did this get reuploaded or what?
also i'm wondering what square blocks are, they look basically the same as the green/lime text but take ages to write the weird quote mark things comparison comparison
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
there should be a thingy called exhaustColor, you need to input a hex color code into it and should color it
i don't have the beta though so i have no idea but that's my best guess based on the gifs provided in the update blog posts
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
otherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
also, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
true, we could also have quality settings for that
i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
well, it is kind of possible to make black holes ingame using planet studio, but i would be hands down having a legit specific black hole "object" that is seperate from that
either way, yeah, i hope we get more leaks soon (they usually do release most if not all features that an update contains before it actually drops)
@ToddynhoBR
basically it is the main habitable world in my Mortan System, it has red-colored grass and water, and dark greyish-blue rocks and mountains, it also has a ring system and a multitude of moons link to the latest version
@FriendlyFin
PH stuff is something i don't understand, but either way thanks for the info lol
also, just saying, the title of the section about the Enolians lead to a link that directly let anybody edit the post, you should probably remove or replace that link before somebody uses it for malicious purposes
@FriendlyFin
downloaded it cause it looked cool, and nobody told me it was game breaking, plus i doubt i'd download anything else from its creator since i basically now a hate passion (or whatever ya call em) towards that user.
do you at least know where downloaded celestial body files are kept on iOS?
@FelixFan1
one of my fictional planets for my star system, it is currently the outermost planet, being an icy world that has some civilization on it, although mostly ruined.
@MirazAerospace
aight
edit: i've managed to fix the issue myself by simply removing Mraz, adding it back again, and then adding Clodno back, i guess the game was just having a bad day as well.
i'll probably write the bug report (and in a more civilized way) if this occurs again
@ChalxAerospace @Chtite451SR2
after reading through the entirety of volume one, i am super excited for volume 2, and excellent job so far!
and just a request: since you said volume 2 will likely have illustrations, would it be possible to make maps of Pollux in different states (with structures marked), like how it is right now, how it was before Phoebe and Tempus screwed everything up, etc.? this is just my request and i understand if you can't do everything, and once again, excellent job on writing this.
once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
the shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
seems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
the new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
however i might be able to do something if i add a base, a few buttons on it could work too
@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
did this get reuploaded or what?
+1 3.2 years agoalso i'm wondering what
square blocks
are, they look basically the same as the green/lime text but take ages to write the weird quote mark thingscomparison
comparison
yeah lol
+1 3.2 years ago@IceCraftGaming
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
+1 3.2 years agome, SP user is JeskoGoesVROOM (cringe username, ik ik)
+1 3.2 years agoYES I'VE SUFFERED WITH THIS SOOOOO MUCH
+1 3.2 years agoi can't slow down rapidly anymore cause of this
it's nice and simple to understand, you did a good job on it
+1 3.2 years agoaaaaa i was late
+1 3.2 years agosure, i didn't invent this type of post lol
+1 3.3 years ago@Ylias
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
+1 3.3 years agotime zones :shrug:
+1 3.3 years ago@Ylias
haven't tried hashtags yet
+1 3.3 years agowill try later
@Chtite451SR2
there should be a thingy called exhaustColor, you need to input a hex color code into it and should color it
+1 3.3 years agoi don't have the beta though so i have no idea but that's my best guess based on the gifs provided in the update blog posts
i finna breach the limits of the universe with a rocket engine the size of an atom
+1 3.3 years agothe switches should be fine depending on what you mean, but thanks
+1 3.3 years ago@astrojethro
it is
M E G A P O G
it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
+1 3.3 years agootherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
+1 3.3 years agoalso, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
np lol
+1 3.3 years ago@IceCraftGaming
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
+1 3.3 years ago(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
+1 3.3 years agoit's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
true, we could also have quality settings for that
+1 3.3 years agoi'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
whoa that thruster
+1 3.3 years agothat would be awesome, maybe a bit too laggy though
+1 3.3 years ago@TRAPPIST1
because reject modernity return to monke
+1 3.4 years ago@JodIsNotAFurry
ello
+1 3.4 years agowell, it is kind of possible to make black holes ingame using planet studio, but i would be hands down having a legit specific black hole "object" that is seperate from that
+1 3.5 years agoeither way, yeah, i hope we get more leaks soon (they usually do release most if not all features that an update contains before it actually drops)
@ToddynhoBR
basically it is the main habitable world in my Mortan System, it has red-colored grass and water, and dark greyish-blue rocks and mountains, it also has a ring system and a multitude of moons
+1 3.6 years agolink to the latest version
@FriendlyFin
PH stuff is something i don't understand, but either way thanks for the info lol
+1 3.6 years agoalso, just saying, the title of the section about the Enolians lead to a link that directly let anybody edit the post, you should probably remove or replace that link before somebody uses it for malicious purposes
@FriendlyFin
agreed, although the fuselage slice feature from SP should be coming to here too (somebody suggested it already and it's in "planned" category)
+1 3.6 years agoi don't think it's currently possible to add axial tilt for non-Urados styled planets, however i haven't experimented with this much so i don't know
+1 3.7 years agoayy, congrats to both!
+1 3.7 years agotrue
+1 3.7 years ago@FelixFan1
don't worry i suck at explaining things too lol
+1 3.7 years ago@FelixFan1
downloaded it cause it looked cool, and nobody told me it was game breaking, plus i doubt i'd download anything else from its creator since i basically now a hate passion (or whatever ya call em) towards that user.
+1 3.7 years agodo you at least know where downloaded celestial body files are kept on iOS?
@FelixFan1
true, that too could be a possibility
+1 3.7 years ago@YaMomzBox420
yup
+1 3.8 years ago@FelixFan1
one of my fictional planets for my star system, it is currently the outermost planet, being an icy world that has some civilization on it, although mostly ruined.
+1 3.9 years ago@MirazAerospace
aight
+1 3.9 years agoedit: i've managed to fix the issue myself by simply removing Mraz, adding it back again, and then adding Clodno back, i guess the game was just having a bad day as well.
i'll probably write the bug report (and in a more civilized way) if this occurs again
@ChalxAerospace @Chtite451SR2
after reading through the entirety of volume one, i am super excited for volume 2, and excellent job so far!
+1 3.9 years agoand just a request: since you said volume 2 will likely have illustrations, would it be possible to make maps of Pollux in different states (with structures marked), like how it is right now, how it was before Phoebe and Tempus screwed everything up, etc.? this is just my request and i understand if you can't do everything, and once again, excellent job on writing this.
thanks lol, will get to uploading stuff soon but will need to prepare them for public use
+1 3.9 years ago@Chtite451SR2
once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
12 days agothe shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
Ecanis' equimap has finally been added to the post lol
16 days ago@Aludra877 fine ig, summer break is starting for mr next week so imma get ready to do some Hypernova lore stuff and whatnot
16 days agoseems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
21 days agothe new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
23 days agohowever i might be able to do something if i add a base, a few buttons on it could work too
@Aludra877 it isn't possible to insert images in comments, but for posts just follow the instructions here
27 days ago@Leva2 yep, that's where i took the picture
one month ago@Toinkove i'm pretty sure the rules forbid it too (i can't find them though)
one month ago@Crazyman552588 i have a tutorial just for that (can't help you beyond entering planet studio, though)
2 months ago@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
2 months ago