First, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
Simple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
So, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
Without the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
Here is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
Do you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
Could you please add Oord and Cladh?
3 months agoUmmm I don't know about that. Besides, most of the posting here was about in-game crafts.
3 months agoFirst, you need to define "better". Do you want crafts to look nicer? Cost less? Be more compact? Have more Delta-V? Then, you should look at some crafts that are "good", and figure out why. Then, you should be able to use that knowledge to create "good" rockets.
3 months agoIs this some sort of 100 year old prank? Or is this something you made up?
3 months agoI think you need to start typing for results to show up.
3 months agoI will probably play both. I've been here for almost a year.
3 months agoSimple. Just disable the slider that says "use default pilot orientation." Then, a button should appear that allows you to change the command pod's orientation. Click it, and it will allow you to change what the craft considers as "forward."
3 months agoPretty good; will need the actual craft to do some tests. The price, mass, and size are pretty reasonable.
3 months ago@TheVizzyLucky, I never tried doing this. But I'll be sure to be careful about this.
3 months agoDid anyone even see my 0.1 post for the Alpha system? The 0.2 update will be quite a bit larger.
3 months ago@VipingViper16, I've also had issues resuming and quick-loading crafts. If it's a problem with the game, then I probably won't be able to help you; in that case, the devs will need to fix it. The definitely need to work on this.
4 months agoWhat do you have it locked to?
4 months agoI think you just increase their emisiveness.
4 months ago@OrionTechnologies, you enter the flight menu, then open up the pause menu. You should see a button that looks like an arrow pointing up, inside of a box. Click on it, log in, and follow the instructions. I hope this helps.
4 months ago@OrionTechnologies, I meant "sandbox" as in the type of post that includes a planetary system as well as the crafts that are launched in flight.
4 months agoCould you please send me the sandbox where this flight occured? Thank you.
4 months agoYeah, that will be a fun experiment.
4 months agoI don't know. I've never tried it.
4 months agoSometimes, I just disable the time warp, and if I really need to, enable slow motion (which I use for critical moments in races)
4 months agoSorry if I didn't explain it well, try checking out the helicopter stock craft, and look at the input for the blades. That may help.
4 months agoProbably because the center of lift of your craft is behind the center of mass of your craft.
4 months agoWhat takes damage? The craft? Or the drone ship?
4 months agoThat is a good idea, but landing on it would be even more difficult than it already is (which is hard enough).
4 months agoSo, the images and gifs won't work for you? I think you need at least 100 points to use those (or the rest of the formatting), if I'm correct. Here is the Formatting Guide
4 months agoWithout the funk expressions, you can use activation groups (or activate part blocks), to turn a motor on/off, but you would have to use a slider for rpm or torque input, depending on whether the throttle of the motor is governed. I don't think you can use Vizzy variables to control a motor without sliders. Edit: You can enable "advanced properties", and set the input of a motor (or other part) to things like FD.acceleration for example. I think I've seen someone do an expression in the input controller, so if you use the proper syntax, then yes it should be possible.
4 months ago@Boredplanet11, oh, ok. Glad to see that your craft is working.
4 months ago@Boredplanet11, I may need to see your craft, so that I can figure out when the issue occurs and what might be causing it.
4 months agoHere is the solid booster Please don't mess with the fuel grain, because it will have best performance if the grain is set to "steady" (which it is already at). Don't set the fuel grain to impulse, or it will explode mid-air, which will not be good. I don't know what you'll think about the paint job; I tried to make it match what you wanted. Hope it isn't too expensive.
4 months agoI wish I could help, but I don't own JNO on mobile (I only have it on PC). Maybe you could ask someone on the discord server?
4 months agoTry downloading this craft and reverse-engineering the code. I haven't done this sort of stuff before, so this link is the only thing I could think of.
4 months ago@Einstein100, ok, thanks for letting me know.
4 months ago@LukeyZ60013, why did you mention me?
4 months ago@Toinkove, ok. Thank you.
4 months agoDoes the booster need to have the command chip on it?
4 months ago@Einstein100, ok. Should be able to get something done by this weekend.
4 months agoDo you need a specific thrust force or height limit? If not, then I will probably send multiple sizes of boosters (all with the same diameter.) Also, is the diameter size just for the fuel tank, or for the interstages as well? I don't know if I can do the looks that well though.
4 months ago@Tallisar, oh, ok.
5 months agoPlease don't be offended, but I have no clue what the name of that purple world at the top is.
5 months ago@Skye93, peppermint?
5 months ago@InherentUnstable, I don't know.
5 months agoIt worked!
My Profile Page
5 months agoHello
5 months ago@Aludra877, a mummy?
5 months ago@Aludra877, it's Pulpatine Orange juice.
5 months ago@heitorM, I use EST.
5 months ago@heitorM, no. I'm not.
5 months ago@AndrewGarrison
5 months agoGood for you.
5 months agoWhat do you call a brand of orange juice run by the Galactic Empire (from Star Wars)?
5 months ago@QuantumSpaceJNO, ok.
5 months ago