@Venus Same (I’m not American) Lol
As of your questions...
About side boosters. Since parts could be placed anywhere any fuel tank and engine combination could be moved aside and become a side booster, although SR2 does not have solid rocket boosters yet.
About RCS ports
When placed in a craft they usually face outwards, which means when eight of them are placed on the craft’s fore and aft (four on each end), yaw and pitch rotations could be achieves. Roll could be done by placing four pairs of RCS ports (two RCS ports facing opposite directions) on the surface of the craft, all rotations could be done.
About motions sickness.
From my own experience, any 3D game played too long will cause motion sickness.
I did use the stability modifier. However, the problem is gone when I reload the booster from a quick save. Therefore, I think it’s not an issue with stability modifier. @plane918273645
I haven’t made a bug report but the behavior is seen in the latest rocket unlisted in my profile. It takes an incredible amount of time to turn around despite very powerful RCS. @pedro16797
@Venus Same (I’m not American) Lol
As of your questions...
About side boosters. Since parts could be placed anywhere any fuel tank and engine combination could be moved aside and become a side booster, although SR2 does not have solid rocket boosters yet.
About RCS ports
When placed in a craft they usually face outwards, which means when eight of them are placed on the craft’s fore and aft (four on each end), yaw and pitch rotations could be achieves. Roll could be done by placing four pairs of RCS ports (two RCS ports facing opposite directions) on the surface of the craft, all rotations could be done.
About motions sickness.
From my own experience, any 3D game played too long will cause motion sickness.
About separators,
+1 7.7 years agoThey could be costumized
@Jerba Practice practice practice
+1 7.7 years ago@MyMessage Check out my post:
+1 7.7 years agohttps://www.simplerockets.com/Forums/View/1155/Density-of-RP-1-fuel-and-dry-mass-of-fuel-tanks
_
That must’ve taken forever to evaluate.
2.6 years agoJuno: New Origins having the highest click rate in ads was extremely surprising to me.
3.6 years ago@Pedro You must invent new physics
3.7 years agoI think that’s for non-crafts only @Mikuisagorl
3.9 years agoYou already can @Bayourex
3.9 years ago@bspawn Engine themselves do not heat up. Parts in their exhaust path heat up.
3.9 years agoYou have to drag a new engine into the designer @bspawn
3.9 years agoMy old crafts are all borked. However, this is an experimental beta and does not represent the final stage of the update. @BM94
3.9 years agoYou need batteries @omna
4.0 years agoThey can’t do that without overhauling the orbital mechanics system in the game. @ImWorld
4.0 years agoWell I see an image called techtreeleak.
4.0 years ago@pedro16797
BASED
4.0 years agoSimpleRockets 2 is $5 for mobile and $15 for PC. KSP is $40. It’s already a deal. @PhSpaceExploration15
4.4 years agoIt’s somewhere in appdata. I forgot. Sorry @getrice
4.4 years agoYou can view it in the craft XML file but it’s formatted horribly @getrice
4.4 years agoThey’ve always been like that @Subnerdica
4.5 years ago@AndrewGarrison
4.6 years agoMy TestFlight permission has been revoked. Can you resend one? @AndrewGarrison
4.6 years agoNot more than it used to @UberUnknown
4.6 years agoI did use the stability modifier. However, the problem is gone when I reload the booster from a quick save. Therefore, I think it’s not an issue with stability modifier. @plane918273645
4.6 years agoI haven’t made a bug report but the behavior is seen in the latest rocket unlisted in my profile. It takes an incredible amount of time to turn around despite very powerful RCS. @pedro16797
4.6 years agoWhen will the moment of inertia for detached crafts be fixed?
4.6 years agoWow
4.6 years agoTurtle is a programming language @NebulaX
4.6 years agoUpdate the game @BenRun
4.7 years agoMobile doesn’t support planet studio, you can still download new solar systems @Toonning
4.8 years ago@TweedleAerospace go make one in ten seconds then
4.8 years ago@TweedleAerospace Why don't you write an AI yourself?
4.8 years agohttps://www.simplerockets.com/c/5VK64J/OS-11A some project that I used to work on
4.9 years ago@adbuctedYT Google and Apple's policies forbid it.
4.9 years agoWell you run into problems of not being able to move your camera @Jacobdaniel
5.0 years agoYou’re not supposed to use planet studio on mobile @Jacobdaniel
5.0 years agoDid you follow this @HD103
5.0 years ago@WVBOBK You get a new planet system
5.0 years agoGo to Public beta testing. It doesn’t need a code. @Jlyx1512
5.1 years ago@Jlyx1512 Steam -> SR2 -> game settings -> properties -> beta testing
5.1 years agolmao
5.4 years agoNooooooooooooooooooo @AstronautPlanes
5.9 years agowas throttle 0?
5.9 years agoJust drag the pilot on to the command pod. Not the test dummy.
5.9 years ago@Natedog120705 yep :) If you have the beta access.
6.0 years ago请在Steam或者应用商店更新 @Liminkun
6.0 years agoEpic!
6.0 years agoYou check the section for part connections @ArkansasRocketry
6.1 years agoChildren of a Dead Earth
6.1 years agoChanging the UI scale in settings might make the text larger
6.1 years agoI do exactly the opposite to these. I don’t throttle down for MaxQ but throttle down to limit acceleration. My rockets also have very low TWR.
6.1 years ago