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    the switches should be fine depending on what you mean, but thanks
    @astrojethro

    +1 3.8 years ago
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    you summed my creations up in a few sentences perfectly
    can't wait to try it out myself
    @ReturnofSlav

    3.8 years ago
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    thanks, i'll still wait for the other two and compare them once they're all done too
    @astrojethro

    3.8 years ago
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    nope, i don't
    also, it's almost perfect as i thought, however, is it possible to add more decimal points to the air density? (i'd like it in x.xxxx format) idk if it's a placeholder or not, but still, good work
    @astrojethro

    3.8 years ago
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    depends on how you mean, if you have the demo on the site just tag me on it, if you mean to share it on somewhere else then i don't have anything else, so just tag me on it if it's on the site
    @astrojethro

    3.8 years ago
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    still need some polishing, but ye it's coming soon
    @pianoAerospace

    3.8 years ago
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    only 3 days left until us mobile peeps get it :D
    edit, march 18th, 21:25 UTC: might be delayed due to either not being ready or time zones
    edit 2, march 19th 15:22 UTC: not yet here, probably delayed for a rather important bug or idk
    edit 3, march 20th, 14:03 UTC: update is confirmed delayed, new release date unknown, this comment is now outdated.
    edit 4: i'm so dumb, actual update releases "somewhere in late March to early April"

    +6 3.8 years ago
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    edited point reward number, since 1000 is too much

    3.8 years ago
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    it is

    M E G A P O G

    it's so nice that they've previously done the same with SP, but it just shows that they actually care about their players too
    otherwise, the engine exhaust recoloring, smoke toggle, and other stuff are still nice to have

    +1 3.8 years ago
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    you need to brake while the engine is still producing thrust, if you see negative kN as the thrust you're doing it right
    you can also rebind the thrust reverse input to something else (you'll find it somewhat below the engine configuration bit, i think even below tinker panel)

    3.8 years ago
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    yeah, that's possible, i might slowly distribute the upvotes, we'll see
    i might just reduce it to 300 points (20 upvotes)
    @plane918273645

    3.8 years ago
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    yeah, i did make it as a "master control panel" kinda thing to quickly access basic but necessary information like speed and location, i might divide the points between you and the other person, and decide which is better in the end and use that
    @YaMomzBox420

    3.8 years ago
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    again, hard work should get a big reward
    as for the color, solid black background with lettering and whatnot being white (i.e. inverted colors of the demo picture)
    @plane918273645

    3.8 years ago
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    replaced the sucky mr incredible one

    3.8 years ago
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    ello

    3.8 years ago
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    yep
    @Bayourex

    3.8 years ago
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    lol same here
    @Thunderstorm5796

    3.8 years ago
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    i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though

    3.8 years ago
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    me patiently waiting for the update:

    3.8 years ago
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    ah nice, glad to see i'm not the only FR24 chad here xd

    3.8 years ago
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    yup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
    @RocketMan167

    3.8 years ago
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    1. agreed, but don't worry i usually only use a template once and then don't use it, so you won't see it anymore
    2. depends on what orientation
    3. everything else requires talent to use, and as we all know, i don't have talent
      @HorizonsTechnologies

    3.8 years ago
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    although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
    also, that exhaust color gif is pogchamp
    new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring

    +1 3.8 years ago
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    Got it, thank you. I'll try to be more clear with my posts from now on...
    @sflanker

    3.8 years ago
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    It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
    @sflanker

    3.8 years ago
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    very wise words indeed
    @OmniExplorationDivision

    3.8 years ago
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    np lol
    @IceCraftGaming

    +1 3.8 years ago
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    as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
    (i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)

    +1 3.8 years ago
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    1. there are, you need to turn them on in graphics settings somewhere (i think it's in image effects but idk)
    2. i haven't tried using rocket engines as flamethrowers, but i don't think the flames affect anything right now

    +1 3.8 years ago
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    i have no idea
    @pianoAerospace

    3.8 years ago
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    it will, it just takes way too damn long cause school exists
    @pianoAerospace

    3.8 years ago
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    the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool

    3.8 years ago
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    i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
    it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a

    +1 3.8 years ago
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    yea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
    @pianoAerospace

    3.8 years ago
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    You are a good man. Thank you.
    @pedro16797

    3.8 years ago
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    i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
    and also it's still there on the GIF with the part scale stuff
    @simpleaerospace

    +3 3.8 years ago
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    true, we could also have quality settings for that
    i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
    @TRAPPIST1

    +1 3.8 years ago
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    whoa that thruster

    +1 3.8 years ago
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    still working on VBSS btw
    i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
    you can check current progress here if you want

    3.8 years ago
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    that would be awesome, maybe a bit too laggy though
    @TRAPPIST1

    +1 3.8 years ago
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    press F to pay respecc

    F

    3.8 years ago
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    because reject modernity return to monke
    @JodIsNotAFurry

    +1 3.8 years ago
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    yeah probably, device differences do need to be taken into account
    @OmniExplorationDivision

    3.8 years ago
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    huh, weird, i've used remember me before but it never worked, it always forgot my login when i came back
    @Vedhaspace

    3.8 years ago
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    idk either
    i'm also wondering what "remember me?" on login page does

    3.8 years ago
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    if you're using the value biomes modifier, simply change the slider to the other biome
    @kilobit

    3.8 years ago
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    you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
    as for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier

    3.8 years ago
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    yeah, people can't understand that mobile players exist and that they can't have mods
    @String8263963429

    3.8 years ago
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    it's not really cheating per say, but there are some elitists that get mad because of it

    3.8 years ago
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    that's what i've found too, guess the 10 kg/m3 is coming back then
    @YaMomzBox420

    3.9 years ago