To be fair, I feel like the activity on Juno over the last two years has died down a little; don't take it personally. I also see it even in my posts that downloads have gone down over time, even though my builds have gotten better generally. I took a look at your profile, and I noticed that you could work on thumbnails. Rn most are like in the designer and if you took a little time to take a nice pic in game, it would get you more clicks.
Also, u hv lot of posts that are just an iteration of a previous design with a few only minor adjustments posted in rapid succession (like few hrs). This will get significantly less activity and give a lot of people just scrolling around new crafts the feeling like "We've seen this one before". A big part of users also don't like the spamming of the crafts page with similar designs ;)
The Same goes for others crafts with minor adjustments. Some people see the credit system and immediately "Well someone else built this, it's not his, so I ain't upvoting it." The content that does best is usually original designs that are finished (like tested well and looking nice).
TLDR:
If you want more activity per post,
1. Think about your post thumbnail
2. Maybe post less versions of the same craft in rapid succession
3. Try to engage people with original and unique designs
Hope this helps and don't take it personal my guy, people don't hate you, they just didn't notice you yet. Keep working on your building skills and you will be just fine ;)
@UPGIndustries Ahh yeah ofc if u use tinker you can basically make everything work as long as they don't explode in the atmosphere, also ion engines work during time warp so that's also very nice. You can also edit all other rocket engine's fuel consumption by going in the rocket engine tab and editing 'massFlowRateOverride' for fuel flow and 'ThrustOverride' for thrust editing
@UPGIndustries If you need 1 engine for everything, use the aerospike nozzle type, it had the same efficiency everywhere regardless of atmosphere.
@Xpace If you have more space for engines, I'd add a vacuum-optimised engine for orbital manoeuvres and for thinner atmospheres. Also add either a shitload of RCS thrusters and monopropellant and/or a powerful gyroscope for in-space orientation and during aerobraking stuff (also comes in handy if your geometry makes it so your CoM shifts up/down during flight). I'm building a vanilla SSTO atm so I'm finding out these things out the hard way ahahah, hope this helps ;)
So you have to have the center of lift slightly (not too far) behind the center of mass (the blue and red dot), and make sure your control surfaces are large enough and your wings also. It also helps if the control surface wing is more away from the center of lift so it can create more angular momentum. Hope this helps
Have you checked the wheel directions? Might be that one side is reversed, causing it to turn. Or, it can be assymetrical power, that one side has more torque than another
@BeaconIndustries I'm making a small interceptor and laying the groundwork for a supersonic bomber (Avro vulcan x B1 lancer style) which is going to be a corner clamp/pinch/slant nightmare
Today I am working on a small corporate jet, a large cargo transport with working interior rollers and a huge vanilla SSTO, and I just switch between them depending on which one I feel like working on ;)
To be fair, I feel like the activity on Juno over the last two years has died down a little; don't take it personally. I also see it even in my posts that downloads have gone down over time, even though my builds have gotten better generally. I took a look at your profile, and I noticed that you could work on thumbnails. Rn most are like in the designer and if you took a little time to take a nice pic in game, it would get you more clicks.
+2 one month agoAlso, u hv lot of posts that are just an iteration of a previous design with a few only minor adjustments posted in rapid succession (like few hrs). This will get significantly less activity and give a lot of people just scrolling around new crafts the feeling like "We've seen this one before". A big part of users also don't like the spamming of the crafts page with similar designs ;)
The Same goes for others crafts with minor adjustments. Some people see the credit system and immediately "Well someone else built this, it's not his, so I ain't upvoting it." The content that does best is usually original designs that are finished (like tested well and looking nice).
TLDR:
If you want more activity per post,
1. Think about your post thumbnail
2. Maybe post less versions of the same craft in rapid succession
3. Try to engage people with original and unique designs
Hope this helps and don't take it personal my guy, people don't hate you, they just didn't notice you yet. Keep working on your building skills and you will be just fine ;)
You post the newer version and in the top right corner on the old post you select edit redirect and select your new post
+1 one month ago@UPGIndustries Ahh yeah ofc if u use tinker you can basically make everything work as long as they don't explode in the atmosphere, also ion engines work during time warp so that's also very nice. You can also edit all other rocket engine's fuel consumption by going in the rocket engine tab and editing 'massFlowRateOverride' for fuel flow and 'ThrustOverride' for thrust editing
+1 one month ago@UPGIndustries If you need 1 engine for everything, use the aerospike nozzle type, it had the same efficiency everywhere regardless of atmosphere.
+1 one month ago@Xpace If you have more space for engines, I'd add a vacuum-optimised engine for orbital manoeuvres and for thinner atmospheres. Also add either a shitload of RCS thrusters and monopropellant and/or a powerful gyroscope for in-space orientation and during aerobraking stuff (also comes in handy if your geometry makes it so your CoM shifts up/down during flight). I'm building a vanilla SSTO atm so I'm finding out these things out the hard way ahahah, hope this helps ;)
So you have to have the center of lift slightly (not too far) behind the center of mass (the blue and red dot), and make sure your control surfaces are large enough and your wings also. It also helps if the control surface wing is more away from the center of lift so it can create more angular momentum. Hope this helps
+1 9 months agoHave you checked the wheel directions? Might be that one side is reversed, causing it to turn. Or, it can be assymetrical power, that one side has more torque than another
+1 3.3 years ago@Livingg017 Yeah I can make u admin if you want, did you join the discord already? https://discord.gg/HJKe8gjt
26 days ago@livingg017 @TotallyNotGojo https://discord.gg/HJKe8gjt
one month agohttps://discord.gg/HJKe8gjt
one month ago@BeaconIndustries You know what I'll just go ahead and make a server, shouldn't be that hard
one month ago@BeaconIndustries I'm making a small interceptor and laying the groundwork for a supersonic bomber (Avro vulcan x B1 lancer style) which is going to be a corner clamp/pinch/slant nightmare
one month ago@BeaconIndustries Oooh yes I will, I have something in mind ;)
one month ago@Cuhheeairspace Since a few days now I think
one month agoIs there a discord server for this?
one month agoLike literal copies, and then he bypassed the auto-credit to not get caught immediately
one month agoGot banned because a lot of his crafts were stolen from others
one month ago@StocktonAerospace https://www.simplerockets.com/c/5JAd0K/LX-343-AeroCargo
Here you can sneak peek check it out
Control the rollers with the translate sliders, up to engage the sideways rollers
one month agoAlso they're only activated if the doors are open
@StocktonAerospace Yeah and it also has a tail door
one month ago@StocktonAerospace yeah it was a pain to create overlapping rollers that go sideways also at the cargo doors
one month agoToday I am working on a small corporate jet, a large cargo transport with working interior rollers and a huge vanilla SSTO, and I just switch between them depending on which one I feel like working on ;)
one month agoMaybe the KLM or the old Delta livery would be nice
10 months ago@Denis73 likely it used loads of tinker panel and XML editing
3.3 years ago