
A part with negative --mesh-- visual.
@AndrewGarrison that alone would be a significant achievement!
Negative mesh for visuals only (not supporting collisions) might be possible with a technique like this. It still wouldn't be easy, but it seems like it should be possible.
@AndrewGarrison wow, which means we have some possibility to have this?
That's an interesting technique. Certainly looks easier than calculating mesh intersections.
...#missyouonSRC