you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
θ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
you can't change the increment of fuel added/subtracted inside a container
go to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
the most basic terrain generator: noise generate height update height
in that order
in perlin noise: frequency changes the scale of the noise (like zooming in and out) scale is a multiplier for how low the lowest valleys are and how high the highest mountains are octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
in this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
buoyancy, in advanced settings
the density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
you can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
get into orbit around droo
perform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
((A x g) + ½v²) / a
A is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
G is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
therefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
you might also have too many active programs running in the background
have the TWR be exactly 1 at all fuel levels (unless electric)
to accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
universal for all programming languages (pretty sure)
use the greater and less than signs when determining a range example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively
use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables
if the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics
heat is also controlled by the distance from the central body in the planetary system
a solar system with reduced size will cause even the habitable planets to be inferno while outside the atmosphere, or without an atmosphere
though a shadow doesn't appear on the planet, it happens sometimes
one month agoi rarely come across an eclipse :/
@MrHindsight
one month agoyou have to use the tinker panel 😭😭😭 (more specifically the hidden properties)
you can eyeball it, or you can use a maneuver node and guess when to burn by rotating it around the orbit, or you can use maths
3 months agoθ = (360 ÷ (pₜ ÷ p)) ÷ 2
where:
pₜ is the period of your stretched orbit (period of your original orbit+period of your destination ÷ 2)
p is the orbital period of your destination
draw an imaginary line from the star to your spacecraft, and then another from the star to your destination, and make sure the angle between the lines is roughly the result of the equation, or θ (theta)
some planets you can eyeball, for example, the angle from droo to cylero is roughly 45 degrees
why would you?
+1 3 months agowait that’s a dumb question…it’s for experiment right?
also i don’t think you can block yourself-
i dunno but i had the same issue
3 months agopress the x looking icon on the right in editor
4 months agouse vizzy (ingame programming engine)
4 months agowhile true
wait 0
display (craft velocity x 2.23693629)
not in your head make a computer do it
4 months agomultiply the speed by 2.23693629
4 months agoyou can't change the increment of fuel added/subtracted inside a container
4 months agogo to properties > tinker panel > edit hidden properties
you can precisely adjust the amount of fuel in kilograms
jno scale is easier to traverse (it's also why ksp system is so small)
4 months agothe most basic terrain generator:
noise
generate height
update height
in that order
in perlin noise:
4 months agofrequency changes the scale of the noise (like zooming in and out)
scale is a multiplier for how low the lowest valleys are and how high the highest mountains are
octaves is an integer (i think) for how detailed the noise is
you may have forgotten to add a battery to the lander
4 months agoin this scenario, the launch vehicle is the only power source, and, when jettisoned, the remaining lander will no longer have electricity
yeah lots of people automate stuff
4 months agowhat modules
4 months agodumb keyboard
4 months agonevermind i was just using the wrong email
4 months agowhich trick
+1 4 months agoupload each planet as unlisted
+2 5 months agoupload the system as unlisted
change it to your liking
publish the system
it's not in the tinker panel
6 months agoi don’t play career mode, but i assume there is advanced settings in the part’s properties
6 months agobuoyancy, in advanced settings
6 months agothe density of the water also determines if you float
too dense water or too much buoyancy, will cause the craft to launch into the sky like a balloon you try to put underwater
google rocket images, try to replicate the image
+1 6 months agoyou can use fuel tanks as cubelike or cylindrical accessories
strangely enough it can help to make the fuel tank have no texture and making your own with physical objects
@AK5Z
6 months agomostly
@AK5Z
+1 6 months agoyes
it's called a kitrinian (kitrini is greek for yellow) and it lives on trappist 1f
@AK5Z
+1 6 months agobecause i love making aliens
target the actual latitude/longitude of the landing pad instead of static coordinates
6 months agoor reduce physics distance to a super tiny number
i think you take them out of the capsule and rename them with the properties panel
6 months agoconsidering vulco is a lava world, yes, juno is very hot
6 months agoget into orbit around droo
+1 6 months agoperform a gravity assist around luna or brigo, to accelerate fast enough to escape droo's gravity (optional, but more efficient)
place a burn node along your spacecraft's heliocentric orbit
the position and delta-v of the burn is highly dependent on your destination
they can't be uploaded as unlisted, because it won't be downloadable
6 months agowhy can't you upload them yourself?
how can i manipulate planetstudio with mods?
+2 6 months ago((A x g) + ½v²) / a
6 months agoA is the altitude of your lander (ground level)
g is the acceleration of gravity in m/s²
v is the velocity of your lander relative to the surface (because planets spin)
a is the acceleration of your engines at maximum throttle, which is equal to engine's thrust / lander mass
the AI that produced this formula (bing chat) cautioned that the burn should begin slightly earlier, assumes there is no atmosphere, and disregards the lander's mass decreasing as the engines consume fuel
to calculate the radius of geostationary orbit, use this equation
6 months ago3root(G x m2 x T² / 4π²)
G is the gravitational constant (0.0000000000667430)
m2 is the mass of the planet (238000000000000000000000 kg on droo)
T is the rotational period of the planet in seconds (50400 on droo)
gravity = G x (m ÷ d²) FORMULA SIMPLIFIED FOR YOUR PURPOSES
+1 6 months agoG is the universal gravitational constant (0.0000000000667430)
m is the mass of the planet
d is the radius of the planet
gravity is the gravity of the planet in meters per second squared (m/s²)
its mass is too large, and massive objects take more energy to move
6 months agotherefore, the drag is not enough to slow down what would appear to be a cylindrical meteor
as you may have expected, you might have too many files on JNO (planets, crafts, systems, programs, etc)
try moving some mostly-unused files into another folder outside of JNO, that way you can still get them back when you need to
another issue would be that your screen resolution (in graphics settings) is too high, and should be reduced
6 months agoyou might also have too many active programs running in the background
i feel like screenshots would be better (especially since they're gonna be higher resolution)
6 months agoit probably would
6 months ago@AK5Z
6 months agoit does…
@AK5Z
6 months agoit does work
just use numbers
7 months agohave the TWR be exactly 1 at all fuel levels (unless electric)
+1 7 months agoto accomplish such a burdensome task:
check thrust
check weight
the thrust must be slightly greater than the weight (because thrust and weight are basically the same and can be measured in newtons)
atmosphere and chamber pressure and fuel type and engine type will affect thrust
@Gen3ralInterstel1ar
important note
NEVER USE EQUAL SIGNS WHEN COMPARING NON-INTEGERS
universal for all programming languages (pretty sure)
+1 7 months agouse the greater and less than signs when determining a range
example if x < a and x > b then
where x is the number to compare, a and b are min and max, respectively
use an if statement to determine if the angle of the hinge (slider value) is greater than and less than min and max variables
+1 7 months agoif the hinge is floppy, you need to make a mechanism which limits the hinge, however it will disturb the physics
don't use mods
7 months agouse RSS planetary systems instead
mmm, delicious eye candy!
7 months agoquestion 1 zenith should break the 5th wall
+1 7 months agoquestion 2 that's pure osmium or rusted silver
question 3 maybe
heat is also controlled by the distance from the central body in the planetary system
8 months agoa solar system with reduced size will cause even the habitable planets to be inferno while outside the atmosphere, or without an atmosphere
there should be a button in the menu in the builder that says something along the lines of “view performance”
8 months ago