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9,685

AnotherFireFox's Comments

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    Version 0.9.202.0 - release notes since last beta

    Added button in Advanced Part Properties to change the command pod that controls a part. sweet!

    +1 5.3 years ago
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    How about ladders for the astronauts?

    I think This suggestion is similar to this

    +1 5.3 years ago
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    I think Astronauts on EVA chair should also have First Person view.

    @TestRunner here it is

    +1 5.3 years ago
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    I think Astronauts on EVA chair should also have First Person view.

    @TestRunner This is a sneak pic of my capsule

    +1 5.3 years ago
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    First Vizzy Program

    1. Nope 2. Nope 3. Nope :(

    +1 5.3 years ago
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    Eridanus 2, Testing 2-Axis Solar Array Wing on LEO

    @Vanillavehcompany I made Real Solar System a year ago, so this is LEO

    +1 5.3 years ago
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    How do real life rockets to gravity turn

    @crowxe Yup, because 1970's computers were not fast enough to consider atmospheric parameters.

    +1 5.3 years ago
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    No more gravity turn?

    Basically speaking gravity, air density, TWR would be the main factors. Air density wouldn't be the first factor however. To calculate the efficiency you have to learn gravity loss.

    +1 5.4 years ago
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    ESS Underwater

    Submarines under way

    +1 5.4 years ago
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    Do you guys actually use the Multi-Directional RCS?

    I just don't like the idea of gimbaling RCS. There's actually no point doing that. Big Rocket Engines has big nozzles which you really can't carry more than one per a combustion chamber and you don't need that much time-precise control, thus gimbal. In RCSs case their nozzle is measured in a few centimeters (shorter than your finger!) and they have to be controlled precisely, thus multi-nozzle. Even in case of Orion's LAS attitude control motors they decided not to rotate their solid attitude control rocket but to have multiple nozzles

    +1 5.4 years ago
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    Equation of thrust curve for engines?

    Am about sure the thrust linearly increases to reach max thrust

    +1 5.4 years ago
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    New Beta - Space Sailors - v0.9.0

    @GrayStar yeah, I can consider it's an alternate form of an astronaut seat

    +1 5.4 years ago
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    How do I account for the time it takes for my engine to throttle up in my suicide burn program?

    If you're still interested in making the program tho, take a reference of this craft.

    Basic Idea is starting the suicide burn at DistanceTravel, adjusting your throttle by comparing AGL and DistanceLeft, and turning off your engine at DistanceTerminal. I tested it with the electric engine(almost instant throttle) and gas generator engine(2 seconds thtottle) and they all worked fine.

    It might crash or not land for the slight error, smaller than few meters. it's because in SR2 height is measured from your craft's CoM and CoM changes as you burn the fuel.

    +1 5.4 years ago
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    How do I account for the time it takes for my engine to throttle up in my suicide burn program?

    I have the exact program dealing with this. Believe me, this is harder than you think. this is a part of the formulas I made to make the program work.

    However, when it comes to your problem:
    set Throttle to 0
    set "throttleTime0" to timeSinceLaunch
    set Throttle to 1
    wait until engine thrust = max engine thrust
    set "throttleTime1" to timeSinceLaunch
    set "throttleTime" to "ThrottleTime1 - ThrottleTime0"

    +1 5.4 years ago
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    Suggestion- Transparent parts

    One possibility is making a mod yourself of it, if you have this game on desktop.

    +1 5.4 years ago
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    Aries & Polaris stars

    That's called equinox. https://en.wikipedia.org/wiki/Equinox(celestialcoordinates)

    +1 5.4 years ago
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    I'm just more and more disappointed in this game

    @crowxe There will be the new Vizzy blocks to transfrom global vector to local vector so it would be much easier soon.

    +1 5.4 years ago
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    Introducing the Rapid Launch Vehicle; A Rebirth of the Endeavor | Rainier Aerospace News & Updates

    That remind me of the dead Boeing spaceplane

    +1 5.4 years ago
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    I'm just more and more disappointed in this game

    @pedro16797 In this case the roll axis is not really roll axis but the craft's should-be nose direction. We already have the roll axis Vizzy block so the game doesn't take care of that. If your engines aren't pointing that way, they're misaligned. We don't need true TWR regardless of the nose axis.

    +1 5.4 years ago
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    Teaching with SimpleRockets2

    Your 1st class was what I tried to suggest, awesome. I agree with Pedro. Vizzy is amazing. The relation between engine thrust and expansion ratio(engine bell length/engine throat radius) with given atmospheric density would also be a good program, considering engine customization is one of the best implemented part of this game. You should teach them the real basics of theories to them beforehand tho.

    +1 5.4 years ago
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    Vizzy Beta - "Experimental"

    @disisto4433 Still not possible, since this kind of game has physical rendering range. You can however put second/third command chips on the booster and run the landing program on the core. Multiple crafts with respective command pod with programs are currently possible.

    +1 5.4 years ago
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    Is anyone interested in making internal details?

    @NoIDontWanna I finished the interior thanks to MarioG's assist. Thanks for your participation.

    +1 5.4 years ago
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    Vizzy Beta - "Experimental"

    I need matrices so that I can convert vector frame ;_;

    +1 5.4 years ago
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    Physics question please help

    show him this page

    Thus the duration of the clock cycle of a moving clock is found to be increased: it is measured to be running slow.

    +1 5.4 years ago
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    (solved) About Vizzy ...

    @Insanity oh name of the command pod, gotcha!

    +1 5.4 years ago
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    We need this mod ASAP in SR2.

    @AndrewGarrison that alone would be a significant achievement!

    +1 6.0 years ago
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    N-Body?

    I heard that someone can port principia into simplrockets 2, considering it's unique structure.

    +1 6.0 years ago
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    Suggestion: Fuel Tank Materials Customization Options

    Basically I want The Children of a Dead Earth level complexity

    +1 6.1 years ago
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    Eyeballing my way to Luna

    So it's like KSP IVA Challenge but even without the MFD!

    +1 6.2 years ago
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    VAB coming soon

    Wow, I'm gonna burrow yours when it's done :)

    +1 6.2 years ago
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    For an engine, what do you value more asthetics or realistic properties/stats?

    Ah sorry, I misread your question was what do you prefer on your engines' aesthetics.

    +1 6.2 years ago
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    Beta version 0.7.0.4

    @AndrewGarrison Oh my god my soul has been perfected

    +1 6.2 years ago
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    Beta version 0.7.0.3

    @MarioG Agreed, there are some more factors effecting plume color. RS-68 has orange tinted plume since its nozzle is not regen cooled but ablative cooled and the ablator makes orange gas.

    +1 6.2 years ago
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    Beta version 0.7.0.3

    @AndrewGarrison Yayyyyy

    +1 6.2 years ago
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    Beta version 0.7.0.3

    I strongly, really urgently need an option to de-nerf all engines.

    +1 6.2 years ago
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    Beta version 0.7.0.2

    @MarioG Considering PlaentStudio is a big thing would be done soon, I guess there's no point adding more stock planets - It's like adding more stock crafts. More is better, but you don't particularly need them since you can download user created crafts.

    +1 6.2 years ago
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    0.7.0.0 beta bugs/suggestions

    @pedro16797 that reminds me of ComplexJoint

    +1 6.2 years ago
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    0.7.0.0 beta bugs/suggestions

    Yeah, I feel that 15 mins to Low Orbit is kinda hardcore for light users.

    +1 6.2 years ago
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    Procedural Rocket Engine Test Fire

    So how would you match the difficulty? Real Isp engines would be OP for stock system.

    +1 6.2 years ago
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    Steam Key (~50$) Giveaway

    The giveaway would be closed this Saturday: If anybody wanna join please contact me so I can stretch the deadline

    +1 6.3 years ago
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    What would be your perfect roadmap for the game?

    Comprehensive Mod Hijacker that automatically porting KSP mods into SR2 ones

    +1 6.3 years ago
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    How About Ropes?

    @swope Heh, didn't know you're Cofibot cheif

    +1 6.4 years ago
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    Here's a joke

    @KraZIvan yup, but my joke is the planet

    +1 6.4 years ago
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    Website Suggestion

    @swope YESS MORE GIT

    +1 6.4 years ago
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    Astronauts

    I guess it would be added sooner or later with career mode

    +1 6.5 years ago
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    Is there going to be official support for a realistic Solar System?

    @pedro16797 What do you mean, I thought you're the squid

    +1 6.5 years ago
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    Is there going to be official support for a realistic Solar System?

    @pedro16797 Yep, changing size, gravity, atmospheric densities(for planets, not moons yet)

    +1 6.5 years ago
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    Please read this

    It is there. Press F.

    +1 6.5 years ago
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    Saturn V Final Tease

    Is it real scaled?

    +1 6.5 years ago
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    Density of RP-1 fuel and dry mass of fuel tanks

    @mjdfx150529 then it gives you 2 buttons. If 3 different engines then 3.

    +1 6.5 years ago
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