@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
Do you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
There may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
@QuantumSpaceIndustries, I think you need to go into sandbox mode and click the launch craft button; you might be able to find the challenges somewhere around there.
@Hyperant, The planets have soundtracks? I didn't know that different planets had different soundtracks. Apparently there is one soundtrack that plays if your craft goes super fast (100 m/s relative to the surface, while in the atmosphere)
@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
2 months ago@OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.
2 months agoCould you please send me the sandbox where this flight occured? Thank you.
2 months agoYeah, that will be a fun experiment.
2 months agoI don't know. I've never tried it.
2 months agoSometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)
2 months agoSorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.
3 months agoProbably because the center of lift of your craft is behind the center of mass of your craft.
3 months agoWhat takes damage? The craft? Or the drone ship?
3 months agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
3 months agoSo, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
3 months agoWithout the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
3 months ago@Boredplanet11, oh, ok. Glad to see that your craft is working.
3 months ago@Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.
3 months agoHere is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
3 months agoI wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?
3 months agoTry downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.
3 months ago@Einstein100, ok, thanks for letting me know.
3 months ago@LukeyZ60013, why did you mention me?
3 months ago@Toinkove, ok. Thank you.
3 months agoDoes the booster need to have the command chip on it?
3 months ago@Einstein100, ok. Should be able to get something done by this weekend.
3 months agoDo you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
3 months ago@Tallisar, oh, ok.
3 months agoPlease don't be offended, but I have no clue what the name of that purple world at the top is.
3 months ago@Skye93, peppermint?
3 months ago@InherentUnstable, I don't know.
3 months agoIt worked!
My Profile Page
3 months agoHello
3 months ago@Aludra877, a mummy?
3 months ago@Aludra877, it's Pulpatine Orange juice.
3 months ago@heitorM, I use EST.
3 months ago@heitorM, no. I'm not.
3 months ago@AndrewGarrison
3 months agoGood for you.
3 months agoWhat do you call a brand of orange juice run by the Galactic Empire (from Star Wars)?
4 months ago@QuantumSpaceJNO, ok.
4 months agoWhat are you thinking of?
4 months agoThere may have been an innocent mistake here. If your graphics quality settings are low enough, then all textures will be rendered as the simple texture. However, if you turn the graphics quality up high enough, then you will notice a difference between textures.
4 months ago@esax, You're being extremely rude; by saying that you don't care about @AstrumY, and by assuming that they have bad intentions. AstrumY presented their opinions politely, and @PeriodicAerospace asked for other people's opinions.
4 months agoCladh kind of is a horror planet.
4 months agoIs the name of the song "Ghost of the fallen"?
4 months agoI verified this by opening the fuel tank's hidden properties.
4 months agoMay I please have the link to the craft?
4 months agoHappy Christmas! @TheVizzyLucky!
4 months ago@Zenithspeed, you can use the tinker panel, just don't mess with any of the properties that relate to drag.
4 months ago@QuantumSpaceIndustries, I think you need to go into sandbox mode and click the launch craft button; you might be able to find the challenges somewhere around there.
5 months ago@Hyperant, The planets have soundtracks? I didn't know that different planets had different soundtracks. Apparently there is one soundtrack that plays if your craft goes super fast (100 m/s relative to the surface, while in the atmosphere)
6 months ago@Isosceles51, oh, Ok.
8 months ago@Isosceles51, what about the 50 stars?
8 months ago