygen, making it oxidizer and fuel simultaneously (in my mind)
most children may lack the ability to prevent arguing with other users, and cannot make as rational decisions as teens
+3 2.8 years agoplus, some websites (like this one) might be subject to inappropriate behavior, and apparently teens can endure it better than younger children 🤨
2556 K
2.8 years ago@CookieBoy100
2.8 years agogo to forums and click new forum
@CookieBoy100
2.8 years agoidk
ah
2.8 years agowhy would lose mechanics be a good idea when going supersonic?!!!
2.8 years agoyou can't
2.8 years agothey stay there in the save file forever
huh?
2.8 years agoshould i make one?
2.8 years agoalso, if you look at a solar system, you might be able to find a tag on it called RSS
overload
+1 2.8 years agoif you’re on mobile and have access to your files (if not, download the files app), then download Koder on the app store
remember that when editing xml in koder, you have to close and open both koder and simplerockets2 for the code to apply to the game
in orbit, the twr doesn’t have to be very high, just enough that it won’t take thousands of years to make the apogee 1 kilometer higher (unless that is preferable somehow)
+2 2.8 years agobut, for landing and takeoff, the twr must exceed the gravity of the planet, especially if you want to not slam into the surface
hm…
2.8 years ago