i'd say draw the fundamental shape of the continent at first, with a large brush at like 40-70% hardness, once you're done with that, get a smaller brush with 60-90% hardness to draw in the details on the edge and whatnot
and be sure to remember what your base/background/ocean color value was (in most cases its either 128 or 0) so that you can make indentations, gulfs, rivers, etc
as for the stuff not showing up, yeah that's been a bug for a while, i usually suffer with there being very obvious seams between the 6 "sides" of the drawn stuff, which looks super goofy (and is the main reason why i don't use the planet brush too often)
also, how does one get out of a price-softlock? i had to get rid of my first career save because i had gotten broke and literally nothing i had available would be able to fit the ~5k budget, not to mention that you don't earn anything when you're in debt
i wish we were able to put landmarks on our own custom-made planets but i checked and we sadly can't, oh well, we'll probably be able to do it once we get custom careers
i do have a legit copy on my ipad, so i should be a bit safer since i did give them money still, but, as i said, as soon as i find a legit non-Steam PC version i'll buy it full price
@BeastHunter
glad i'm not the only one experiencing this (on the PC version at least), for me it also pops up then all of them disappear
as for images, you need to use , in the "link" one you need to get the direct link of an image, i personally use postimages.com but you could use discord, imgur, etc. too, however they will only show once you have over 100 points
i know this is an old post, but i've been upvoting many of the planet posts of some users on the site and as such it might be considered as an "upvote cult", but i upvote them not because i know them or anything, but because i genuinely think they're actually well-made - is this allowed or not?
i'm pretty sure you can technically do that already, simply go into the game's editor and set the engine's fuel type to "Battery", though make sure you adjust everything before because if xou change anything else it will revert back to the normal fuels and you will need to apply it again
EDIT: tried this myself, unfortunately it doesn't work, it makes the thrust and isp and stuff NaN, so yeah, no EV rocket i guess :(
@Buddycat
also, just a question and a minor request related to it:
when can we expect to get the update's own page on the blog and releases page? i haven't checked there yet so idk
as for the request, if/when you do make the update page, could a list of all the career mission/contract types and a simple description for them (no strategies or anything, just what it's about) please be added?
congrats on the first full launch! (pretty accurate, considering, you know, rocket game) y'all have done an amazing job on JNO/SR2, looking forward to more :)
you can sort of make a throttleable solid rocket engine, here's how:
1. take out a standard liquid rocket engine
2. set up the size, nozzle, etc. beforehand
3. go into tinker panel (if you have it enabled) and at the bottom there's "edit hidden properties"
4. on the top arrows, click them until you find RocketEngine or something similar
5. find the fuel type, replace the "LOX/RP1" (or LH2 or CH4, depending if you use kerolox, hydrolox, or methalox respectively) with "Solid"
6. click apply, your rocket engine should now use solid fuel
7. if you wish to change a parameter it will revert it back to normal, so you will need to repeat the process once you're done
i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool
it's basically been dealt with over on SP
idk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
@Touhoufan
the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
for example, if you have the colors as:
0: white
1: gray
2: black
3: blue
4: red
then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
i hope this helped you
UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!
@SheriffHackdogMCPE @Aviator01 cheers, i'll be doin' some mass reporting both here and over on the SP site, we've dealt with dealt issues before and surely we can deal with them now too :thumbs_up:
my apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.
well, whatever the case may be, i'm looking forward to career mode and the other new stuff. it's still SR2 as it was, just with a completely new appearance, but still very similar inside. and hey, i'm sure devs won't mind too much it still being called SR2 by many users
also, yeah, what happened with the poll? didn't the original name get the highest score in the end, even if all of the people trying to unfairly imbalance were excluded and the whole thing got filtered and de-biased?
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
@Wenhop
is it only in the 999 beta? the PlanetStudio_ToggleTerrainGenerationAdvancedSettings command doesn't show up or even get recognized for me
if it is currently in the beta right now, it's no problem for me, since i plan to release ZG 2.0 (which includes a majority of the celestial bodies i want to add clouds to) only after 999 or 1.0 releases, plus i still have a bunch of VB stuff to release before it
i saw a leak/smeakpeek video about this update, and there was a menu panel that had celestial bodies in semi-3d and check marks if you've landed on it, orbited it, etc. - once the full update goes live, will this panel also be available in sandbox mode? it would be cool to see regardless of how hard or easy it is to reach them
as a wise person once said...
weight reduction bro
+2 2.6 years agothey expect somewhere in late february, obviously this isn't confirmed but that's probably a decent estimate
2.6 years agoi'd say draw the fundamental shape of the continent at first, with a large brush at like 40-70% hardness, once you're done with that, get a smaller brush with 60-90% hardness to draw in the details on the edge and whatnot
+1 2.6 years agoand be sure to remember what your base/background/ocean color value was (in most cases its either 128 or 0) so that you can make indentations, gulfs, rivers, etc
as for the stuff not showing up, yeah that's been a bug for a while, i usually suffer with there being very obvious seams between the 6 "sides" of the drawn stuff, which looks super goofy (and is the main reason why i don't use the planet brush too often)
XD yeah lol
2.6 years ago@t4zcomz
also, how does one get out of a price-softlock? i had to get rid of my first career save because i had gotten broke and literally nothing i had available would be able to fit the ~5k budget, not to mention that you don't earn anything when you're in debt
+1 2.6 years agoi wish we were able to put landmarks on our own custom-made planets but i checked and we sadly can't, oh well, we'll probably be able to do it once we get custom careers
+1 2.6 years agoF
+1 2.6 years agolooking forward to the new ones tho
i do have a legit copy on my ipad, so i should be a bit safer since i did give them money still, but, as i said, as soon as i find a legit non-Steam PC version i'll buy it full price
+1 2.6 years ago@BeastHunter
glad i'm not the only one experiencing this (on the PC version at least), for me it also pops up then all of them disappear
as for images, you need to use
2.6 years ago
, in the "link" one you need to get the direct link of an image, i personally use postimages.com but you could use discord, imgur, etc. too, however they will only show once you have over 100 points@SupremeDorian got it, thank you :)
+1 2.6 years agoi know this is an old post, but i've been upvoting many of the planet posts of some users on the site and as such it might be considered as an "upvote cult", but i upvote them not because i know them or anything, but because i genuinely think they're actually well-made - is this allowed or not?
2.6 years agoMusk + Bezos = this
2.6 years agoi'm pretty sure you can technically do that already, simply go into the game's editor and set the engine's fuel type to "Battery", though make sure you adjust everything before because if xou change anything else it will revert back to the normal fuels and you will need to apply it again
2.6 years agoEDIT: tried this myself, unfortunately it doesn't work, it makes the thrust and isp and stuff NaN, so yeah, no EV rocket i guess :(
@Buddycat
i don't have the update yet (since i'm on ios) but when i do get it, getting used to the new ui is gonna be pain ;-;
+1 2.6 years agoalright then, thanks for the help anyways :)
2.6 years ago@AndrewGarrison
also, just a question and a minor request related to it:
2.6 years agowhen can we expect to get the update's own page on the blog and releases page? i haven't checked there yet so idk
as for the request, if/when you do make the update page, could a list of all the career mission/contract types and a simple description for them (no strategies or anything, just what it's about) please be added?
congrats on the first full launch! (pretty accurate, considering, you know, rocket game) y'all have done an amazing job on JNO/SR2, looking forward to more :)
+5 2.6 years agoyeah, hydrogen rocket fuels are notorious for leaking out in the tiniest imaginable gap ever... either way, thanks for the info
2.6 years ago@Toinkove
you can sort of make a throttleable solid rocket engine, here's how:
+2 2.6 years ago1. take out a standard liquid rocket engine
2. set up the size, nozzle, etc. beforehand
3. go into tinker panel (if you have it enabled) and at the bottom there's "edit hidden properties"
4. on the top arrows, click them until you find RocketEngine or something similar
5. find the fuel type, replace the "LOX/RP1" (or LH2 or CH4, depending if you use kerolox, hydrolox, or methalox respectively) with "Solid"
6. click apply, your rocket engine should now use solid fuel
7. if you wish to change a parameter it will revert it back to normal, so you will need to repeat the process once you're done
yeah, i fall into this category too, i make crap stuff and here i am with like 12k useless internet points :/
+2 2.6 years agoprobably yeah
2.7 years ago@ChaoticGraviton
i do wish internal combustion engines existed in JNO/SR2, technically we do have the generator but it's fairly finnicky: if set to burn jet fuel to make electricity which can then power wheels; jet fuel is kerosene, which is somewhat similar to diesel and infact most older diesel cars could in theory run on aircraft kerosene albeit not too great, but still, proper gasoline and ability to choose if you want wheels to run off of either gasoline or electricity (like right now) would be cool
2.7 years agoit's just an easter egg
2.7 years agoyeah that too lol
+1 2.7 years ago@Orbit
can also confirm, JunoRockets2 became a meme the moment this stage of the logo transition appeared
+2 2.7 years agoit's basically been dealt with over on SP
2.7 years agoidk if they ever appeared over here, but in any case i wanted to make a post about it since due to the similarity between the two sites they could easily hop over to here as well
@Touhoufan
yeah lmao
2.7 years ago@jamesPLANESii
the "material" attribute defines the color that the specific section of a part uses, with 0 being the first color (on the top left of the color menu), 1 coming to the right of it, and so on, going from left to right
2.7 years agofor example, if you have the colors as:
0: white
1: gray
2: black
3: blue
4: red
then a part with the materials assigned as 0,1,2,3,4 will have its Primary section colored white, its Trim 1 section as gray, Trim 2 as black, Trim 3 as blue, and Trim 4 as red
i hope this helped you
use that eyeball button to show all empty/hideen elements
+1 2.7 years ago@Ylias
either the devs, since they put it there in the first place, or planet builders looking in the structures menu
2.7 years ago@Pedro
UPDATE: devs and mods have just shredded a bunch of the scam posts over on SP. more will likely be coming, though, so watch your back and remember to smash the report button on those scrubs!
2.7 years ago@SheriffHackdogMCPE @Aviator01 cheers, i'll be doin' some mass reporting both here and over on the SP site, we've dealt with dealt issues before and surely we can deal with them now too :thumbs_up:
+2 2.7 years agomy apologies if this post sounds "fake" or like a news report... i have to get it out just in case and i definitely want it to be somewhat attention grabbing but not too in-your-face.
2.7 years agois the block quote not working for anyone else? tried 4 spaces in a row but doesn't seem to work
+1 2.7 years agohmm
yeah, imagine a combination of the new name and the old one, best of both worlds lol
+4 2.7 years agoall jokes aside JunoRockets actually sounds pretty cool
+2 2.7 years agoyeah, exactly the same here
2.7 years ago@TheBirdy
note: i don't have the beta of the game, so i can't check it myself, i have too many things to risk lol
2.7 years agoit's entirely possible if you make the atmosphere short enough in the planet editor
2.7 years agoan actually funny joke or meme - meh
2.7 years agoJimpleRockets2 - [WHEEEEEEEEEEEZE]
well, whatever the case may be, i'm looking forward to career mode and the other new stuff. it's still SR2 as it was, just with a completely new appearance, but still very similar inside. and hey, i'm sure devs won't mind too much it still being called SR2 by many users
+5 2.7 years agoalso, yeah, what happened with the poll? didn't the original name get the highest score in the end, even if all of the people trying to unfairly imbalance were excluded and the whole thing got filtered and de-biased?
lol the SR2 logo on the site doing the "i don't feel so good" fadeaway is actually pretty funny tho
+3 2.7 years agoyeah, i noticed that too
2.7 years agohowever, in SR2 you can simply enable the ability for normal rocket engines to be usable in warp mode via XML editing
yes, like in the original SR
2.7 years agowhen i get the update it's gonna help speed demons like me a lot lol
@Themaxest
honestly i only really made it so different from traditional scifi stuff is because i'm fed up with every scifi military using naval names for space-related stuff when the two are completely different, like you can't just compare a spacecraft to a battleship (same reason why i use "spacecraft" over "spaceship" in most cases), because while yes the two may have similar sizes and weights but even then they control nothing like eachother, so that's why when the lore becomes more developed i'll make my custom exclusive space-military ranking and vehicle classes when i have the time and resources lol
+1 2.7 years ago@Wenhop
i think it is this video but i am not sure, you may need to use a translator however
2.7 years ago@TTfree479
i see
2.7 years agodoes it stay when you leave PS or no?
edit: tried it, it does stay, even after you leave the game
@eyov2
is it only in the 999 beta? the
+2 2.7 years agoPlanetStudio_ToggleTerrainGenerationAdvancedSettings
command doesn't show up or even get recognized for meif it is currently in the beta right now, it's no problem for me, since i plan to release ZG 2.0 (which includes a majority of the celestial bodies i want to add clouds to) only after 999 or 1.0 releases, plus i still have a bunch of VB stuff to release before it
yes, yes, yes and yes
2.7 years agoi saw a leak/smeakpeek video about this update, and there was a menu panel that had celestial bodies in semi-3d and check marks if you've landed on it, orbited it, etc. - once the full update goes live, will this panel also be available in sandbox mode? it would be cool to see regardless of how hard or easy it is to reach them
+3 2.7 years ago