i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
also, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
it's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
and also it's still there on the GIF with the part scale stuff
@simpleaerospace
true, we could also have quality settings for that
i'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
still working on VBSS btw
i've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
as for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
it's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
however if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
@YaMomzBox420
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
@wwwNews777com
for real, whenever i just check in forums half of the posts are just "ZOMG CHECK OUT OUR NEWEST RIDEEE SHAREE SEERVIICE WITH THE 2837283737% SAFEST ROCKETS ON PLANNET EARTHE CAPABLE OF LIFTING 2 KAJILLION TONS TO LOWER EARTHED OREBET, BUKE YUR SATLET AND RID WIT US WE WILL GIVE FREE SPONESORSHIPPES ON OUR DICORD TWITR TITOK YUTUB AND ALL OUR 7 BAZILLION SOSAL MEDA ACONTS!!!!!"
like, the legit iSpace and the actually decent quality of the other ones are fine, but there's just way too much of the low-quality ones and it's really spammy and boring
just so you know:
- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80
i do have a planet with roads (Merak) however they're quite short and very jagged (meaning its hard to drive on it), i might add a long highway in its 1.5 version though
3.5 years agome patiently waiting for the update:
3.5 years agoah nice, glad to see i'm not the only FR24 chad here xd
3.5 years agoyup, agree 100%. we have a pog station and the joint-most-pog moon (next to Taurus ofc), absolute perfect loading screen
3.5 years ago@RocketMan167
@HorizonsTechnologies
although i've XML'd craft and planet files directly before, it's gonna be epic not having to constantly switch apps
+1 3.5 years agoalso, that exhaust color gif is pogchamp
new legs are cool too, i haven't used landing legs much ingame (i just put some struts on sticks on detachers) so i'm looking forward to see what that'll bring
Got it, thank you. I'll try to be more clear with my posts from now on...
3.5 years ago@sflanker
It's nothing related to suicide, i just have a difficult test coming up. Edited the post myself. Apologies for any confusion.
3.5 years ago@sflanker
very wise words indeed
3.5 years ago@OmniExplorationDivision
np lol
+1 3.5 years ago@IceCraftGaming
as somebody who's previously played KSP too, i agree. imo both games share the 1st place spotlight. KSP has better graphics and celestial body detail, maybe a better damage model, while SR2 has the ability to make parts any color, adjust shape of many things, and an awesome planet building tool (no idea how modded KSP planets are made), and most importantly it's usable on many different devices, including mobile.
+1 3.5 years ago(i haven't played KSP since like 2 or 3 years (the laptop i had it on became unusable, and my new laptop doesn't have it) so i might be off with some things regarding it)
i have no idea
3.5 years ago@pianoAerospace
it will, it just takes way too damn long cause school exists
3.5 years ago@pianoAerospace
the fill function is planned to be added, but not implemented yet, but otherwise yeah, new nuclear engine types would be cool
3.5 years agoi actually legit thought that the "hint" link was gonna be a rickroll but it's actually fully legit
+1 3.5 years agoit's confirmed, SR2 devs are beyond sigma level, they've ascended to g a m m a
yea i'll finish those, then go over a system overview, upload celestial bodies, finally i'll take screenshots and post it
3.5 years ago@pianoAerospace
You are a good man. Thank you.
3.5 years ago@pedro16797
i don't think tinker panel is getting removed, just that multiple parts are getting things that were previously only accesible by tinker panel (e.g. size editing)
+3 3.5 years agoand also it's still there on the GIF with the part scale stuff
@simpleaerospace
true, we could also have quality settings for that
+1 3.5 years agoi'm actually planning to make a suggestion post for how clouds could work while still being somewhat simple, haven't gotten to around to making the post yet though
@TRAPPIST1
whoa that thruster
+1 3.5 years agostill working on VBSS btw
3.5 years agoi've since completed Miranda, Ariel, Umbriel, almost done with Oberon, not started making Titania yet, Rhea is in WIP, rest are basically done
you can check current progress here if you want
that would be awesome, maybe a bit too laggy though
+1 3.5 years ago@TRAPPIST1
press F to pay respecc
F
3.5 years agobecause reject modernity return to monke
+1 3.6 years ago@JodIsNotAFurry
yeah probably, device differences do need to be taken into account
3.6 years ago@OmniExplorationDivision
huh, weird, i've used remember me before but it never worked, it always forgot my login when i came back
3.6 years ago@Vedhaspace
idk either
3.6 years agoi'm also wondering what "remember me?" on login page does
if you're using the value biomes modifier, simply change the slider to the other biome
3.6 years ago@kilobit
you can press "add biome" in biomes tab (rocky circle thing), you then just need to give it a name and it's basically done, you can then add sub biomes and stuff
3.6 years agoas for adding the biomes to planet, you can either add your new biome using "add biome" modifier or by adjusting slider in biomes modifier
yeah, people can't understand that mobile players exist and that they can't have mods
3.6 years ago@String8263963429
it's not really cheating per say, but there are some elitists that get mad because of it
3.6 years agothat's what i've found too, guess the 10 kg/m3 is coming back then
3.6 years ago@YaMomzBox420
aight, guess i'll use that for now
3.6 years ago@eyov2
h
3.6 years agoyes
3.6 years agoit's definitely something that has to be XML edited, with the same cubemap style px, nx, py, ny, pz, nz for every cubic 3D direction (i have quite a lot of background textures from the stuff i've downloaded so that's how ik), but i have no other clue like the guys below
3.6 years agoi tried that before by copying the exact code, but all it did was add the clouds texture to the water and not the scaled space
3.6 years ago@FriendlyFin
if you mean the daytime skybox, just enable the "Fade Skybox During Daytime" (it's called something similar to that, idk exact name) at the basic stuff tab (one with name, version, description, radius, gravity, etc.)
3.6 years agohowever if you want it always hidden, go into the game settings and set "Star Brightness" to whatever you wish, or zero for a completely black skybox
please stop my 0.1 brain cells can't handle this
+3 3.6 years ago@YaMomzBox420
yep, pi is something i'm not too familiar with though (all ik is that it's around 3.14, has like a kajillion decimals, and is generally used for measuring something regarding to circles or something)
3.6 years ago@YaMomzBox420
that's possible too
3.6 years ago@eyov2
i'm looking for some textures too, do you know any that doesn't require account and everything is free to download? (quality isn't as issue for me)
3.6 years ago@Vedhaspace
i used Sun radii for mine, i simply took that value and multiplied it with 1708, since UY Scuti's radius is around supposedly 1708x Sun radius, but i'm sure both methods work
3.6 years ago@wwwNews777com
for real, whenever i just check in forums half of the posts are just "ZOMG CHECK OUT OUR NEWEST RIDEEE SHAREE SEERVIICE WITH THE 2837283737% SAFEST ROCKETS ON PLANNET EARTHE CAPABLE OF LIFTING 2 KAJILLION TONS TO LOWER EARTHED OREBET, BUKE YUR SATLET AND RID WIT US WE WILL GIVE FREE SPONESORSHIPPES ON OUR DICORD TWITR TITOK YUTUB AND ALL OUR 7 BAZILLION SOSAL MEDA ACONTS!!!!!"
+9 3.6 years agolike, the legit iSpace and the actually decent quality of the other ones are fine, but there's just way too much of the low-quality ones and it's really spammy and boring
it does work, you can try Stellar Neighborhood or my ZenithGalaxy, however you will need an extremely overpowered craft
3.6 years agoello
+1 3.6 years agoVB series is a replica-ridden hell
3.6 years ago@pianoAerospace
what
3.6 years ago@OmniExplorationDivision
just so you know:
3.6 years ago- this is a mess-around system i made called "UYscutiTestZone"
- the big bright ball is of course "real" size (VB scale) UY Scuti
- the small dark and grey ball in front of it is VB Fomalhaut
- the orange and black ball is VBSS Sun
- the planet is a fictional superhabitable world cause it's the only thing i could put there that has a launch spot (it's completely unrealistic, ik)
- the craft is my SV80