enable "show advanced properties" or whatever and you'll get access to an extended list of inputs on input controllers, such as translate up+side+forwards, simply do something like Translate Up+Pitch on the rocket engine throttle input for example, it'll probably work
did this get reuploaded or what?
also i'm wondering what square blocks are, they look basically the same as the green/lime text but take ages to write the weird quote mark things comparison comparison
sadly we can't really make it be super glowy like IRL, hopefully we can have a feature like that soon
and also, it's accurate since HyperPatch directly uses the maps of the real celestial bodies and, using a technique, applies them to the in-game celestial body to make it look like it's real
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
i don't need it to be HD
i just want the edited pictures (with the text on them) to appear in the uploading photo menu
also i tried what you described but it didn't work
@NEOSTAR
that could be possible, i think the easiest would be to be like other games where you can choose a prefab logo and freely color it
the entire hypothetical issue could also be solved by only letting the icons get put on the craft if they are uploaded to the site and reviewed by a moderator specifically hired to do this
@YaMomzBox420
played SP before, then i saw the game and its better and procedural stuff so i got it once it came out on mobile
edit: also used to play KSP before the laptop i had it on ceased to work normally
oh wow, i actually predicted that the picture chosen would be the thumbnail icon of the system upload
why do i sometimes have this future predicting ability and why can't i power-use it on demand
tbh i feel like sandboxes should give a bit less, like 10 maybe
i mean it's putting many crafts into one thing, much like how systems are putting many planets into one thing
also i'm pretty sure systems are worth 5 points
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
I decided to make this to help you understand how all of the things work. I'm not a good storymaker and this could certainly be made better, but i don't care lol
imo you should go with a white-yellow mix that matches the in-game sun flare color
3.4 years agoepic
3.4 years agoepic pog
+1 3.4 years ago@IceCraftGaming
i made a tutorial a while back, and luckily i'm an ios player too so it should be identical
3.4 years agothat could work too
3.4 years ago@Matteovir
they worked for me, but you need to make sure you have advanced properties on when writing it in or it'll revert back to normal
3.4 years ago@Matteovir
enable "show advanced properties" or whatever and you'll get access to an extended list of inputs on input controllers, such as translate up+side+forwards, simply do something like
3.4 years agoTranslate Up+Pitch
on the rocket engine throttle input for example, it'll probably workah i see
3.4 years ago@plane918273645
good luck dude, you'll need it
3.4 years agodid this get reuploaded or what?
+1 3.4 years agoalso i'm wondering what
square blocks
are, they look basically the same as the green/lime text but take ages to write the weird quote mark thingscomparison
comparison
sadly we can't really make it be super glowy like IRL, hopefully we can have a feature like that soon
3.4 years agoand also, it's accurate since HyperPatch directly uses the maps of the real celestial bodies and, using a technique, applies them to the in-game celestial body to make it look like it's real
i think that apart from the controls and some minor visual changes, the game is basically the same on all devices that it is available on
3.4 years agoaw man, i thought i'd be able to make a hull bit for one of my upcoming chonkers using inlets so i could save massive amounts of part count and time
3.4 years agolol
3.4 years ago@PianoZystersAerospace
it's closer to blue, idk but sapphire i guess? idk any blue gems, and theres no official names for the SR2 ranks that i know of
3.4 years ago@pianoAerospace
it's green as you can see right now, guess you could call it emerald? idk
3.4 years agoi believe you get blue at 2000 or 2500 i can't remember
yeah lol
+1 3.4 years ago@IceCraftGaming
set the deploy and inflation density sliders as far right as you can, haven't tried but it could probably work as it should deploy and catch the far thinner atmosphere at higher altitudes
+1 3.4 years agome, SP user is JeskoGoesVROOM (cringe username, ik ik)
+1 3.4 years agoi swear, nuclear engines take 5 centuries to spool up
3.4 years ago@SamTheFox
aight i'll try
3.4 years ago@Staticalliam7
i don't need it to be HD
3.4 years agoi just want the edited pictures (with the text on them) to appear in the uploading photo menu
also i tried what you described but it didn't work
@NEOSTAR
turn down your graphics to medium or low i guess???
3.4 years agothat could be possible, i think the easiest would be to be like other games where you can choose a prefab logo and freely color it
3.4 years agothe entire hypothetical issue could also be solved by only letting the icons get put on the craft if they are uploaded to the site and reviewed by a moderator specifically hired to do this
@YaMomzBox420
seeing it's the internet, i don't think that's a good idea to add cause of one very specific reason which will not and cannot be mentioned...
3.4 years agoYES I'VE SUFFERED WITH THIS SOOOOO MUCH
+1 3.4 years agoi can't slow down rapidly anymore cause of this
played SP before, then i saw the game and its better and procedural stuff so i got it once it came out on mobile
3.4 years agoedit: also used to play KSP before the laptop i had it on ceased to work normally
i asked this exact thing once too, but still no idea
3.4 years agoit's nice and simple to understand, you did a good job on it
+1 3.4 years agoPOV: bonk
3.4 years agoaaaaa i was late
+1 3.4 years agosome people have made interstellar systems before (with differing amounts of realism regarding distances between stars) so i'm sure it's possible
+2 3.4 years agoyes.
3.4 years ago"too many planets, too little effort"
+2 3.4 years agoam i a joke to you
@plane918273645
congrats :)
+2 3.4 years agoi don't think i'll reach it soon xd
the previous one is still ongoing right?
3.4 years agooh wow, i actually predicted that the picture chosen would be the thumbnail icon of the system upload
3.4 years agowhy do i sometimes have this future predicting ability and why can't i power-use it on demand
technically it's all possible if you put enough zeroes into the XML
3.4 years agoseems like moon+its parent in background is always an instant win
3.4 years ago2
3.4 years agosure, i didn't invent this type of post lol
+1 3.4 years ago@Ylias
np
3.4 years ago@sPaCeReAl937
yeah, get position only changes the axial tilt visually but won't actually do anything else, planets will still rotate with 0° tilt
3.4 years agotbh i feel like sandboxes should give a bit less, like 10 maybe
3.5 years agoi mean it's putting many crafts into one thing, much like how systems are putting many planets into one thing
also i'm pretty sure systems are worth 5 points
you can either use an XML modded fuel tank (large capacity but small size) or use the "MLI" command in dev console while in flight, supposedly that gives you infinite fuel
+1 3.5 years agoI decided to make this to help you understand how all of the things work. I'm not a good storymaker and this could certainly be made better, but i don't care lol
3.5 years agothey didn't remove it, they just moved it to the menu above tinker panel
3.5 years ago@SamTheFox
time zones :shrug:
+1 3.5 years ago@Ylias
turns out it was me being a brain-cell-less dumb idiot again
they do work, just needs a hashtag in front of it
3.5 years agoi'm sure we're all very proud
3.5 years ago@SamTheFox