@JanusSpaceIndustries ofc later in the series he extends his "services" to other aliens due to the alliances that were formed between aliens and humans
as for alien tech, he also does check out some of them but i haven't gotten to that yet
@JanusSpaceIndustries basically his only purpose is to just assist and protect humans, so in-universe he just tries out human stuff and grabs some of the stuff that he likes for himself
@JanusSpaceIndustries he's basically what happens if you take IRL me, add a bit of anime-tier plot armor and make it extremely chaotic
it's bern toned down a bit since this is the old version (won't be updated)
@JanusSpaceIndustries in a way yes it's similar to an epic in some but not all aspects, and it's also very very long
that said, here's a link to an outdated version (pre-read disclaimer & parts 1-9), currently it's written up to part 20 but i haven't added those to the public version yet so it will be quite old
@JanusSpaceIndustries you keep dragging me into everything, i'm not omni-intelligent about planet building, you know?
when i have the time to make a guide i'll make one, but for now please leave me alone
@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
yes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
you can try to reduce the mass of the turret, that usually helps but not always
alternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
i have two questions that are related to eachother:
1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
or can loading screen submissions only be artwork taking place in the stock system?
@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
and no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
as others have said:
1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
if the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
@JanusIndustries basically, go to atmosphere tab, hit the arrows where it says "sky" and there should be one where it's "terrain" instead of "sky", there will be noon color, sunset color, and ambient lighting for day/night respectively
out of those, adjusting the noon color will give the result you're looking for, however the daytime ambient lighting also works like this when closer to the surface
@Luckwut that clashes with number 4 though
as i said, i'm too lazy to make a planet with a quality higher than "severely modified template" or "generic altitude-based-biome planet"
i don't know if this is what you're looking for, but there is a "Time to Apoapsis/Periapsis" parameter, in the tab with the control panel icon, the second block "orbit (Apoapsis)" has a drop-down menu in which a "Time to Apoapsis/Periapsis" can be found, which you should be able to use with any kind of mathematical operation
can you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
anyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
@Brixxter
i noticed that too but didn't think much of it since i'm on ios only
though, now that i think about it, they're probably going to make a chart for the mod of what you can enter to make it generate stuff
so for example, enter 1 in this type of tag to generate trees and 2 to generate rocks, etc, enter R,G,B in another tag to determine the color, enter X,Y,Z in yet another tag to determine size, enter a number in another tag to set frequency, etc etc etc
that's the most likely plausible way i could imagine it happening
and even if the devs don't make an official chart, then a fanmade one is surely going to be made eventually as well
since it was mentioned that this will be available for custom planets too, i have one more question:
will players who cannot and do not have the mod (mostly mobile peeps of course) still be able to define and edit parameters for their planets' terrain scatter, even if they can't directly visualise it (since they don't have the mod)?
@JanusSpaceIndustries ofc later in the series he extends his "services" to other aliens due to the alliances that were formed between aliens and humans
2.1 years agoas for alien tech, he also does check out some of them but i haven't gotten to that yet
@JanusSpaceIndustries basically his only purpose is to just assist and protect humans, so in-universe he just tries out human stuff and grabs some of the stuff that he likes for himself
2.1 years ago@JanusSpaceIndustries he's basically what happens if you take IRL me, add a bit of anime-tier plot armor and make it extremely chaotic
2.1 years agoit's bern toned down a bit since this is the old version (won't be updated)
@JanusSpaceIndustries in a way yes it's similar to an epic in some but not all aspects, and it's also very very long
2.1 years agothat said, here's a link to an outdated version (pre-read disclaimer & parts 1-9), currently it's written up to part 20 but i haven't added those to the public version yet so it will be quite old
@RudimentaryCheezit aight thanks
2.2 years ago@Luckwut in that case, blue oxidation goes brrrrrr
2.2 years agocan y'all also answer the first 2 questions please -_-
2.2 years ago@Luckwut oh, alr then
2.2 years ago@Luckwut ah damn i don't wanna make an account for that
2.2 years ago@Luckwut idk how to access GPT though
2.2 years ago@JanusSpaceIndustries you keep dragging me into everything, i'm not omni-intelligent about planet building, you know?
2.2 years agowhen i have the time to make a guide i'll make one, but for now please leave me alone
@NebulaSpaceAgency np
2.2 years ago@NebulaSpaceAgency Apple devices are actually known to have worse memory compared to their counterparts, which is why they typically experience game crashes more commonly (same reason why i game crash so much in Roblox games, just as an example), though of course if one can get a super beefy device it will be able to run RSS but it can still risk your files
2.2 years agocellular noise with either "natural" or "euclidian", and "distance 2 sub", whatever any of those mean...
2.2 years agooooooof
2.2 years agowelp, good luck
and cya
@JanusIndustries i've had a similar problem too, but unfortunately for me i am no longer able to access the PS files entirely so i can't help
2.2 years agoyes, it is possible to delete your account
if you wanna do that, here's how
1. go to your own profile
2. click "account settings"
3. click "manage account"
4. scroll down to the very bottom
5. a "delete account" button will be there
upon deleting your account, all of your posts on it will also be deleted
2.2 years agoyou can try to reduce the mass of the turret, that usually helps but not always
2.2 years agoalternatively, you could also try the "stability modifier", you will need to open advanced part settings, enable show advanced/hidden properties, and stability modifier will appear in tinker panel, set it to anywhere from 5 to 25, as any more can result in weird stuff
@Pedro understandable
2.2 years agoand yeah, if an official guide isn't made, then a fanmade guide will surely emerge after enough time
i have two questions that are related to eachother:
2.2 years ago1. via the new PS modifier things (those "update data" or whatever they were called), is it still possible to specify what the mod should add in what place, even if one does not/can not have the mod installed? (context: i want to add trees and stuff to my own planets when it comes out, but i only play on mobile and thus modding is unsupported — obviously, i will try to find a tester who has a beefy PC and the mod so that they can test it and tell me if i did anything wrong with the setup)
2. will there be an official guide as to what one can input into said "update data" modifier thing(s) so that we can know what does what? as an example: 1 = rocks, 2 = grass, 3 = flowers, 4= trees, etc. i'm just using numbers in this example since i noticed that the values used by the modifiers are float, double, 3D vector, and 4D vector — the latter two i assume could be used for RGB color and RGB+alpha (opacity) respectively, so the two "number" ones (float & double) could only really be used for deciding what type of object to use
@SmarsoAero my ipad doesn't even offer me the beta yet
2.2 years ago@JanusIndustries i don't use it a lot lol
2.2 years ago@SmarsoAero oh, so it's a beta only for now? yeah then i'm not getting it even if i am offered it
2.2 years ago@SupremeDorian alright, understandable, thanks
2.2 years ago@Mostly is it possible that an artwork based in a custom system (rather than stock Juno) can also become a loading screen?
2.2 years agoor can loading screen submissions only be artwork taking place in the stock system?
oof, i might have to upload unlisted backups then
2.2 years ago@JanusIndustries i don't play JNO/SR2 on my phone, i play it on my ipad lol
2.2 years agoand no, it's not more accessible lmao
ever since like 1.0 my file editor refuses to make the game's planet files show up no matter how much i try, and this is the main reason why i might have to cancel several upcoming updates (ZG 2.1 and 2.2, most VB additions, etc)
@JanusIndustries yes
2.2 years agoas others have said:
2.2 years ago1. find system file in the entire jumble of the game files
2. find the thing which you want to change the orbit of
3. find the SMA number (should be pretty big)
4. add more zeroes
@LurinEsparrago oof
2.2 years agoif the error persists even with the solution i've figured out myself, then unfortunately i can't help any further since i haven't encountered the bug in months
welp, this is a thing now, kinda
2.2 years agosame here
2.3 years ago@Luckwut ah okay
2.3 years ago@JanusIndustries yes
2.3 years ago@JanusIndustries basically, go to atmosphere tab, hit the arrows where it says "sky" and there should be one where it's "terrain" instead of "sky", there will be noon color, sunset color, and ambient lighting for day/night respectively
2.3 years agoout of those, adjusting the noon color will give the result you're looking for, however the daytime ambient lighting also works like this when closer to the surface
@LeMagicBaguette my mental health has been like this for a few years, i've gotten used to it by now
2.3 years ago@Luckwut that clashes with number 4 though
2.3 years agoas i said, i'm too lazy to make a planet with a quality higher than "severely modified template" or "generic altitude-based-biome planet"
select the chair the drood is sitting in, there will be several blue buttons, click those and attach the selected limb to a part
2.3 years agoi don't know if this is what you're looking for, but there is a "Time to Apoapsis/Periapsis" parameter, in the tab with the control panel icon, the second block "orbit (Apoapsis)" has a drop-down menu in which a "Time to Apoapsis/Periapsis" can be found, which you should be able to use with any kind of mathematical operation
2.3 years ago@PlanetFloof alright, i'll upload it soon again
2.3 years agoedit: here
@Spenzerointernational yep
2.3 years ago@Plasmeturia alright, nice
2.3 years agocan you post the vehicle unlisted? that way we can download it and see what's wrong for ourselves and figure out a better solution
2.3 years agoanyways, here are some general fixes i know of
- reduce steering angle of wheels
- steering should be on front wheels only, i won't go into detail but rear-wheel-steering-only cars are usually very slippery due to how physics work, if you know how easy it is to spin a normal car out in reverse then just take that but in the opposite direction (this also applies to real life)
- lower the centre of gravity via lowering the main body or raising the wheels, this may not help with spinning out but it will help with preventing it from rolling over
- add downforce by adding wings to the side and rotating them so they face downwards
- if all else fails, you can edit hidden properties and mess with their grip to make them sticky (look for the "extremum" and "asymptote" attributes, lower number is usually more grippy but that's not always the case), though of course it means you won't be able to use it in career mode unless you do more fiddling around in the hidden property editor
okay, that other post contained an email account and a request to email them
2.3 years agowhatever this is i don't wanna get scammed bro
this is epic, but sadly the text editor i use no longer lets me access most of the files for the game, not even the settings or anything :/
2.3 years agowhat
2.3 years agoi've had this issue as well, no idea how to fix it, best idea i have is to just mess with the sliders and maybe it will work
2.3 years ago@Brixxter
2.3 years agoi noticed that too but didn't think much of it since i'm on ios only
though, now that i think about it, they're probably going to make a chart for the mod of what you can enter to make it generate stuff
so for example, enter 1 in this type of tag to generate trees and 2 to generate rocks, etc, enter R,G,B in another tag to determine the color, enter X,Y,Z in yet another tag to determine size, enter a number in another tag to set frequency, etc etc etc
that's the most likely plausible way i could imagine it happening
and even if the devs don't make an official chart, then a fanmade one is surely going to be made eventually as well
since it was mentioned that this will be available for custom planets too, i have one more question:
2.3 years agowill players who cannot and do not have the mod (mostly mobile peeps of course) still be able to define and edit parameters for their planets' terrain scatter, even if they can't directly visualise it (since they don't have the mod)?
@ChaseWilsons yes but i keep forgetting about everything :skull:
2.3 years ago