@HSH
Definitely. That one will be relatively easy. I’ll add it to the list. Right now it takes me a little while to do each one but I’m working on making the process more efficient.
@GoldenShadowGS
Great explanation. I’d love to take a look at your control algorithms when you’re ready to post them. I’m really interested in this stuff. I had a very unsuccessful drone ship lander that attempted to do something like this.
Fantastic. This is a really helpful description of your process. Is there no need to account for drag? If not, then why not? I would have thought drag would be a significant variable to deal with. It seems like you don’t have any control points prior to the final engine fire.
Lucky. I'm too cheap to invest in a PC (just have a work laptop that is fully locked down). I'm getting really tired of the part limit on my iPhone though...
@CodeCaptain
I know. I was able to find an incredible pseudo-canyon (maybe just a wash) on Taurus in the ESS. Maybe I’ll post a sandbox with the exact location. I have it featured in an upcoming video.
@Jrhartle87 I downloaded the craft and see exactly what you're talking about with the roll. This is an ongoing issue for me as well. The problem seems to be that when you have autopilot on, the rocket actively controls pitch and yaw very well, but roll is sort of 'locked' (hard to explain). The autopilot attempts to maintain whatever the current roll orientation is, but each time it's perturbed, the autopilot just resets to the new condition and tries to maintain that. This all wouldn't be a huge issue, except that Vizzy commands to override the roll input do not seem to register. I think it's about time to make a formal suggestion for this, although I don't think many others have noticed it.
@TheUnfriendlyGhost well that’s definitely frustrating. Have you submitted a bug report in-game yet? I did one the other day and the response was fast.
@TheUnfriendlyGhost one more thing: what camera mode are you using? The chase cam automatically orients to your crafts yaw/pitch axis, making translation way easier. You probably already tried this though.
Is your RCS balanced around the craft center of mass? You can check by looking at the coordinates of each RCS thruster. Ideally one is at -2.00 and the other is at +2.00, rather than one at -2.00 and +2.50 (or similar).
@Rizkyman SO. MANY. PARTS. When I do a lego build, because of the number of internal and external snap points the part count goes through the roof. So the Saturn V has 1,969 parts in lego count, but will send my part count easily over 10,000. I haven't tried yet, but I think that might break my phone. I know I could just not use all the snap points, but that kind of makes it more fun to build. Maybe on the iPhone 15...
@NoIDontWanna haha actually that section in my profile is for crafts that I really like the looks of but need more time to download and test out. I'm a huge fan of your work!
Edit: it looks you pulled the craft down before I could check it out... why?
@Insanity I tried that but the sound frequencies seem to be off. I’m probably just not smart enough. Do you have an example of it working with electric motors?
@karimspina I know exactly what you’re talking about. The problem is that the RCS is not “balanced” around the craft’s center of mass, meaning that the force of turning the craft is also making some relative velocity. It’s kind of hard to describe, but if you upload and link to the craft I can fix it to show you.
@HSH
4.5 years agoDefinitely. That one will be relatively easy. I’ll add it to the list. Right now it takes me a little while to do each one but I’m working on making the process more efficient.
Agree, check out both me and Zyvx work and if you’re still struggling then reach out to me on discord Gozinya#5122
4.5 years ago@GoldenShadowGS
4.5 years agoGreat explanation. I’d love to take a look at your control algorithms when you’re ready to post them. I’m really interested in this stuff. I had a very unsuccessful drone ship lander that attempted to do something like this.
Fantastic. This is a really helpful description of your process. Is there no need to account for drag? If not, then why not? I would have thought drag would be a significant variable to deal with. It seems like you don’t have any control points prior to the final engine fire.
4.5 years ago@s5ehfr9
4.6 years agoOh I like that theory. How many more to go?
@JSO18
4.6 years agoHaha, this is getting good now.
@zzazza
4.6 years agoHaha, you’re probably right but it’s fun to speculate, right? :-)
@RDasher
4.6 years agoYep I think you’re on to something. What do you think about 10/01 being the release date??
forget the lottery, bet on yourself instead
4.7 years agoAre classes over yet??
4.8 years agoYAAAAAAAASSSSSS
4.8 years ago@theUSSR
4.8 years agoCool can’t wait to see it!
This is the same feeling I get every time I accidentally open a sandbox that was advertised as a craft.
4.8 years agoWay to go @CodeCaptain for making the best of list!!!
4.8 years agoDoes anyone know of a player landing on it with automated script?!?
4.8 years ago@HyperPatch
4.8 years agoThanks, I’ll check that one out too. Unfortunately I’m only on mobile so no planet editing or xml for me!
@SelectAKey
4.8 years agoYeah I noticed that too. I wonder if the change was on purpose?
@SelectAKey
4.8 years agoSorry, no clue.
Lucky. I'm too cheap to invest in a PC (just have a work laptop that is fully locked down). I'm getting really tired of the part limit on my iPhone though...
4.8 years ago@CodeCaptain
4.9 years agoI know. I was able to find an incredible pseudo-canyon (maybe just a wash) on Taurus in the ESS. Maybe I’ll post a sandbox with the exact location. I have it featured in an upcoming video.
@plane918273645
4.9 years agoThat’s why I said “much of the world” in my post. :D
RESOLVED
4.9 years ago@MrProfessor
4.9 years agoThank you as well!!!
@sflanker
4.9 years agoYou're the man!!!!!!
@Sflanker, I hate to ask you to do this again. Any chance you have something already made for this? It would be a lifesaver for my hover programs.
4.9 years agoWoohoooo!!! Congrats!!!
4.9 years agoNice! Have you seen some of @Crowxe 's work on geosynch? Link here
4.9 years ago@Jrhartle87 I downloaded the craft and see exactly what you're talking about with the roll. This is an ongoing issue for me as well. The problem seems to be that when you have autopilot on, the rocket actively controls pitch and yaw very well, but roll is sort of 'locked' (hard to explain). The autopilot attempts to maintain whatever the current roll orientation is, but each time it's perturbed, the autopilot just resets to the new condition and tries to maintain that. This all wouldn't be a huge issue, except that Vizzy commands to override the roll input do not seem to register. I think it's about time to make a formal suggestion for this, although I don't think many others have noticed it.
4.9 years ago@Spaceprogramer thanks, glad you like it!
4.9 years ago@TheUnfriendlyGhost well that’s definitely frustrating. Have you submitted a bug report in-game yet? I did one the other day and the response was fast.
4.9 years ago@TheUnfriendlyGhost one more thing: what camera mode are you using? The chase cam automatically orients to your crafts yaw/pitch axis, making translation way easier. You probably already tried this though.
4.9 years ago@TheUnfriendlyGhost yikes. Can you post the craft?
4.9 years ago@Insanity Will do!
4.9 years agoPost this thing!!! I can’t promise I can fix it but if you @ me I’ll give it a shot. I like your stuff so I’m willing to help if I can.
4.9 years agoIs your RCS balanced around the craft center of mass? You can check by looking at the coordinates of each RCS thruster. Ideally one is at -2.00 and the other is at +2.00, rather than one at -2.00 and +2.50 (or similar).
4.9 years agoI’ll bump this. Been having issues as of late and I can’t tell if I’m just pushing the limits of my device (iOS as well, iPhone XS).
4.9 years ago@Rizkyman in the meantime before I get the Saturn V done, enjoy the SnowSpeeder (now done and posted)
4.9 years agoIt's here now. Video and Craft. Enjoy!
4.9 years ago@Rizkyman SO. MANY. PARTS. When I do a lego build, because of the number of internal and external snap points the part count goes through the roof. So the Saturn V has 1,969 parts in lego count, but will send my part count easily over 10,000. I haven't tried yet, but I think that might break my phone. I know I could just not use all the snap points, but that kind of makes it more fun to build. Maybe on the iPhone 15...
4.9 years agoThanks @kerothehero. I tried few ways. Do you know how?
4.9 years ago@NoIDontWanna haha actually that section in my profile is for crafts that I really like the looks of but need more time to download and test out. I'm a huge fan of your work!
Edit: it looks you pulled the craft down before I could check it out... why?
4.9 years ago@SelectAKey I know, right. I feel like a chump having to beg to a PC player. Now I have it though, and my masterpiece is in progress...
4.9 years agoJealous. I'm getting carpal tunnel from my iPhone.
4.9 years ago@Insanity Nice! Post when you finish please, and I'd really like to see if I can incorporate it with the engines.
4.9 years ago@Insanity I tried that but the sound frequencies seem to be off. I’m probably just not smart enough. Do you have an example of it working with electric motors?
4.9 years agoRESOLVED!
4.9 years ago@sflanker YES!!! Thanks a bunch!
4.9 years ago@sflanker, sorry to bug you but I know you're the boss when it comes to this stuff. Any chance you could throw me a bone?
4.9 years ago@karimspina I know exactly what you’re talking about. The problem is that the RCS is not “balanced” around the craft’s center of mass, meaning that the force of turning the craft is also making some relative velocity. It’s kind of hard to describe, but if you upload and link to the craft I can fix it to show you.
5.0 years agoNice @Bwad34, that was fast!
5.0 years ago