it's fine, multiple people are okay too
for enceladus, if you do wanna go ahead, i'll give you the base body (with biomes and size), just try to make it close as possible to the real design using noises and anything similar (ofc it doesn't have to match the irl pattern, just make it look like those shard canyon things)
@SamTheFox
yea, it would be nice to have something (maybe make it so we can select ground scatter per biome, so for example trees in grasslands, cacti in deserts, rocks in oceans and mountains, etc.) tho i imagine this would take a while to implement and would be pretty laggy (i'm 100% sure they'd add the ability to disable them completely though)
nice
my father has a decently good telescope but neither him or me have used it in years, i'd probably use it if i could but i can rarely go up to his room since he's busy working
@Gen3ralInterstel1ar
making a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
and if you want me to make it for you then just tell me
damn, the Taurus revamps looks lit, i'll miss the old one tho, they should've kept the original yellow color (yeah, obviously, i can just edit it myself, but its just not the same)
yes, DSC is the "new space center"
and no, the satellites are like little communications dishes scattered around the planet, best way to find them is to just open droo in planet studio and find them using the structure menu
@geotorum
from my experience, expressions are the most complicated part of PS planet building, you can do lots of mathematical things, there's things like pow, smoothstep, clamp, etc etc
one thing that makes them infamous though is that messing even the slightest bit of the expression up will make your planet go all random, usually resulting in spikes, holes, repeated patterns, etc.
unfortunately there's no guide for expressions i know of, and even the built-in mini-guide barely talks about them
and really, i reccommend you stay away from them unless you use them for simple cases, i mean i consider myself a mid-high-end planet builder (below the likes of Ylias, eyov2, or chillymations, but above most others) and i still barely use them
i like it, yes, but there's no way in alpha centauri that my laptop will be able to run it even at minimum graphics at anymore than 10 seconds per frame
i believe for bloom to actually work you need to turn the HDR setting as well, thats what i did and im pretty sure thats what made the bloom actually do anything
yeah we got a new update and they thought of maybe changing the name but eventually they just kept it because it would be too much work to rebrand the whole thing, otherwise not much
yeah, or like some sunken area (due to a weird terrain bug, idk where the problem even originates from), thats kinda what gave me the swampy/marshland feel tbh
@NebulaSpaceAgency
if you mean that they just glow but don't give off any light, then it's the emission parameter on the paint selector
if they do give off light effects then idk, they probably just hid a mini light inside the thing
yeah, just put a flat panel on hinges or rotators, or use the reverse thrust on jets (on default, hold brakes until throttle bar goes down, then it will enter reverse thrust mode, then due to the throttle lowering to 0 it will go back to 0 thrust, no idea why they made it like this but you can rebind it)
nah, please don't, i'll provide the basic form and i'll tag you on an unlisted
2.6 years ago@SamTheFox
it's fine, multiple people are okay too
2.6 years agofor enceladus, if you do wanna go ahead, i'll give you the base body (with biomes and size), just try to make it close as possible to the real design using noises and anything similar (ofc it doesn't have to match the irl pattern, just make it look like those shard canyon things)
@SamTheFox
yea, it would be nice to have something (maybe make it so we can select ground scatter per biome, so for example trees in grasslands, cacti in deserts, rocks in oceans and mountains, etc.) tho i imagine this would take a while to implement and would be pretty laggy (i'm 100% sure they'd add the ability to disable them completely though)
2.7 years ago1 year later: i'm now obsessed with these ;-;
2.7 years agonice
2.7 years agomy father has a decently good telescope but neither him or me have used it in years, i'd probably use it if i could but i can rarely go up to his room since he's busy working
@Gen3ralInterstel1ar
idk what tag to choose but generally this is the most "general" one so i went with this
2.7 years agomaking a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
2.7 years agoand if you want me to make it for you then just tell me
man, those look lit, i can't even get a normal picture of the moon with my ipad without it looking like the sun
2.7 years agodamn, the Taurus revamps looks lit, i'll miss the old one tho, they should've kept the original yellow color (yeah, obviously, i can just edit it myself, but its just not the same)
2.7 years agoman, that bring back memories
2.7 years agoand i only downloaded ESS a year ago
@Luckwut
yes, DSC is the "new space center"
2.7 years agoand no, the satellites are like little communications dishes scattered around the planet, best way to find them is to just open droo in planet studio and find them using the structure menu
@geotorum
that's the mountain village, it was added somewhat recently
2.7 years ago@geotorum
there's probably a mod for it somewhere, but there isn't any in the stock game
2.7 years agoi'm pretty sure it is just an image added to the original photo via some editing software
2.7 years ago@Malamuteaerospace
no
2.7 years agoit's completely seperate and unrelated to SR2
@TronicOrbital
from my experience, expressions are the most complicated part of PS planet building, you can do lots of mathematical things, there's things like pow, smoothstep, clamp, etc etc
2.7 years agoone thing that makes them infamous though is that messing even the slightest bit of the expression up will make your planet go all random, usually resulting in spikes, holes, repeated patterns, etc.
unfortunately there's no guide for expressions i know of, and even the built-in mini-guide barely talks about them
and really, i reccommend you stay away from them unless you use them for simple cases, i mean i consider myself a mid-high-end planet builder (below the likes of Ylias, eyov2, or chillymations, but above most others) and i still barely use them
vizzy is too complicated for me tbh
2.7 years agoi don't like trying to find which id out of the 500 i need to pick
@SamTheFox
the XML editor doesn't show anything that would allow me to change input
2.7 years ago@SamTheFox
how exactly do you change it? is it the same as in SP?
2.7 years ago@SamTheFox
i know about that one, but i specfically need the little thrusters that normally produce thrust with rotation and translation controls
2.7 years ago@SamTheFox
go faster
2.7 years agoi like it, yes, but there's no way in alpha centauri that my laptop will be able to run it even at minimum graphics at anymore than 10 seconds per frame
2.7 years agoi believe for bloom to actually work you need to turn the HDR setting as well, thats what i did and im pretty sure thats what made the bloom actually do anything
2.7 years agoeverywhere i go, i see his face
2.7 years agoT pls idc anymore
2.7 years agok
2.7 years ago@HorizonsTechnologies
and i still don't know what that word means-
2.8 years ago@HorizonsTechnologies
yeah we got a new update and they thought of maybe changing the name but eventually they just kept it because it would be too much work to rebrand the whole thing, otherwise not much
2.8 years agoyeah true lol
2.8 years ago@SamTheFox
but it's supposed to be dark teal, not rusty/orange color, since the grass is also dark teal
2.8 years ago@SamTheFox
i really like the fog in the 2nd picture, i think you did alright considering the level you're at
2.8 years agobruh i only just now have realized that i wrote "relevant" instead of "related"
2.8 years agookay, i'll see
2.8 years ago@SpaceElectron
penthrite is PETN, however i didn't even know there was jetpack fuel, what is the code for that?
2.8 years ago@SpaceElectron
is it game crashing or what?
2.8 years ago@StarDominatorIIVV
you need to go into the system's XML file and edit the SMA numbers there, i believe it's measured in meters though
2.8 years agopog
2.8 years agobtw, what does the cyan text mean compared to the white one?
2.8 years agopog
2.8 years agoyeah, or like some sunken area (due to a weird terrain bug, idk where the problem even originates from), thats kinda what gave me the swampy/marshland feel tbh
2.8 years ago@NebulaSpaceAgency
i don't even care about upvotes
2.8 years ago@Aviator01
blue is also nitrogen+oxygen like on earth
2.8 years agoyellow could be sulfur i guess? (or nitrogen in the case of titan)
F
2.8 years agoyeah, fair point
2.8 years ago@AeroplaneBuilder
i think i can make that, the wording was completely understandable
2.9 years ago@chillymations
i'll try, can't gurantee everything though :)
2.9 years ago@SocialistRepublicKarelia
idk if i can make that, someone made a literal dice as a celestial body before and that was hella complex
2.9 years ago@SocialistRepublicKarelia
if you mean that they just glow but don't give off any light, then it's the emission parameter on the paint selector
2.9 years agoif they do give off light effects then idk, they probably just hid a mini light inside the thing
PS uses radians, but the inspection panel in flight view shows degrees, simply use a converter to get the values you want
2.9 years agoyeah, just put a flat panel on hinges or rotators, or use the reverse thrust on jets (on default, hold brakes until throttle bar goes down, then it will enter reverse thrust mode, then due to the throttle lowering to 0 it will go back to 0 thrust, no idea why they made it like this but you can rebind it)
2.9 years ago