more planet and mooms picture (craft not by me)

Craft Used






Craft Used


kepler-62 system wehn?

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    2,177 Luckwut

    @heitorM It's mostly just 'clouds' (white painted noise) that add the 'realism' factor. It's pretty easy to add, you can look eyov2 profile on how to add them.

    5 months ago
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    471 heitorM

    Nah bro you lying, you picked this planets from Space Engine. They're so realistic!!! How do i even do that bro?!?!

    5 months ago
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    8,959 Hyperant

    @Luckwut uh huh...

    7 months ago
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    2,177 Luckwut

    @JanusSpaceIndustries probably not in the near future

    7 months ago
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    8,959 Hyperant

    Are you going to upload these planets?

    7 months ago
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    2,177 Luckwut

    @JanusSpaceIndustries he made a new account, he's in this comment section

    7 months ago
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    8,959 Hyperant

    @Luckwut It's okay! I am surprised you responded (BECAUSE ALMOST NO ONE DOES THAT)! Thank you for telling me about Ylias, I thought he left for good, but thanks for pointing me in the right direction!

    7 months ago
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    2,177 Luckwut

    @JanusSpaceIndustries unfortunately I'm not good at giving description, how i learn PlanetStudio is i follow other player creation. I just copy how they made it without going much into the detail, then i start making my own variation with it.
    So the clouds are made mostly from Noise (which is a modifier, building block of terrain generation). Planet Making are mostly trial and error, I just tinker the noise until the clouds look good. At the bottom of Noise, there's "domain warping". which is used to give the noise a "warping"-like effect, like swirl and stuff. Inside domain warping you can select few of "warping" type i believe, i mostly use fractal, which is used to make the noise have natural swirl like generation. Then Axial Twist (i forgot the name) is used to make the noise twist at inputted location, I used it for the typhoon like generation. I learn how to make the typhoon/storm generation from Ylias/PlanetMaker Guy whose account got deleted or something, you can find his planet archive on 'Zenithspeed' account. He used the typhoon/storm generation on some gas giant and few terrestrial planet i believe, just look one by one (sorry I don't know which planet it is).

    +2 7 months ago
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    8,959 Hyperant

    @Luckwut If capable, mind explaining in much more basic terms? I am still new to PS so...I need to understand it in an easier manner. Not asking for you to do extra, but just simplify it so it is a bit beginner friendly (Not trying to be extra but I guess I am).

    7 months ago
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    2,177 Luckwut

    @JanusSpaceIndustries combining different noise (using basic arithmetic A+B) and using Ylias/That deleted Planet Maker account (New account called Seeya) technique on gas giant. Basically the clouds use domain warping (which can be located at the bottom of the noise), fractal for the swirly-ness and axial twist (i forgot the name) for typhoon like generation.

    7 months ago
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    8,959 Hyperant

    @Luckwut And also how did you do that massive hurricane/swirling storm?

    7 months ago
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    8,959 Hyperant

    @Luckwut Yeah but like, how did you make it look like Space Engine and make those unique planet designs?

    7 months ago
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    2,177 Luckwut

    @JanusSpaceIndustries eyov2 tutorial

    7 months ago
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    8,959 Hyperant

    How did you make those clouds? I love them so damn much!

    7 months ago
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    Also very pog

    8 months ago
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    Skpec moter is jewno old oreiains gaemineg
    Translated
    Space engine in juno new origins gaming

    +2 8 months ago
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    21.7k Zenithspeed

    @Luckwut ah okay

    8 months ago
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    2,177 Luckwut

    @Zenithspeed Not quite sure, for now im using those planet for screenshot flexing on discord.

    +1 8 months ago
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    21.7k Zenithspeed

    The Return Of The King


    when are you going to publish these lol

    +2 8 months ago
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    2,177 Luckwut

    @TheMakerOfThings danke, the storm technique you use on gas giant helped me a lot.

    +1 8 months ago
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    Jesus Christ thats f**kin amazing

    +2 8 months ago

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