• Profile image

    paneling, lots and lots of paneling

    2.7 years ago
  • Profile image

    methalox is just balanced between the easy storage but high density of kerolox and the high efficiency but low density of hydrolox, that's why many of us use methalox because it doesn't have major tradeoffs, it's balanced

    2.7 years ago
  • Profile image

    generally methalox (thats what i always use personally), but also many other people use methalox in general, hydrolox for bigger crafts, and xenon for ion engine people, you should also probably add kerolox just in case

    2.7 years ago
  • Profile image

    @Luckwut
    nice, real excited for that :D

    2.7 years ago
  • Profile image

    i haven't updated the game yet due to certain reasons, is the flare color completely customizable with colors? (like, with a color wheel or something)
    @Luckwut

    2.7 years ago
  • Profile image

    nah, sorry, Mortan and MortanBonus were always solo things
    i only really needed help on VBSS because i completely ran out of ideas on how to do Europa and Enceladus
    @StarDominatorIIVV

    2.7 years ago
  • Profile image

    images don't seem to load
    must be my internet bugging
    sorry

    2.7 years ago
  • Profile image

    yeah, true
    @TronicOrbital

    2.7 years ago
  • Profile image

    nice, i have my 100% custom Titan already (definitely one of my best creations) so yeah i don't need it unfortunately
    @StarDominatorIIVV

    2.7 years ago
  • Profile image

    thanks dude, tag me on an unlisted if you can please
    @StarDominatorIIVV

    2.7 years ago
  • Profile image

    sure
    @StarDominatorIIVV

    2.7 years ago
  • Profile image

    yes
    @StarDominatorIIVV

    2.7 years ago
  • Profile image

    the guy already said that they have it turned on
    @SamTheFox

    2.7 years ago
  • Profile image

    if you want to heat up parts without using air resistance, simply get a rocket engine and blast it on the parts you wanna heat up, you will also most likely need a way to counter-balance the engine's thrust

    2.7 years ago
  • Profile image

    bruh what
    y tho

    2.7 years ago
  • Profile image

    this has happened to me too multiple times, i literally have the part(s) connected to a fuel tank (yes, i checked, fuel tank, not strut or anything else), and it still displays that message, tho usually reloading the craft tends to fix it

    2.7 years ago
  • Profile image

    same

    2.8 years ago
  • Profile image

    boy are you in for a treat, i've made a post on it a year ago, it has all the necessary instructions to get there from DSC, alongside coordinates and pictures

    2.8 years ago
  • Profile image

    it's probably doable just by some decent but not too major modifications to the martian template tbh

    2.8 years ago
  • Profile image

    T

    2.8 years ago
  • Profile image

    @LeaveUsAlone vanilla overload is already in the game, added like 2 updates prior i think?
    to access it, simply go to the part properties on the selected part, scroll down to tinker panel, and on the bottom there should be a button "edit hidden properties" or something like that, hit that, and there you go, that's overload

    2.8 years ago
  • Profile image

    also revamped Taurus and a few other celestial bodies, and both jet and rocket engines have new sounds

    2.8 years ago
  • Profile image

    @Spenzerointernational lol yeah i was guessing its that

    2.8 years ago
  • Profile image

    H2O has more density which means its heavier but also means you can pack in more fuel, and since it's literally just regular old water it's hyper cheap
    LH2 is expensive and less dense which means you can't pack as much of it in a fuel tank, but makes your craft lighter due to the low density which will definitely make a huge impact

    as for efficiency, idk which is best, but generally, if you wanna "save" cash then use H2O, but if you wanna go full weight reduction bro, then use LH2

    2.8 years ago
  • Profile image

    tell me how

    2.8 years ago
  • Profile image

    another thing i've found is using the atmosphere fog shader and bumping up its height scale parameter to like 50 so that it wraps around the whole star rather than like a half or 2/3rd of it and increasing the "intensity from space" parameter to a suitable value which will make them look like they are glowing without actually giving off any light in the "dark side", idk if somebody has done it before me but it's a handy workaround for sure, the only real downside is that it means you can't put designs on the stars, making them only appear as a colored sphere, but that generally shouldn't matter too much
    @sacr3dbac0n0

    2.8 years ago
  • Profile image

    there isn't really a true beginning tbh
    either way, i'll upload enceladus now, you don't need to rush btw
    @SamTheFox

    2.8 years ago
  • Profile image

    nah, please don't, i'll provide the basic form and i'll tag you on an unlisted
    @SamTheFox

    2.8 years ago
  • Profile image

    it's fine, multiple people are okay too
    for enceladus, if you do wanna go ahead, i'll give you the base body (with biomes and size), just try to make it close as possible to the real design using noises and anything similar (ofc it doesn't have to match the irl pattern, just make it look like those shard canyon things)
    @SamTheFox

    2.8 years ago
  • Profile image

    yea, it would be nice to have something (maybe make it so we can select ground scatter per biome, so for example trees in grasslands, cacti in deserts, rocks in oceans and mountains, etc.) tho i imagine this would take a while to implement and would be pretty laggy (i'm 100% sure they'd add the ability to disable them completely though)

    2.8 years ago
  • Profile image

    1 year later: i'm now obsessed with these ;-;

    2.8 years ago
  • Profile image

    nice
    my father has a decently good telescope but neither him or me have used it in years, i'd probably use it if i could but i can rarely go up to his room since he's busy working
    @Gen3ralInterstel1ar

    2.8 years ago
  • Profile image

    idk what tag to choose but generally this is the most "general" one so i went with this

    2.8 years ago
  • Profile image

    making a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
    and if you want me to make it for you then just tell me

    2.8 years ago
  • Profile image

    man, those look lit, i can't even get a normal picture of the moon with my ipad without it looking like the sun

    2.8 years ago
  • Profile image

    damn, the Taurus revamps looks lit, i'll miss the old one tho, they should've kept the original yellow color (yeah, obviously, i can just edit it myself, but its just not the same)

    2.8 years ago
  • Profile image

    man, that bring back memories
    and i only downloaded ESS a year ago
    @Luckwut

    2.8 years ago
  • Profile image

    yes, DSC is the "new space center"
    and no, the satellites are like little communications dishes scattered around the planet, best way to find them is to just open droo in planet studio and find them using the structure menu
    @geotorum

    2.8 years ago
  • Profile image

    that's the mountain village, it was added somewhat recently
    @geotorum

    2.8 years ago
  • Profile image

    there's probably a mod for it somewhere, but there isn't any in the stock game

    2.8 years ago
  • Profile image

    i'm pretty sure it is just an image added to the original photo via some editing software
    @Malamuteaerospace

    2.8 years ago
  • Profile image

    no
    it's completely seperate and unrelated to SR2
    @TronicOrbital

    2.8 years ago
  • Profile image

    from my experience, expressions are the most complicated part of PS planet building, you can do lots of mathematical things, there's things like pow, smoothstep, clamp, etc etc
    one thing that makes them infamous though is that messing even the slightest bit of the expression up will make your planet go all random, usually resulting in spikes, holes, repeated patterns, etc.
    unfortunately there's no guide for expressions i know of, and even the built-in mini-guide barely talks about them
    and really, i reccommend you stay away from them unless you use them for simple cases, i mean i consider myself a mid-high-end planet builder (below the likes of Ylias, eyov2, or chillymations, but above most others) and i still barely use them

    2.8 years ago
  • Profile image

    vizzy is too complicated for me tbh
    i don't like trying to find which id out of the 500 i need to pick
    @SamTheFox

    2.8 years ago
  • Profile image

    the XML editor doesn't show anything that would allow me to change input
    @SamTheFox

    2.8 years ago
  • Profile image

    how exactly do you change it? is it the same as in SP?
    @SamTheFox

    2.8 years ago
  • Profile image

    i know about that one, but i specfically need the little thrusters that normally produce thrust with rotation and translation controls
    @SamTheFox

    2.8 years ago
  • Profile image

    go faster

    2.9 years ago
  • Profile image

    i like it, yes, but there's no way in alpha centauri that my laptop will be able to run it even at minimum graphics at anymore than 10 seconds per frame

    2.9 years ago
  • Profile image

    i believe for bloom to actually work you need to turn the HDR setting as well, thats what i did and im pretty sure thats what made the bloom actually do anything

    2.9 years ago