Hello everyone, I wanted to see if there was anyone who could help me figure out a problem I've had using a certain operator in the vizzy editor. The operator I'm referring to is the vector comparison block. (In the tab, the operator at the very bottom, right above true and false). It's the one who's default option is "dot". I'm using it with the "angle" function selected, and I'm using it to compare the position of my craft in relation to Luna. I use it on two occasions in my auto Luna program. The first is to align Luna to be directly overhead, and then to align Luna at about 120 degrees during orbit to perform the trans Lunar injection. The first one works fine, but the second never seems too. It appears that whenever this operator is used right before and/or after a time warp or wait time, it never recognizes the code following and skips the process. And the amount of code it skips seems totally random. Specifically, itll just skip the next few instructions in the vizzy, especially if those instructions are wait times or time warps. I spent hours trying to organize the instructions in such a way that the system works, but I havent had any success. I dont know for sure if this is a problem with the operator itself, or if the time warps are causing the issue. It could be a combination of the two. If it helps, I have had trouble in the past with time warps in my vizzy. It seems that sometimes the game skips instructions if the time warp is too fast, and if the instructions proceeding it are looking for a trigger that is too specific, like for example "wait until time until Apoapsis </= 30 seconds"
Like i said, I don't know if this is a bug in the game, if I'm not using it correctly, or if there are certain quirks that I need to be aware of to make this work. If anyone is interested in helping me solve this, I'd greatly appreciate it, and I'll upload the vizzy for you to check out.

I'm on mobile using android, galaxy s9.

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Vizzy

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    @Gozinya thank you!

    +1 3.8 years ago
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    43.1k goz

    @Jrhartle87 I just registered a suggestion here

    +1 3.8 years ago
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    43.1k goz

    @Jrhartle87 I downloaded the craft and see exactly what you're talking about with the roll. This is an ongoing issue for me as well. The problem seems to be that when you have autopilot on, the rocket actively controls pitch and yaw very well, but roll is sort of 'locked' (hard to explain). The autopilot attempts to maintain whatever the current roll orientation is, but each time it's perturbed, the autopilot just resets to the new condition and tries to maintain that. This all wouldn't be a huge issue, except that Vizzy commands to override the roll input do not seem to register. I think it's about time to make a formal suggestion for this, although I don't think many others have noticed it.

    3.8 years ago
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    @Gozinya @SmurfResearchX

    Here it is, but read my comment first.

    https://www.simplerockets.com/c/994b1u/Auto-Luna-System-Updated

    So it seems the most recent patch of the game fixed the problem I wrote about. This, plus a little tinkering, and the program works flawlessly almost every time. However, while I've got you here, there is one thing i noticed that i never could figure out. After launch, once the solid rocket boosters separate, the craft automatically rolls. Usually about 90 degrees. Though, it varies every launch. I thought it had to do with the pilot orientation, and possibly a conflict between the primary command module and the chip in the small satellite at the top of the craft. The problem this roll creates is that it messes with the orbits inclination. This is due to the roll unsettling the craft and making it wobble. If you dont mind taking a look at it, I've made the craft easy to disassemble. The only two fairing bases you need to remove are both painted copper/gold. The first, and biggest, is covering the second. The primary command chip is the default command module with the landing legs attached to it. The chip for the Satellite is right underneath the dish on the top. Right now I have the pilots oriented towards the east, as the craft pitches towards the horizon.

    Anyway, thank you both for any help. If you cant figure it out, no big deal. The roll doesn't effect the crafts orbit too badly. It's mostly a nitpicky thing for me. Oh, and any other suggestions you might have about either the craft or the vizzy would be greatly appreciated

    3.8 years ago
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    It definitely skips past time and instructions during fast warp - ramping down the warp speed as it approaches the time or condition for the burn/action so it is in play or fast foreward(but not warp) speed will make sure it doesnt skip past the instruction...especially if it is a precise #. And if you upload it, like Gozinya said, someone can see exactly what is happening

    +1 3.8 years ago
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    43.1k goz

    Good description, but if you can post the craft and/or video that would be really helpful to diagnose.

    +1 3.8 years ago

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