Note: I'm aware that probably 99.98% of these ideas can't be implemented, but hey, it's fun to discuss (hence the "discussion" tag!)
Believe me, this note makes a lot of sense

The HARD+++++++mode where:
- The Droo Solar System is 1:1 scale
- Rocket and jet engines have their reliability improved by engine configuration/researched by the player
- You must recruit and train your astronaut
- You start with an "x year technology" depending on a random configuration or the player chooses between 1946 and 2022+
- Humans aren't available until you get capsules. (Yes you start with the computer)
- Antennas must be added, which may lose connection with the base.
- Thousands of possible errors, of course!

Very interesting options that can be added:

A concurrent program
Do you think being the only space program on your planet is difficult? Why not add a competitor?
If the competing program makes x milestone first, your reputation will get worse. The opposite can also be done: if you make x milestone first, the other program will lose reputation

Advanced engine development

Real rockets aren't the most reliable things in the world. That today! Imagine in 1957! Engines that are too powerful suffer a serious risk of explosion, which can be avoided by researching x improvement (Example, nozzle cooling using its own fuel), with rockets with multiple combustion chambers being able to be a good substitute, however being more expensive and heavier.

Advanced Fuel Development
This one is simple, you need to research the fuels for the rockets. After all, starting with Hydrolox isn't exactly realistic. You start with hypergolic propellants and ethanol + liquid oxygen. Hypergolic propellants are extremely cheap, but they are extremely dangerous and can explode at any time.
Ethanol + liquid oxygen is what we all already know, just being a little worse than Kerolox, which could be one of the first technologies to be released, as was not used for a long time.
Bonus: Alcohol fuel can range between 25% water and 10% water, with one being slightly more efficient but with a higher risk of engine overheating.

That's it. If I extend it, it will be terribly complex.

Add at least 1:1 Droo system, pls.

See ya!

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4 Comments

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  • Profile image

    My ideas:

    implemented

    Players:

    """"""""""""""""SIMPLE"""""""""""""""""""Rockets 2

    Pinned 1.7 years ago
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    @BeastHunter

    Hmm
    I really think this is one of my best ideas
    I really want this to go forward too. Imagine, SR2 would be the first game to have it

    +1 1.7 years ago
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    2,944 BeastHunter

    I LOVE THE COMPETITOR AGENCY IDEA!!!

    1.7 years ago
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    22.5k Zenithspeed

    making a 1:1 juno is really easy, you just need to multiply the sizes by 5 and maybe adjust some terrain gen elements
    and if you want me to make it for you then just tell me

    1.7 years ago

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