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    Yum

    As for aesthetic criticism, you definitely do need work in colour and fill consistency, and you would probably be better off trying to paint on the Hershey's Chocolate Bar rather than trying to avoid painting it at all. The lighting is also inconsistent; you show a crescent moon, but the planet is fully lit, as is the chocolate bar. It is also quite hard to read the title.

    On the plus, you got the very annoying process of atmosphere shading down almost perfectly. When looking towards the edges of the disk, the oceans and land become gradually bluer and paler, blending in with the atmosphere, but not seamlessly so, establishing a definitive boundary whilst still giving the sky the volume it needs.

    Overall, I'd rate it with a 0.65, which isn't bad for someone of your alleged inexperience.

    1.5 years ago
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    I quite like it. Sure, my tablet isn't too powerful, but the limitations helped me find my style and aesthetic in my builds. I also learned a thing or two about optimisation.

    1.5 years ago
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    Ohoho, ominous!

    +1 1.5 years ago
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    Very wholesome off-topic post. Give her a big hug.

    1.5 years ago
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    All you can do is rotate the bay.

    1.6 years ago
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    @Hyperant net positive = ":)"

    1.6 years ago
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    :)

    1.6 years ago
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    I'd just send a rocket on a suicide mission. Land a heavily shielded craft there, and bob around for a bit until you explode.

    +1 1.6 years ago
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    Yikes. At least it was just a mirror.

    +1 1.6 years ago
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    The mods were unable to take away my illegitimate upvote points, meaning it probably wasn't them. We can see it, meaning it might not be a visual bug. Points don't go away when one receives an un-upvote (last I checked).

    Spitballing as an idgit with no knowledge, something is probably wrong with the system itself. Would be funny if you got swapped with someone else with a similar name.

    P.S.; saw this same thing happen to someone else. They think it is an upvote removal thing. Doesn't make sense, but here we are. Just upvoted and removed it, but your points didn't change.

    1.6 years ago
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    @4drii neat!

    +1 1.6 years ago
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    I like the idea, but there seems to be too many connections to Earth's nations, and the borders don't make much sense. With the presence of so many nations, one might imagine wars pushing many borders to natural boundaries such as mountains, rivers, and the like.

    +3 1.6 years ago
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    Perhaps post the submarine. You give little information, too many conclusions can be drawn.

    +1 1.6 years ago
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    You will get better. There is no avoiding it.

    +1 1.6 years ago
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    @Hyperant a semi-ominous joke about comments flooding in again.

    +1 1.6 years ago
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    @Hyperant there will be more

    1.6 years ago
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    @BmnkRocketIndustries the best way to understand any form of creation is to reverse engineer it. If you don't want to put in the effort to deconstruct or tinker with a planet, either sit down for many gruelling months of inefficient trial and error, or put your tools up for good. There is no easy answer.

    +4 1.6 years ago
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    :)

    1.6 years ago
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    @Hyperant I typically set mine to four or five. I get stupid bright, but also colour.

    1.6 years ago
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    FunkyTrees is a type of programming in which one can link a single frame to a whole operation. For example, setting a throttle input to "Throttle + ((InputController.Invert / -3) * Yaw)", you would have a throttle which can also respond to yaw inputs. If you have two engines with appropriate mirroring, yawing to the right increases throttle on the left engine and decreases it on the right.

    This is an XML guide, and you would most benefit from using the PartModifierScriptProperties tab for FunkyTrees expressions. Note that this works both in the input window and in Vizzy programmes.

    1.7 years ago
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    It might. I'm not entirely sure.

    1.7 years ago
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    What

    1.7 years ago
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    Das Auto

    +1 1.7 years ago
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    It gets much, much worse.

    1.7 years ago
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    greetings

    1.7 years ago
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    Procreate, hands down. It is really easy to create some good looking art even if you are as untalented as I.

    It costs USD10.00, but never charges you for anything again. I've had it for over a year, and, whilst I don't use it much, it is always convenient and enjoyable to use.

    +1 1.7 years ago
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    Welcome back)

    +1 1.7 years ago
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    @AK5Z huh, didn’t even notice ‘til now. Thanks)

    1.7 years ago
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    Not much of an argument given that there is no debate.

    +2 1.7 years ago
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    : ]

    1.7 years ago
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    Ye.

    1.7 years ago
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    @H3itorrrr 👍🏻

    1.7 years ago
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    @NewIIFrontiers same process.

    1.7 years ago
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    @H3itorrrr if you expand the functions fly out (it’s a button that looks like a pair of mountains), then click on a Noise operation, you can scroll down to find the Planet Brush Map. If you have a map, input its file name, and it will immediately take over the generation of terrain. If you don’t, you can just create one after the set up. The paint brush icon contains the prompt to create, import, or edit the map. I’ll upload a demo planet for you.

    1.7 years ago
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    If I remember correctly, you have to add your brush map into a terrain noise function.

    1.7 years ago
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    I don’t make cars often, but I just start with primitives. The largest shapes are perfected first, then I add smaller parts, then detail them. Three to five divisions is the most I tend to do for cars.

    +1 1.7 years ago
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    Bye.

    1.7 years ago
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    @Cjkb oh, you’re targeting the ship. For that, a landmark does exist, and I think you can target it by its name. If not, then you’ll have to get its LAT LONG co ordinates, then constantly target that.
    Hope this helps,
    Mitya.

    1.8 years ago
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    @Cjkb the conversion can be tapped or clicked (depending on the device), and several options are seen. In this case, getting LAT/LONG to PCI and PCI to LAT/LONG are under the same converter. Click it, and you should see them sitting one below the other in the drop down menu.

    1.8 years ago
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    @Cjkb if you’re grabbing PCI co ordinates, you don’t need to transpose anything. Your question isn’t quite clear :/

    1.8 years ago
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    @Cjkb the target must be constantly updated, or it will deflect due to the rotation of the body.

    With the PCI co-ordinate, you need to convert it into a LAT LONG if you’re trying to grab a spot on the planet.

    1.8 years ago
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    Orbs

    1.8 years ago
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    I don’t think there is. I once had this massive pedosmile planet, but most of it was culled from view. I only saw half of its signature smile.

    1.8 years ago
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    Уе. Тне Fогuмs аге гатнег емрту.

    1.8 years ago
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    Byyyyeeeeeeee~

    1.8 years ago
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    This cannot be done.

    The best you can do is to add a procedural engine in line with the ion engine to provide both damage and a beam if you wish.

    +1 1.8 years ago
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    @AgniCosmos no problem. Addressing flame expansion, it probably has to do with the new maximum limit. Before, they were still fairly confined into a bell-like shape in a vacuum, but now the exhaust just flows out at an extreme angle in a vacuum.

    1.8 years ago
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    Hydrolox is clean, Kerolox produces a dark, somewhat wispy smoke, Methalox produces a similarly wispy, white smoke, Nuclear is also clean, and Solid produces a thick white smoke.

    1.8 years ago
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    @Seeya very good choice of No.

    +1 1.8 years ago