yeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
@LeMagicBaguette i am aware of my mental issues, i just don't really care about them, and it's too late to fix them anyways
essentially, i know it's a big issue, but won't do much about it because i'm lazy and useless
i won't claim i'm "immune" to my mental issues, i think we can both agree that that is kinda bullfeces, but i'll still be tanking them while i can regardless, if i can no longer tank it i'll just tell my parents or something and then go to a therapist etc etc
@JanusIndustries iirc the terrain gen tab is the one with two triangles/mountains, this button is also reused for the button for toggling between basic and advanced mode
if you want to change the spectral type, for the default star template, you need to go into advanced mode in the terrain tab and you should see "color gradient" or something like that, this defines the colors that the "surface" will use, you can define points with a given color and it will automatically have smooth transitions
you will also need to mess with the atmosphere and fog shader so that it matches the "surface" as well
if you want to get the color right, use a Hertzsprung-Russell diagram or a color chart like this one found in another wiki page
it's a bit hard to explain, but you will need to make an extra set of craters and use its mask input to make it only show up near the equator
to get that, first get a "get position" and set the "Y" output into a non-zero value, and feed that into a "remap (curve)", then make it so that it has a peak in the center (very similar to what i described in your previous post)
after that, feed the output into the "mask" of the craters you're using for the equatorial craters
i don't know if this works or not, i haven't tested it lol
as always, if you want me to demonstrate it then i'll upload a planet for it
yes, most gas giants (including the stock ones) have it set at exactly 50000m (=50km)
though the actual crush altitude tends to be a little higher than that, usually around like 52000m from what i've seen
5 ideas i have right now:
- a planet that looks like it's artificially made (use value fractal noise) but is actually natural, can be any shape or color you want
- a neptune to saturn sized pale green gas giant with dark brown poles and rings that are very far out, and most of its moons are closer to the planet than the ring
- a small contact binary that could maybe be a moon of the gas giant above
- a super-earth terrestrial planet that is kinda habitable but is almost entirely covered in clouds (leave maybe a couple of sneak peek holes) and is also very foggy on the surface
- an oceanic moon that has completely dried up, leaving sand and rocks, maybe with a couple of protrusions where former islands used to be located (size is about that of Io, should have an atmosphere density of ~0.400 kg/m^3)
@Monkey13 oh yeah lol my bad
i'm planning on making an extensive post about it eventually, hopefully with enough presence for someone to comment a working solution/fix
Io and Europa look absolutely fire (ironically, for the former), though i think the height/steepness of the spikes on Callisto are a little too extreme but that's probably just me
my technique is to use the fog shader on the atmosphere, and set the scale height to a high number (like, 50) so it covers the whole surface then increase brightness/intensity as needed
it looks fairly realistic this way, but the only downside is that you visually won't be able to see any patterns on the surface though you'll still see them in the minimap
takes one glance at Hybrid mode looks at SV80 and all my other crazy stuff "I guess we were just getting started all this time. Physics had feared me for long, but... this update... oh man, things are going to get out of hand very very quickly. And this isn't even the full release. I'd say this definitely deserves a HEHE BOI."
i think you mean the "default" rotation period that is displayed on the site and when you first place a planet in the system editor...
you can change that in XML, it's located somewhere near the top if i remember correctly, however it's in some super weird unit that i have no idea how to convert into any standard format
@Ylias yeah, i've delayed the uploading of all my posts until the start of my local summer break (June 16) where i'll upload with my unpredictable "schedule" again, really it's just so i can focus on school and other games and whatnot
my biggest active project for now is, by far, Zenith Galaxy 2.0, it's basically completed too but i still need to do testing, debugging, de-crashing, and a bunch of photoshoots... aside from that, the VB Exostar Collection is the only thing that'll be able to surpass ZG2.0, but i might have to cancel it since the app i use to edit XML files of the game no longer wants the files or folders to show up since the 1.0 update, so yeah...
i am not a professional by any means, but really all i can suggest is that you start off lightly and don't stress your body since it probably needs time to adapt, and only later go on with more intensity, otherwise just refer to other much smarter users in the comments
in theory the two inner planets do have their own songs, or at least were planned to have them; if you check any planet file there should be a music choice parameter, and there seem to be two unused ones, "Lake of Fire" for planets made with lava template (and Vulco too), and "Venusian World" for planets made with the venusian template (and thus Sergeaa as well)
and yeah, i love the Cylero theme too, alongside the gas giant theme, especially the high-speed variants, those retro pixel-like sounds in the Cylero theme and that deep "dodododok" sound for the gas giant theme, it makes these songs way more awesome
Screw this, I'm going to buy JUNO: YELLOWHITE (C)(R)(TM) from my trusted Black UFO Market seller for a subscription price of 532 Detruncated Icosahedrons (DTIS) per lateral parsec-time-frame, to restore the glory of our star from a puny lame blue dwarf back to our original G dwarf, and sooner or later I shall make my own JUNO: QUASARNOVA (C)(R)(TM)(RS)(Z)(X)(GX) to turn Juno into an even better quasar system! Bow before me, mortal peasant carbon-based beings!! Your superior Lord and Master, our Glorious Diswarped Non-Gamma-Compliant Polonium-Ytterbium-based Lifeforms, will prevail! Wait, is that a- NOOOOOOOOO ITS ZAENITTO COMING WITH THE HAIPARSPIDO-*static*
all jokes 'n' memes aside, happy april fools y'all :)
what happened to the Unity Analytics thing? it was said that we could disable it in-game and we would get a message about it, but i don't see the toggle for it anywhere in settings and have never gotten any message about it in-game since i got the update
there's an issue i've had with SimpleEdit that i've been wanting to post about for ages but never got around to doing it, thanks for the reminder i guess lol
what you may be looking for is the "undo launch" button, when you're in the pause menu hit the button that you would normally do to exit, but instead go to "retry/undo" (should be the middle one), and after that click "undo flight" (should be on the right) which will basically remove the craft and revert time to when launched, as well as being you to the designer or main menu (depending on if you launched it from menu or from designer obviously)
will it still be possible to use the legacy rocket exhaust or is it fully replaced?
+1 8 months agocries in not having discord
+1 8 months agoedit: wait nvm it's steam
well i don't have that either rip
F
+1 8 months agopoggers
+1 8 months agoyeah it's a weird bug, in some systems it only shows as having Juno in it, no idea why it does that, and i also dunno if downloading a system like that actually works or not
+1 9 months ago@LeMagicBaguette i think we got way too offtopic
+1 9 months agobut yes
@LeMagicBaguette i am aware of my mental issues, i just don't really care about them, and it's too late to fix them anyways
+1 9 months agoessentially, i know it's a big issue, but won't do much about it because i'm lazy and useless
i won't claim i'm "immune" to my mental issues, i think we can both agree that that is kinda bullfeces, but i'll still be tanking them while i can regardless, if i can no longer tank it i'll just tell my parents or something and then go to a therapist etc etc
@LeMagicBaguette what is complacency lol
+1 9 months ago@JanusIndustries iirc the terrain gen tab is the one with two triangles/mountains, this button is also reused for the button for toggling between basic and advanced mode
+1 9 months agoif you want to change the spectral type, for the default star template, you need to go into advanced mode in the terrain tab and you should see "color gradient" or something like that, this defines the colors that the "surface" will use, you can define points with a given color and it will automatically have smooth transitions
+1 9 months agoyou will also need to mess with the atmosphere and fog shader so that it matches the "surface" as well
if you want to get the color right, use a Hertzsprung-Russell diagram or a color chart like this one found in another wiki page
@RichGWall well yeah but i don't want babes or whatever that mojito drink is
+1 9 months ago@RichGWall ???
+1 9 months ago@RichGWall "a bit" of burnout, sure....
+1 9 months agoit's a bit hard to explain, but you will need to make an extra set of craters and use its mask input to make it only show up near the equator
+1 9 months agoto get that, first get a "get position" and set the "Y" output into a non-zero value, and feed that into a "remap (curve)", then make it so that it has a peak in the center (very similar to what i described in your previous post)
after that, feed the output into the "mask" of the craters you're using for the equatorial craters
i don't know if this works or not, i haven't tested it lol
as always, if you want me to demonstrate it then i'll upload a planet for it
i am total confused
+1 9 months agowhat is this
seriously what is this
someone explain pls
yes, most gas giants (including the stock ones) have it set at exactly 50000m (=50km)
+1 9 months agothough the actual crush altitude tends to be a little higher than that, usually around like 52000m from what i've seen
@TheMakerOfThings aight, i'll reupload it with removed description in a moment
+1 9 months agojust plain short and simple: ZSX
+1 9 months ago5 ideas i have right now:
+1 9 months ago- a planet that looks like it's artificially made (use value fractal noise) but is actually natural, can be any shape or color you want
- a neptune to saturn sized pale green gas giant with dark brown poles and rings that are very far out, and most of its moons are closer to the planet than the ring
- a small contact binary that could maybe be a moon of the gas giant above
- a super-earth terrestrial planet that is kinda habitable but is almost entirely covered in clouds (leave maybe a couple of sneak peek holes) and is also very foggy on the surface
- an oceanic moon that has completely dried up, leaving sand and rocks, maybe with a couple of protrusions where former islands used to be located (size is about that of Io, should have an atmosphere density of ~0.400 kg/m^3)
can you give us more detail on the system? we could better know what kinds of planets to make that way
+1 9 months ago@Monkey13 oh yeah lol my bad
+1 9 months agoi'm planning on making an extensive post about it eventually, hopefully with enough presence for someone to comment a working solution/fix
@Monkey13 what progress?
+1 10 months ago@TheMakerOfThings aight
+1 10 months ago@PlanetFloof alright, i'll post unlisted and tag you on it soon
+1 10 months agoedit: just did
@Pedro ah, nice, i expected that to be the case so i guess i was right about my assumption
+1 10 months agoextra congratulations to them :)
ayy nice congrats to y'all
+1 10 months agoi wonder what happens to the one who made the "BIG BLUE MEN" one, since it got 2nd in upvotes and 1st in creativity
@FoxtrotTheSergal same
+1 10 months agoah, so that's why you were absent
+1 10 months agocan't wait for the new stuff
Io and Europa look absolutely fire (ironically, for the former), though i think the height/steepness of the spikes on Callisto are a little too extreme but that's probably just me
+1 10 months agohere's a link for anyone interested though you can easily change it yourself via XML
+1 11 months ago@Wenhop ah, okey then
+1 11 months agomy technique is to use the fog shader on the atmosphere, and set the scale height to a high number (like, 50) so it covers the whole surface then increase brightness/intensity as needed
+1 11 months agoit looks fairly realistic this way, but the only downside is that you visually won't be able to see any patterns on the surface though you'll still see them in the minimap
divide by 1000, since the radius in PS is in metres
+1 11 months agoaight, cya, and gl
+1 11 months agotakes one glance at Hybrid mode
+1 11 months agolooks at SV80 and all my other crazy stuff
"I guess we were just getting started all this time. Physics had feared me for long, but... this update... oh man, things are going to get out of hand very very quickly. And this isn't even the full release. I'd say this definitely deserves a HEHE BOI."
i think you mean the "default" rotation period that is displayed on the site and when you first place a planet in the system editor...
+1 11 months agoyou can change that in XML, it's located somewhere near the top if i remember correctly, however it's in some super weird unit that i have no idea how to convert into any standard format
@Ylias yeah, i've delayed the uploading of all my posts until the start of my local summer break (June 16) where i'll upload with my unpredictable "schedule" again, really it's just so i can focus on school and other games and whatnot
+1 11 months agomy biggest active project for now is, by far, Zenith Galaxy 2.0, it's basically completed too but i still need to do testing, debugging, de-crashing, and a bunch of photoshoots... aside from that, the VB Exostar Collection is the only thing that'll be able to surpass ZG2.0, but i might have to cancel it since the app i use to edit XML files of the game no longer wants the files or folders to show up since the 1.0 update, so yeah...
as far as i remember, vizzy does have rad-to-deg and deg-to-rad converters so you could use those i guess
+1 one year agohell yes, do it, i'd love to see how you'll make the other planets
+1 one year agoi am not a professional by any means, but really all i can suggest is that you start off lightly and don't stress your body since it probably needs time to adapt, and only later go on with more intensity, otherwise just refer to other much smarter users in the comments
+1 one year agoin theory the two inner planets do have their own songs, or at least were planned to have them; if you check any planet file there should be a music choice parameter, and there seem to be two unused ones, "Lake of Fire" for planets made with lava template (and Vulco too), and "Venusian World" for planets made with the venusian template (and thus Sergeaa as well)
and yeah, i love the Cylero theme too, alongside the gas giant theme, especially the high-speed variants, those retro pixel-like sounds in the Cylero theme and that deep "dodododok" sound for the gas giant theme, it makes these songs way more awesome
+1 one year ago@t4zcomz @Astrolidon i improved it now
+1 one year agoScrew this, I'm going to buy JUNO: YELLOWHITE (C)(R)(TM) from my trusted Black UFO Market seller for a subscription price of 532 Detruncated Icosahedrons (DTIS) per lateral parsec-time-frame, to restore the glory of our star from a puny lame blue dwarf back to our original G dwarf, and sooner or later I shall make my own JUNO: QUASARNOVA (C)(R)(TM)(RS)(Z)(X)(GX) to turn Juno into an even better quasar system! Bow before me, mortal peasant carbon-based beings!! Your superior Lord and Master, our Glorious Diswarped Non-Gamma-Compliant Polonium-Ytterbium-based Lifeforms, will prevail!
Wait, is that a- NOOOOOOOOO ITS ZAENITTO COMING WITH THE HAIPARSPIDO- *static*
all jokes 'n' memes aside, happy april fools y'all :)
+1 1.1 years ago@CloakPin yeah, ik, for now i'll just stick to doing it with a plane tho
+1 1.1 years ago@Pedro
+1 1.2 years agooh, i see
thanks
what happened to the Unity Analytics thing? it was said that we could disable it in-game and we would get a message about it, but i don't see the toggle for it anywhere in settings and have never gotten any message about it in-game since i got the update
+1 1.2 years agothere's an issue i've had with SimpleEdit that i've been wanting to post about for ages but never got around to doing it, thanks for the reminder i guess lol
+1 1.2 years agowhat you may be looking for is the "undo launch" button, when you're in the pause menu hit the button that you would normally do to exit, but instead go to "retry/undo" (should be the middle one), and after that click "undo flight" (should be on the right) which will basically remove the craft and revert time to when launched, as well as being you to the designer or main menu (depending on if you launched it from menu or from designer obviously)
+1 1.2 years agothere are no words in this entire universe to describe the levels of pog that are being reached here
+1 1.2 years agothe ones i've found so far:
+1 1.2 years ago- Small
- Medium
- Large
- Solid
idk if there are more