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    Thanks for the thorough reply @sflanker . I’ll search the suggestions and post one about this if it isn’t already there.

    +1 4.1 years ago
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    @RealDavidB Thanks, just what I was looking for!

    +1 4.1 years ago
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    @zeropol Thanks for testing! I'll notify the other user to try lowering settings. I wonder if it has to do with frame rate? I tried to include Vizzy code that incorporates frame rate into the calculations but that seems not to have mattered.

    +1 4.1 years ago
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    These are so well done. I wish I had these when I first started playing; would have saved me a LOT of time and confusion. Thanks for giving back!

    +1 4.1 years ago
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    @G01d3n check out the vizzy code in my latest craft, it has a line to lock on heading.

    10 months ago
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    I'm starting to work on the Juno plane contracts now. I have a few mockups for autopilot that are working OK. Does anyone have small, light, cheap planes with goo maneuverability and speed?

    10 months ago
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    @Arstotzka
    Haha yes it will be mobile tolerant. Many fewer parts.

    Good idea for the laser. I’ll do some testing to see if I can get the look right.

    2.9 years ago
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    @Hannah1212
    Thanks!

    2.9 years ago
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    @TweedleAerospace
    It will look a little bit like this

    2.9 years ago
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    @JastroOne1 wow cool, I had no idea. Can't wait for the teaser!!!

    3.2 years ago
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    What is Lore???

    3.2 years ago
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    If you’d like to be an Alpha Tester please DM me in Discord.

    3.2 years ago
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    @SaltedEgg
    That one is super cool. Yes I will make. Flat or curved?

    3.4 years ago
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    @Rockets5001
    Yep!

    3.4 years ago
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    @Rockets5001
    Yes definitely. Post a link to the one that you want. There are quite a few different versions.

    3.4 years ago
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    @VosAerospace
    Added to the list. If I made it curved, what body diameter would you like?

    3.4 years ago
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    The only successful way I’ve seen to create FBW system is to tie all of the control surface inputs directly to Vizzy variables rather than the default pitch/yaw/roll inputs. Here is a great example: FBW Wasp

    3.4 years ago
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    @NaturalAir
    Ok I will. Which part of the earth do you want the logo to be centered on?

    3.5 years ago
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    @Giova
    Can you confirm these are the flags that you want:
    Roman Empire Flag
    Italian Flag
    Warsaw Pact Flag

    3.5 years ago
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    @Giova
    Thanks for the suggestions. I'll do the roman empire flag, the warsaw pact flag, and the italian flag for sure. I won't do the Nazi swaztika flag (sorry). The SR2 logo is already a sprite that you can use. For that, check out my Sprite Pack post.

    3.5 years ago
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    @Staticalliam7
    Yes I will!

    3.5 years ago
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    @Keremidko
    Yes I’ll do all of those!

    3.5 years ago
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    @Jorg3css
    Yes definitely

    3.5 years ago
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    @t4zcomz
    Yes I can do that. The quality will not be great because that image is highly detailed.

    3.5 years ago
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    @Gozinya
    Haha I just looked at it. Funny.

    3.5 years ago
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    @CASXA
    Yes!

    3.5 years ago
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    @Fime
    That’s ok I like doing it. I am actually already working on yours because I like it. It was going to be a surprise.

    3.5 years ago
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    @CSPACE
    I finally finished your logo and it’s here!. It doesn’t look perfect because of the way I generate the images, but it’s pretty close. I hope you like it!

    3.5 years ago
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    @Alyx
    Roscosmos is done!

    3.5 years ago
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    @AshtvinayakAerospace
    Yes I will.

    3.5 years ago
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    @Giova
    Haha that one is very easy...

    3.5 years ago
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    @Rafaele @AshtvinayakAerospace
    ISRO Logo is done!

    3.5 years ago
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    @Black5tar
    What font do you want the text to be?

    3.5 years ago
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    Please upvote this suggestion if you would like the logo backgrounds to be transparent.


    Also...
    For those wondering how this is done, here is my sequence of operations:
    1. Download high res image
    2. Color in the background areas green or some other color that is very different
    3. Tightly crop the image
    4. Downsize the image so that the longest dimension (width or height) is 256 pixels
    5. Use a ‘posterizer’ to reduce the number of colors while still maintaining differences between the primary colors
    6. Assign single-digit numbers to the colors produced
    7. Perform a ‘line scan’ process (currently custom-built macro in Excel, not very user-friendly) and store the image as a series of list values where the first digit is the color code and the rest is the length of the color ‘string’
    8. Copy the resulting list into the Vizzy XML to create a single list variable containing all of the image data
    9. Resize the MFD to match the image dimensions

    Alternatively, you could just follow steps 1-4 then extract each of the pixel values and get a ‘true color’ image. However, this would take much more memory and my goal was to keep the amount of memory stored in the MFD to a minimum so that crafts are quick to download and use.

    3.5 years ago
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    @AshtvinayakAerospace
    Yes, USA

    3.5 years ago
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    @AshtvinayakAerospace
    Yes I will do it I promise

    3.5 years ago
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    @Fime
    It’s almost done!

    3.5 years ago
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    @SporeExplorationSystems
    For sure!

    3.5 years ago
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    @Alyx
    Sounds good!

    3.5 years ago
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    Add Indian flag to list

    3.5 years ago
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    @CSPACE
    Yours is very easy. And I will definitely do the Canadian flag.

    3.5 years ago
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    @MansBestFriend
    That one is super easy because it’s already available as a sprite!

    3.5 years ago
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    @HSH

    ENJOY!!!

    3.5 years ago
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    @Alyx
    Can you post a link to the Soyuz logo? I can't find one.

    3.5 years ago
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    @HSH
    Definitely. That one will be relatively easy. I’ll add it to the list. Right now it takes me a little while to do each one but I’m working on making the process more efficient.

    3.5 years ago
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    Agree, check out both me and Zyvx work and if you’re still struggling then reach out to me on discord Gozinya#5122

    3.5 years ago
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    @GoldenShadowGS
    Great explanation. I’d love to take a look at your control algorithms when you’re ready to post them. I’m really interested in this stuff. I had a very unsuccessful drone ship lander that attempted to do something like this.

    3.5 years ago
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    Fantastic. This is a really helpful description of your process. Is there no need to account for drag? If not, then why not? I would have thought drag would be a significant variable to deal with. It seems like you don’t have any control points prior to the final engine fire.

    3.5 years ago
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    @s5ehfr9
    Oh I like that theory. How many more to go?

    3.6 years ago
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    @JSO18
    Haha, this is getting good now.

    3.6 years ago