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    Does not exist anymore. The eldest available is just the classic droo and not the first shown @Dereric

    8 months ago
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    Reduced to atoms

    8 months ago
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    If you post it, and they subassembly the craft does it show up correctly? @CardZlol

    9 months ago
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    Shouldn’t be too hard tbh

    10 months ago
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    Lol you can put them all in the same stage and use activation groups instead, it’s cheating but you could do that instead of upgrading the tech tree

    10 months ago
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    With an SSTO use rocket autopilot config. planes use the other one.

    11 months ago
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    It was a competition that was run for a limited time. No further plans to rework the loading screens has been announced so likely wont happen again. Anyway im happy tho i got a screen lol

    +1 11 months ago
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    Hydrolox is quite overkill so it’s good for multiplanet mission

    one year ago
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    Aerospike is really good trust me, and um having more gives you more options and variations to crafts, it’s just suitability for different missions etc

    one year ago
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    If it’s just the display it would be whoever coded it’s fault, @USSpaceProgram

    1.1 years ago
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    Make sure it isn’t breaking because it could be too heavy

    1.1 years ago
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    @SamTheFox man idk what you’re on about

    1.1 years ago
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    Yes it’s possible, using the forward up and right sliders I’ve bound IJKL to that and controlled 2 cars at once, I’d link the craft but it appears I never uploaded unlisted @ChaoticGraviton @SamTheFox

    1.1 years ago
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    You listed nothing about the game and only player creations @SpagettiMuncher69

    +2 1.1 years ago
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    That is basically Juno new origins @SpagettiMuncher69

    1.1 years ago
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    well ive wanted to get a proper abs system working, i had a working design in the older versions but isnt much of an improvement in braking performance with the new update as the tires have more grip but less torque now.
    i think what you are actually wanting is actually a speed based control input rather than a force or acceleration one. this can be done with some coding and PID tuning as the absolute wheel RPM is available

    1.1 years ago
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    By breaking the rules you lose your prior right to use the site @YaMomzBox420

    1.2 years ago
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    the fps has been accurate for me,

    +1 1.2 years ago
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    sounds like ban evasion to me which seems fair

    1.2 years ago
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    what you have found is merely a single data point, graphing over a range of wet fuel amounts should show the effect more clearly

    1.3 years ago
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    The fuels are designed to be equivalent, the difference is use case, methalox for TWR, Kerolox for density and cheap, Hydrolox for high efficiency long burn.

    1.3 years ago
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    That’s a pretty fast tracked way to get warned, there is a suggestion on this already submitted if you’d like to promote this upvote said suggestion.

    +2 1.3 years ago
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    the first bit is just the name of the part, names with spaces or duplicate part names may not function right,

    1.3 years ago
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    There is an Atan function that’s what you are looking for

    +1 1.3 years ago
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    Uhh… that’s doable why tf though

    +1 1.3 years ago
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    Also it appears the images here have broken, used to be a tutorial

    1.4 years ago
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    You should be able to stack the monopropellant tank above the fuel for the engine, the rcs can access this fuel throughout the craft @NewSR2player

    1.4 years ago
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    All of these is just how you play the game, the undo times can be reduced by getting a better device, and the issue with selecting the right node is solved by the part connection tool @Lkninml

    1.5 years ago
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    id say this is a pretty important thing thats been overlooked, but something that can help with building small is knowing how to use the parts tab to turn unwanted connection nodes off and also utilising the groups feature to be able to make small parts that behave as a single part when trying to connect them

    +1 1.5 years ago
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    @Zenithspeed this wont reduce the snap distance

    1.5 years ago
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    @SamTheFox you just paste into the game, itll download it, the file the website downloads is just the link at the top

    +1 1.5 years ago
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    whats the point of this lel

    +1 1.5 years ago
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    @Activatewindows my bad, i used the wrong one, partname.RocketEngine.MaximumThrust also because of the units multiply by 100 for Newtons

    1.5 years ago
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    technically your impulse one is incorrect, 85% of the fuel consumption is with full thrust, the rest is on the low speed

    1.5 years ago
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    this is a game and the choice of the scaled system is to make the planetary travel more enjoyable for users, even still some people struggle getting to new planets, also our solar system is kinda lame tbh mostly gas planets

    1.5 years ago
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    partname.Engine.MaximumThrust or .Engine.MaximumThrust if its own part you are wanting to find

    1.5 years ago
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    Engine.MaximumThrust

    1.5 years ago
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    im sure ill find an issue to the parachutes, just you wait

    +7 1.6 years ago
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    wrong brackets lmao ![](link)

    1.6 years ago
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    aww bummer

    1.6 years ago
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    check some of the orbital stuff goldenshadow has done

    1.6 years ago
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    It’s honestly disrespectful, not even a “thanks for this feature” :( I feel bad for all the hard time and effort so ill give an appreciation. Thank you pedro for the work that’s been done and the countless hours of debugging and programming to perfection on the game we all love and enjoy, this goes out to all the developers ❤️@Pedro

    +16 1.6 years ago
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    Is this like some abuse of the forums for personal lessons or something??? I’m confused @Insanity

    1.6 years ago
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    Pffft weak… @MisatoKatsuragi

    1.6 years ago
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    Density VS efficiency

    1.6 years ago
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    It’s to do with Americas child protection with gathering data @SamTheFox

    1.6 years ago
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    Best way is without vizzy infact, editing hidden properties in tinker panel, go to resizable wheel and change max rpm from 2000 to 200~400 ish would limit its speed appropriately

    1.7 years ago
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    I don’t suggest purely limiting throttle as Tronic suggests, increasing brake as speed overtakes the maximum speed allowed is needed, as limited throttle slows acceleration starting and also hill climbing ability, it also allows the rover to over speed accidentally down a hill

    1.7 years ago
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    Untrue, the rate at which vizzy runs default is 25 instructions per frame, this isn’t a topically laggy rate if at all but yes a wait (0) reduces this by waiting until the next frame. @TronicOrbital @SamTheFox

    +1 1.7 years ago
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    Well the best way to limit the rovers speed would be to reduce throttle and increase brake as land speed increases

    1.7 years ago