KEEP COOKING, ABSOLUTE PEAK
one thing i did want to ask still: how will downloaded content for the game be handled? will SP2 have its own site or will simpleplanes.com be used for both?
once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
the shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
seems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
the new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
however i might be able to do something if i add a base, a few buttons on it could work too
i was initially skeptical on SP2 due to the slightly "cartoony" graphics and it having an actual player character model (one that is really in the uncanny valley, in my opinion) rather than just "sentient" vehicles, but those roads, caves, and rivers are really dragging me in... the power of marketing, perhaps? XD
@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
@OACOTEOC hmm, true
whiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
@DarkDust great points tbh, i agree
on a relevant note, the thing that always bugged me is that unlike KSP we can't place down flags on planet surfaces which is kinda... sad i guess? it's possible to kind of recreate this by saving launch locations in sandbox mode, but ever since we got the ability to teleport our crafts to planets, that became a rather pointless thing to do
i've been wondering about this too, i think the main reason as to why it's unpopular is simply cause KSP is such a giant that it just completely overshadows it
i think making the game more user-friendly (more/better/detailed tutorials, sample crafts, etc.) would help a lot in keeping players, as few reach a skill level high enough to really appreciate this game or even openly praise it like i do (i do some very small, free, completely unofficial advertising for JNO on some game forums i'm on, and i really do think it's that good, it's basically my number 1 favourite video game)
however the lack of updates right now is probably what's causing it to be kinda "dead" at the moment (it is like that 99% of the time though), for now the devs are working on SimplePlanes 2 so it's understandable
however, i also think that if JNO gets popular enough to get its own Wikipedia page (needs to fulfil their notability criteria and whatnot) like SimplePlanes did, it'll be smooth(er) sailing from that point on
I just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
I did also notice there's a new cookie popup too
@Kaeya appropriate reaction tbh
and by that point it'll likely push 200+ planets since there will be some updates before that (and also because i can actually handle SR2 properly now, since i have a new ipad tho idk if i've ever told y'all lol)
@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
and besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
please explain what's going on because i'm far too confused now
@Tallisar yep, those are pretty much the same suggestions i have
(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
seems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
images don't work in comments, i know that for sure
and from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
these are just very rough guesses, but the yellow outlined one you can get by fiddling with fractal domainwarps (to make them long) and a mask noise (to filter where the mountains will appear), the red outlined one could probably be achieved by some kinda billow noise thing
KEEP COOKING, ABSOLUTE PEAK
+6 8 days agoone thing i did want to ask still: how will downloaded content for the game be handled? will SP2 have its own site or will simpleplanes.com be used for both?
once again, devs cooked a meal so exquisite that the Michelin-star system would need to borrow a couple from our stellar neighbourhood :P
13 days agothe shape controls are really neat, i can't say much about that, but i can already tell that people will be making insane replicas and crafts that are (sometimes literally) a flying middle-finger to physics, using the custom airfoils
control surfaces being one seperate part is a genius galaxy-brain move (i can literally hear and see the meme in my head), and the new variants for it will help save on both part count and sanity because you don't have to deal with rotators and piston flopping around: just slap them on, configure, and after that... inner peace achieved
for the new fuselages, i hope that we will have the ability to use the old "Curved" corner from SP1, where non-square-aspect-ratio fuselages instead get straight sections rather than stretching an ellipse out, i miss that a lot in JNO — the rest is all great as well, especially hollow fuselages
finally, i just wanted to ask: what is that weird multi-color rainbow thing in the first and last paint slots on the last gif? my assumption is that it is an "automatic" paint tool that colors the part and its colorable elements always in the respective color, which i think would be handy if you're making a multi-section thing out of identical part types but don't want to (or cannot) use an "add section" or duplicate tool due to some reason
Ecanis' equimap has finally been added to the post lol
17 days ago@Aludra877 fine ig, summer break is starting for mr next week so imma get ready to do some Hypernova lore stuff and whatnot
17 days agoseems like i'll be giving my commentary for all of these....
anyways, i'm glad that a lot of the stuff from this game will be implemented, part of the reason why i don't play SP too much anymore is because a lot of things that make JNO's designer enjoyable to use just aren't there in the original, especially the color wheel
21 days agothe new changes are welcome too, the paint tool is looking real good, and the ability to spawn in/edit crafts from where you left off, seamlessly and dynamically, is a very welcome change since we've been lacking this compared to, say, Scrap Mechanic or whatever (only other game with such behaviour that comes to my mind)
the overall new UI style with the rounded buttons and all those animations is really not my cup of tea though, but hey, it's clear that it was probably meant for a different target audience (and to get more moneyz), however the fact that the UI can be edited via XML might mean that i'd be able to change it to something i like more if i were to get SP2 in the future
overall, "keep cooking" or whatever kids say nowadays
@OACOTEOC the "design language" this craft uses is rather simplistic, and that includes the interior as well, which is why i went with just a rod for the joystick
24 days agohowever i might be able to do something if i add a base, a few buttons on it could work too
@Aludra877 it isn't possible to insert images in comments, but for posts just follow the instructions here
28 days agowe kinda just chilling here
+1 one month agoalso i see you when i'm browsing Reddit sometimes lol
i was initially skeptical on SP2 due to the slightly "cartoony" graphics and it having an actual player character model (one that is really in the uncanny valley, in my opinion) rather than just "sentient" vehicles, but those roads, caves, and rivers are really dragging me in... the power of marketing, perhaps? XD
+4 one month ago@Leva2 yep, that's where i took the picture
one month ago@Toinkove ditto, i couldn't really have said that differently lol
+1 one month ago@Toinkove i'm pretty sure the rules forbid it too (i can't find them though)
one month ago@Crazyman552588 i have a tutorial just for that (can't help you beyond entering planet studio, though)
2 months ago@Crazyman552588 regarding your custom map wishes, it is possible to do this in Juno thanks to Planet Studio, where not only can you make or modify planets but also add structures to them, which means you can make a big airport like you mentioned, though the structure components are quite primitive so don't expect flight-sim levels of detail (in SimplePlanes this is not possible by default, maybe with mods; and i don't even know what SimplePlanes2 is like so i can't comment on that)
2 months agocongratulations :)
+1 2 months agoi'm not in the company-roleplay-community thingy at all, but this is still nice
+2 2 months ago@Tallisar fair
2 months agoi'm just too busy in other games to do stuff in this game rn
@Tallisar even if i haven't uploaded in a while, i'm still here commenting regularly
2 months ago@Tallisar i won't right now, since i'm still overloaded with stuff, but once i get back it'll be lit
2 months agoso, what exactly is happening with the planet making community? (i'm not on Discord lol)
2 months ago@QuantumSpaceJNO bitte schön
2 months agoi've kind of been cooking my own lore too, just veeeery slowly
absolute peak
2 months ago@OACOTEOC yep me too, i hate politics and would rather avoid discussing it
+1 2 months ago@OACOTEOC hmm, true
2 months agowhiel i would say that it's possible they're from other countries/continents (hell, i belong in that category) and may not have heard of it, but i doubt that as well since US politics and related stuff are known to just loudly barge into the international scene uninvited
i really have no idea
i can't say much, but i do know that there's a cooldown for name changes on this site, it's possible that that's preventing them from changing usernames
3 months ago@Aludra877 Brigo theme??? did the game get updated or did you confuse it with the Cladh theme?
3 months ago@DarkDust great points tbh, i agree
+1 3 months agoon a relevant note, the thing that always bugged me is that unlike KSP we can't place down flags on planet surfaces which is kinda... sad i guess? it's possible to kind of recreate this by saving launch locations in sandbox mode, but ever since we got the ability to teleport our crafts to planets, that became a rather pointless thing to do
@Luc3s
+1 3 months agolat: 0.01217
long: -131.8214
it's basically in a straight line from the DSC westward runway
i've been wondering about this too, i think the main reason as to why it's unpopular is simply cause KSP is such a giant that it just completely overshadows it
+1 3 months agoi think making the game more user-friendly (more/better/detailed tutorials, sample crafts, etc.) would help a lot in keeping players, as few reach a skill level high enough to really appreciate this game or even openly praise it like i do (i do some very small, free, completely unofficial advertising for JNO on some game forums i'm on, and i really do think it's that good, it's basically my number 1 favourite video game)
however the lack of updates right now is probably what's causing it to be kinda "dead" at the moment (it is like that 99% of the time though), for now the devs are working on SimplePlanes 2 so it's understandable
however, i also think that if JNO gets popular enough to get its own Wikipedia page (needs to fulfil their notability criteria and whatnot) like SimplePlanes did, it'll be smooth(er) sailing from that point on
i for one welcome our new robotic overlords 😁
+3 4 months agoI just noticed that the "not secure" thing on the Safari search bar is gone after such a long time of it being there, I assume it was there due to the lack of 2FA then? (I kinda miss it now lol)
4 months agoI did also notice there's a new cookie popup too
@lafario ok 👍
4 months ago@lafario did you really expect me to be kind to you after you accused me of being a nazi
4 months ago@lafario "my boi" 💀💀💀💀💀
4 months ago@Kaeya appropriate reaction tbh
+1 4 months agoand by that point it'll likely push 200+ planets since there will be some updates before that (and also because i can actually handle SR2 properly now, since i have a new ipad tho idk if i've ever told y'all lol)
@lafario it's fine 👍
+1 4 months ago@lafario okay, i absolutely do not remember upvoting or even seeing something like that in the past few days, so it had to have been someone else
4 months agoand besides, i'm already anti-Nazi in the first place, seeing as one of my favourite video games is pretty much about destroying futuristic Neonazis and using their own weapons against them
we can also rule out finger slips, something which does commonly happen to me, because upvoting a post requires two finger slips, in rapid succession, in specific areas of the screen (and besides, i would've immediately un-upvoted it after noticing)
@lafario i genuinely don't remember anything so i was like "huh??? what the hell did i do now?" and spent a whole day waiting for a response only for you to pull a "lEtS fOrGeT iT"
4 months agoplease explain what's going on because i'm far too confused now
@lafario ???
4 months ago@Tallisar the canon diameter is 19200 lightyears iirc
+1 4 months ago@Tallisar gas giant theme is poggers too, especially the "bopobobop" thing in the high-speed version
+1 4 months agoi still have no idea who the person on this post's icon is lol
+1 5 months ago@Tallisar yep, those are pretty much the same suggestions i have
5 months ago(of course it doesn't have to come right now seeing as we already had a website update a few days ago, but it would be nice to have in the very near future)
@Tallisar i haven't done sh** lol
5 months ago@ImperiolTech you can do that by uploading things, if people give those an "upvote" (the blue button on the right) you will get a varying amount of points
5 months ago@WinsWings i'm an iPad user myself too, i'm too lazy to link my SP account here but it's on my profile page
5 months agoseems like this mod and its dependancy needs to be downloaded (bit of a shame it's not a built-in thing like SP, i originally came from there too but now i pretty much only play SR2 since it's just that much better)
5 months agoimages don't work in comments, i know that for sure
6 months agoand from what i remember, you need a minimum of 100 points (the number next to your username) to be able to even have images appear (you can still use everything else)
these are just very rough guesses, but the yellow outlined one you can get by fiddling with fractal domainwarps (to make them long) and a mask noise (to filter where the mountains will appear), the red outlined one could probably be achieved by some kinda billow noise thing
+1 6 months ago@heitorM that could actually be a cool theory to be honest, some things do line up
6 months ago